Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight. The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.
The cast of playable characters is certainly unique. The good captain is the obvious star and you would expect him to be the generic everyman. In reality he is a bit slow with powerful hits and throws. His armored suit grants him some cool abilities like generating electricity for his special move and an awkward burst of flame from his gauntlets. Mack the Knife is an alien who dual wields knives and possesses more technique than everyone else. Ginzu is the fastest and has the longest reach with his sword but is not terribly strong. The strangest is Baby head, a baby controlling a mech of his own design. While a toddler the suit makes him the strongest but slowest characters.
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