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Far out Greg.
Sorry, not a SW guy, have questions.
1) Why is the video mirror imaged?
2) The blender skeleton gets smaller as you approach the camera. I assume it gets larger the farther you are from the camera as well? This would suggest a Goldilocks spot “X” feet from the camera where the skeleton sizing is optimum. Was this a design goal or just a side effect?
3) What’s next?
Grimey
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