supermonkey
unread,Nov 14, 2009, 3:46:14 AM11/14/09Sign in to reply to author
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It's really great that you took on something like this! thanks for
sharing.
It's the only way to get first hand experience no matter how much
theory you cover.
people remain odd, varied and unpredictable beings - which means
dealing with the people in the moment is the nr 1 thing you end up
doing (making some notes on the side and having to burn your brain to
control 3 things at the same time!).
The things I learned is
1. that it's a LOT more tiring than I thought initially, so limiting
the amount of people per day keeps you sharper - else you tend to
start leading and answering for them to speed along cause you simply
can't focus after seeing 5 users for 90minutes a pop.
2nd thing I've learned.. review and summarise your findings
immediately after the test / test day, no matter how tired you are -
else you WILL forget the context and situation of the result.
3. don't design in your mind when testing - you will end up seeing and
steering users to point to your design as a solution = no no.
I'd like to hear a little more detail... as in,
how many users did you test?
how dit you recruit your users?
did you have a screening criteria?
what did you use as gifts that didn't cost you money!?
sounds like you did interviews and test with the same people back to
back? how did that play out? started with an interview and then onto
the test? how long was the interview bit?
did you get some solid results / patterns?
my 2 cents on what works for me to relax people... (I've found that
they tend to relax after the first 10minutes when they see there's no
stupidity meter, exploding laptops or any other freaky stuff)
ask them to tell you a little about themselves, what they did before -
or doing after the test, , what they like about the net / computers
trying to find something in the answer you can small talk around for
couple of minutes. make friends before jumping into the test, and then
ease into the test bit by making it a part of the making friends
conversation (this is part bit where you reciprocate and tell a bit
about yourself ending with.. I design usable stuff)... I tend to try
and make them feel more important than me right from the start -
ultimately the user's behavior IS the most important thing. tell them
that you're not testing them, but testing the system and their input
is needed to make the system better - you cannot do it without them...
and as a new friend you're going to test the system with them now.