So I'm trying to mod the steam version(Deluxe GOTY e) of Oblivion, and its up to date. I downloaded WyreBash, OBSE, and BOSS.
I can't tell if OBSE is working because none of my mods will work at all. I installed mods and enabled them through WB.
Hmm, it isn't actually "in game", but yes, if you go to "Data Files" from the launcher, then you should at least see the plugins. It may not show any load order, or even provide a means to change it, but it will at least show which plugins exist.
I'm a little bit reluctant, as you said you also tried putting them into the Data folder manually, and it also didn't work. But usually, on later Windows OS, the thing called UAC, or perhaps also a different name nowadays, overly protects everything inside "program files" or similar system folders, which goes as far as making it so files put into there by other apps will not "actually" go there but into a VirtualStore folder somewhere in your User folders instead. The Windows Explorer, however, will "pretend" the files would be there, so if you take a look into your Data folder yourself, it will technically lie to you. The files aren't there.
However, I've only heard of this being the case when an app installs the files. I don't know if it ever was the case also for manual install through Windows Explorer. But nowadays, with Windows 10... everything is possible.
Steam by default installs into program files. But there is ways to make games install somewhere else, outside of the overprotected places, as well, even ways to "move" already installed games, I think. But I'm not a Steam user myself, so I don't know the specifics.
This would definitely be the first thing I'd check. The game should not be installed anywhere inside program files or even worse system folders. Many people install it into "C:/Games/" for instance, or even on a different drive. But anywhere outside of Windows' folders is fine.
if you have mods loaded, you should be getting some feedback in the console on startup.
there's an alternate obse_loader that also might resolve your issue
i tried the GOTY, as i wanted to check out the DLCs, got sick of messing with it ... archived the DLCs and just loaded them up w/ my original Oblivion ... not sure why, been playing this game since it came out and still haven't finished it yet. lol.
i suppose the obvious, you didn't install the game in a protected directory ... figured i would ask. install messagelogger and conscribe, conscribe should log any console I/O ...
i'll save ya' some trouble. there may be no resolution. i googled the mess out of trying to find a solution and couldn't find one ... to me oblivion w/o the mods just isn't oblivion. so i've got a nice coaster now.
Before you point me in the other direction, sending me to this thread and this wiki page, I can say that I'm pretty certain case sensitivity is not the issue here. It's not a load order issue either. It's not an incompatibility issue. Some of the mods I want to try out just won't work (when running in Linux).
This past week I've been playing Oblivion a lot (I'm late to this party, I understand) and I finally decided I'd try out some mods. Not a whole bunch, and not even ones that are necessarily all that game changing. Basically there are a few for performance, a GUI change, and then a few game enhancing ones.
I've checked and checked again and I'm as sure as I can be about this not having to do with case sensitivity. There is one meshes folder, one textures folder, etc. I'm still using a partition from when I built this computer in 2006 that is FAT32 to house my games from when I still used Windows, and the file system indeed ignores cases. That's why I'm so confused.
Mods that don't: Unofficial Oblivion Patch, Streamline 3.1, MD Saddlebags v3.0, Expanded Hotkeys and Spell Delete V2, DropLitTorchOBSE, kurteeInventoryIsABackpack, HorseSpeedEqualsPlayerSpeed, P1DmenuEscape, Oss133FrameRateOptimizer.
But they all work in Windows. I had to fire up my Windows install to give it its once-every-3-to-6-months action, fired up the game, and they all loaded up right away without a problem. I can't figure out why.
In Linux they all load up and are detected fine through OblivionLauncher.exe, Oblivion Mod Manager, and TES4Edit.exe. Everything I can think of suggests that they should all be working, but they're not. I've gotten 4 to work. So what gives? Do I have any hope?
One thing that may help, is making sure everything in the data folder is lowercase, quite often mods mix and match upper/lower case. I just extract them to a temp dir and run 'convmv -f utf8 -r --notest --lower *' on them. Then copy to the data folder. (convmv is in extra).
However, that's not to say that Oblivion is completely unplayable. There are several ways in which this title can be rendered playable, mainly through the use of mods. Given how massive the modding community is for most Bethesda games, it's easy to see why so many fans love downloading a wealth of fan-made fixes and content to make Oblivion as engaging and fun as possible for them. These mods tweak multiple aspects of Oblivion's gameplay to make it feel more modern and exciting for players who may find the game to be a bit dated at times.
Updated on April 17, 2024 by Ritwik Mitra: Even after all the years that have passed since Oblivion's release, a lot of people still go back to this game from time to time to experience the magic of The Elder Scrolls from a time when Bethesda was moving in a bold and innovative direction. Despite a few oddities here and there, there's no denying that Oblivion is a fun open-world RPG. The story of the Hero of Kvatch as they start out from the position of a lowly prisoner before venturing through numerous Oblivion gates and stopping a heinous evil from taking over the land is one for the ages. Of course, this game hasn't really aged all that well, but mods do a great job of modernizing the title as much as possible while giving players more things to do in the open world. The keep things fresh, this lsit have been updated with a few more mods for players to check out.
Oblivion's UI isn't the greatest, but fans can live with it since it doesn't come in the way of the overall package. However, players who just like a cleaner interface or are playing this game for the umpteenth game can go for a UI upgrade that makes the game look more polished than ever before.
A simple UI upgrade can do wonders for a game's presentation, and this can be seen when players download the NorthernUI mod for Oblivion. The game's menus are certainly more tolerable, making it easy on the eyes of players who are worried about the game's dated presentation. It's certainly not a critical mod that players must download, but serves as an alternate option that players can check out if they've played the vanilla game to death and don't mind changing things up a bit.
The Dremora is an aggressive race that players will encounter many times in Oblivion. This Daedric species will serve as a thorn in the protagonist's side every step of the way, trying to hunt them down and end their lives whenever players wander into the world of Oblivion. While this species is pretty tough in its own right, one thing that irritates players is the fact that there are no female Dremora in the game.
Thankfully, many mods add multiple female models of the Dremora in the game, making the title feel more fleshed-out and sensible. However, none of these Dremora have a proper voice, which can break immersion to an extent. This all-purpose mod adds a bunch of voices for Female Dremora, which goes a long way in making their inclusion feel more natural in the game.
Modding games can be pretty fun, but the act of downloading every mod one by one can become a downright chore after a point. This can make for a rather annoying time, but players can alleviate these issues by downloading curated mod collections where other people have done the work for them. One such collection is labeled Through the Valleys and serves as a great combination of fun mods that players can download to enhance their experience of playing this great game.
This mod preserves the original aesthetic of the game, making it perfect for players who have never played this game before or purists who don't appreciate changes that take too many liberties with the art style of this game. It's a painless way to mod the game that most people will have a great time with.
Oblivion is a fun game, but it's far from balanced. Leveling feels like punishment to the player, and players can become extremely wealthy in no time at all if they're slightly diligent about looting. So, players wouldn't mind a mod that brings a bit more balance to the game's systems.
This mod is perfect for players looking for a muted change to Oblivion without tinkering too much with the core aspects of the game. Players who want to preserve the vanilla experience while refining some rough edges will be pleased by this minor overhaul mod.
Given how exploration is a huge part of what makes Oblivion special, it's easy to see why so many players would love a mod that enhances the weather in this game. This is especially important for players who have played through this game before and would like a change of pace.
The Natural and Atmospheric Oblivion mod is a huge boon for these players. Not only does it redo the vanilla weather states present in the game to make the skybox even prettier, but it also adds extra weather patterns that make exploration feel even more engaging. It's a simple yet refreshing way to make the moment-to-moment gameplay even more engaging, coaxing many players to clock in another playthrough.
Oblivion's level scaling feature was meant to maintain a consistent level of challenge as players explored the world and leveled up. However, the unexpected by-product of this mechanic was that progression felt like a punishment at times, with non-optimal leveling choices leading to enemies completely obliterating the player at higher levels.
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