Iphone 15 running ios 17.2.1. Face ID is not working in the app store and I have to manually enter my password. I also do not get the "double click" option, but rather, there is an "install button" that I must select. I've toggled app store on and off in the face id section in settings. I've restarted the phone. I've reset the accessibility features for the double click. Still won't work in app store. Face ID appears to be working everywhere else.
We, as customers, shouldn't be trying to figure out workarounds for relatively "basic" functions & features that we've come to expect. My phone's battery life has also been severely shortened with this most recent update. What is Apple doing about this Face ID/App Store & battery problem?
None of these steps have worked. I am never even offered the opportunity to use Face ID in the app store. I must type my annoyingly secure password every time. I can use FaceID on my iPad in the App Store without a problem, so it shouldn't be something wonky with my account. I can use FaceID for everything else on my phone, so it wouldn't seem to be hardware related.
I had the same issue as everyone here. After several failed attempts with Apple Support and a trip to the Apple Store, I dug deeper and found a fix that I hope will benefit everyone here still having the Face ID not working in the App Store.
Here, you will want to be sure the default payment method is set to a card that is setup and activated in your wallet/Apple Pay. Once my card of choice was setup, the Face ID within App Store and in-app purchases was fixed. For reference, this is on a 15 Pro Max with iOS 17.2.1.
Before getting into the answer, first you need to understand the compatibility between iphone os and google play store. iPhone and Android are two different ecosystems, each with its unique set of rules, apps, and user interfaces.
This fundamental difference is the primary reason why you cannot directly install the Google Play Store on an iPhone or iPad. But there are other alternative ways that can get you access the Google Play content on your iOS device.
Google has made several of its services available on the App Store. You can download apps like Google Play Movies & TV, Google Play Music, and Google Play Books on your iOS device. These apps allow you to enjoy a variety of content from Google Play, albeit not the entire range that an Android user has access to.
Use the information in this article to help you add iOS store apps to Microsoft Intune. iOS store apps are apps that Intune installs on your users' devices. A user is part of your company's workforce. iOS store apps are automatically updated.
Although users of iOS/iPadOS devices can remove some built-in iOS/iPadOS apps, such as Stocks and Maps, you cannot use Intune to redeploy those apps. If your users delete these apps, they must go to the App Store and manually reinstall them.
LLU faculty/staff and MC employees will need to register for the library. Request a library account by filling out the online Patron Registration Form. If unable to complete the online form, fill out the old Patron Registration Form and email it to circa...@llu.edu with a copy of your ID or fax to (909) 558-4188. For immediate processing, questions, or if you already have an account but it is not working, contact the Circulation Desk at (909) 558-4550.
Download BrowZine to your tablet for free. When initially launching BrowZine, select Loma Linda University (or Loma Linda Medical Center for MC users) from the drop down list. Enter your LLUAHSC credentials (same as LLU email login) and start exploring BrowZine!
To use the DynaMed app, you must first create a remote (personal) account from within the DynaMed interface while on a campus computer, or while connected to campus Wi-Fi. After creating a personal account, download the DynaMed app from the iTunes or Google Play app store and then authenticate using your personal account user name and password.
If you would like to use EBSCOhost databases (Academic Search Premiere, CINAHL, ERIC, SOCIndex, etc) on your mobile device, you can! EBSCOhost Mobile provides seamless access to the EBSCOhost (ehost) or EBSCO Discovery Service (EDS) interfaces via mobile devices without the need to download an application. Simply access the library's EBSCOhost resources from mobile device browser and a mobile-friendly version of the site will display. Login as you usually would with your LLU username/password (usually what you would use for LLU email).
If you would prefer to use the available app for iPhone/iPod Touch/iPad and Android, below you will find links to download it from iTunes and Google Play, authentication instructions, and links to online Help pages that describe how to use the app.
Click the EBSCOhost iPhone and Android Applications link at the bottom of the page and enter an email address which you can access from your device. An email with an authentication key is sent to you.
Access the email from your device and click the link found in the email to authenticate the application. You have 24 hours to access the key from your device to authenticate the app. If the key is not used within 24 hours, it expires and you will need a new key.
The STAT!Ref Mobile App allows you to access your institution's Stat!Ref subscription from your iPhone and iPad. The STAT!Ref Mobile App can be downloaded FREE from the iTunes App Store by clicking here: !ref/id474559171?mt=8
Access your TDS Health subscription as you normally would using an official login method. This would be authentication based on the IP addresses of your institution and/or full user accounts usually via a desktop or laptop computer while at your institution or through a proxy server login (using your institutional login).
Click the Profile link above the search bar. If you have already created a Profile account (formerly called a My STAT!Ref account) skip down to Step 4. If you do not have a Profile account, click Register.
Epic Games, the maker of the popular Fortnite video game, filed a lawsuit against Google three years ago, alleging that the internet search giant has been abusing its power to shield its Play Store from competition in order to protect a gold mine that makes billions of dollars annually. Just as Apple does for its iPhone app store, Google collects a commission ranging from 15% to 30% on digital transactions completed within apps.
Just before the Play store trial started, Google sought to avoid having a jury determine the outcome, only to have its request rejected by U.S. District Judge James Donato. Now it will be up to Donato to determine what steps Google will have to take to unwind its illegal behavior in the Play Store. The judge indicated he will hold hearings on the issue during the second week of January.
Epic CEO Tim Sweeney broke into a wide grin after the verdict was read and slapped his lawyers on the back and also shook the hand of a Google attorney, whom he thanked for his professional attitude during the proceedings.
The key witnesses included Google CEO Sundar Pichai, who sometimes seemed like a professor explaining complex topics while standing behind a lectern because of a health issue, and Sweeney, who painted himself as a video game lover on a mission to take down a greedy tech titan.
Google has staunchly defended the commissions as a way to help recoup the more than $40 billion that it has poured into building into the Android software that it has been giving away since 2007 to manufacturers to compete against the iPhone.
Google also pointed to rival Android app stores such as the one that Samsung installs on its popular smartphones as evidence of a free market. Combined with the rival app stores pre-installed on devices made by other companies, more than 60% of Android phones offer alternative outlets for Android apps.
Some of the best innovations have an ironic habit of flying under the radar. When a new device or piece of software comes on to the scene, it can often appear to fit into our lives so naturally that we forget we lived without it.
The iPhone was not such a product, since it was so obviously transformative. But the App Store, the interface through which apps are downloaded on to the device, is. Before the App Store, installing software on computers, directly through the internet, was less reliable. Viruses and theft were rampant.
The App Store changed much of that when it was introduced in 2008, a year after the iPhone. Apple reviewed every app that went into the store, handled payments, weeded out imposters and made installation easy.
This was all uncontroversial 12 years ago when the App Store was launched as something of an experiment. Steve Jobs said that the fees Apple charged on purchases were largely designed to cover the costs of running the App Store, something developers could hardly begrudge.
As more of our lives transfer to the digital realm, this is only going to become more apparent. Apple charges developers a commission when consumers buy virtual items, but not physical ones. Take the events industry, which has been forced to sell tickets to virtual events due to the pandemic. While Apple allowed events apps to sell tickets to comedy nights without a charge, virtual comedy nights require apps pay Apple a 30pc cut. It is hard to argue Apple is responsible for 30pc of the value.
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