Rage Plugin Hook Blocked By Windows

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Riley Dyen

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Aug 3, 2024, 3:58:26 PM8/3/24
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Hi Support, I'm getting this error CLR20r3 and "KernelBase.dll" when I try to play GTA V, I have contacted Microsoft Support many times before and they've had helped me reset my pc, update it and many more but the error won't stop. I have entered 3 errors messages from both "Problem Details and Event Viewer". I have tried uninstalling .NetFramework and reinstalling it but it didn't solve the error messages

Hi Cheong00, Thanks for your reply. I only have one plugin installed which is Lspdfr as shown in the picture. I have uninstalled gta v completely and ran it once fully without any mods or plugins, then I installed lspdfr, scripthookv, and rph all latest versions. But the error is still active.

Hi Cheong00, I've followed up with the devs of lspdfr but there isnt any response from them as of today, I have found an error regarding .NET Runtime. I have attached a screenshot of the error from my event viewer.

I was about to suggest you to use "Process Monitor" to check, but quick test reveal that illegal paths will be blocked by the runtime before it has the chance to be passed to CreateFile() call, so it should return nothing useful.

Numbers are mostly used to refer to a build style on the Persona Web. These numbers are typically used to communicate to others what final talents a player is bringing. However, they are not commonly used in-game anymore, as the matching interface now shows Survivors what final talents a player has with little icons. Hunters can't see these icons.

During matches, players have a list of messages which they can say and which will appear to all of their teammates. Certain messages are more common than others, and certain messages have a slightly different meaning or connotation among players than might be expected which have been explained below.

The act of a Hunter picking up a Survivor off the ground to carry them. The term refers to the default pick-up animations for Hunters, where they tie balloons to the Survivor's waist and carry them by a string while they float.

Balloon Rescuers are Survivors that are capable of rescuing a Survivor before the Hunter reaches to the Rocket Chair. This is more effective than rescuing directly from the Rocket Chair as Rocket Chairs are the more practical and quicker way for the Hunters to eliminate a Survivor. All Survivors can balloon rescue by pallet stunning a Hunter carrying a Survivor.

This occurs most often to a Survivor trying to body-block for a teammate they have just rescued; usually this results in the Survivor following behind to be hit by the Hunter, whether in front of the obstacle or when they try to vault, resulting in a Terror Shock. It's considered good etiquette to let the person behind you be in charge of dropping pallets, and to try and not vault in front of them if you don't have to. This is also occasionally called "Sandbagging."

Most commonly refers to when the vaultable window is blocked by the Persona talent, Confined Space. This is to help their teammate to determine which Persona Build did the hunter bring. It is also referred to other hunters such as Wax Artist or Clerk that are capable of blocking windows using their abilities.

"Body-blocking" refers to when a Survivor takes damage to protect another Survivor. This is usually done right after a Survivor is rescued from a chair, especially when the rescuer is uninjured or the rescued teammate is dead-on-chair (see "Dead-on-Chair" below).

Body-blocking is also sometimes used during kiting (see "Kiting" below) to either "take the kite" or prevent a teammate from being downed too early in a match. Another, somewhat rarer use of a body-block is to initiate cipher pop (see "Primed Cipher" below).

"Boosted" refers to a player who has reached their level or tier not by their own skill, but by others "carrying" (doing all the work) for them. With Survivors, this is mainly seen when players teaming up with people of higher skill than them for Rank. As a result, they reach a higher tier than they should, and it doesn't reflect their actual mastery of the game. For Hunters, getting somebody of a higher level or tier to play on their account will lead to them becoming boosted.

However, as in the Dead by Daylight community, in IDV people may refer to themselves or their friends as being "boosted". Among friends, this is used as a joke when one of them makes a mistake in a match, is playing a character they are notoriously bad at, or is having an "off" day. People may also jokingly call popular players, especially ones known for being pros, "boosted" if they mess up in a livestream.

A term which refers to a character (Either a survivor or a hunter) is too powerful or overpowering that it breaks the game's balance, waiting time, and etc. It is commonly used by new players who don't know how to counter the character yet or for experienced players who can't do anything in their power to counter that.

Chair Rescuers are Survivors with the best chances against the camping Hunter near an active Rocket Chair. They are the top priority to rescue due to their great survivability as they can either withstand multiple hits from the Hunter or delay the rescue right before 50% or 100% to give their teammates time to decode.

Refers to when the Survivors have finished 4 cipher machines and need 1 more to activate the exit gates, but the last 3 remaining cipher machines are located too close together which is dangerous for the Survivors as the Hunter can patrol around these areas easier to interrupt the decoding.

It also refers to when all the Cipher Machines are finished within 4-5 mins or less which commonly happens if there is a decoder that hasn't been chased or the hunter fails to down a survivor as quickly as possible.

To prevent a loss and buy as much time as possible, Hunters must make sure to disrupt the decoding, though some Hunters are more susceptible to cipher rush than others. This commonly happens due to their ability kit for example, Photographer's Camera World can disrupt the Cipher Machine progress, Wu Chang's massive map pressure can teleport to cipher machines from afar, and Clerk can repeatedly block a Cipher Machine until a survivor is rescued. However, the ones who are heavily affected by cipher rush such as Guard 26 whose kit is more focused on camping, and Night Watch whose kit is heavily focused on chasing.

Picking the hunters, traits, and persona talents doesn't guarantee to counter Cipher Rush as these builds are meant to delay the cipher rush from happening. Hence it is important to find your own gameplay style by yourself.

An event in which the rescuer must rescue a chaired survivor who is about to reached to 50% or 100% of the chair's progress of the elimination while the Hunter is nearby aiming for a terror shock or buying time for the chair progress to reach to the next phase.

Commonly used for Survivors to harass the hunters by limiting and interrupting their movements, attacks, and actions. The only way the Hunters can overcome this is the use of the trait, Excitement. Examples of CC are:

A Survivor decoding tactic which two or more Survivors are decoding on the same Cipher Machine to finish it quickly. It is discouraged in early game as it is more efficient to finish 3 ciphers separately instead of working on one cipher together.

"Dead-on-chair" refers to when a Survivor will be eliminated the next time they get strapped to a Rocket Chair. This is either on the Survivor's second or third chair, depending on whether they were saved before the halfway line on their elimination progress. You can tell which teammates have been placed on a Rocket Chair at least once by looking at their icons in the top right; the ones with a reddish glow behind their name have been chaired.

If you're dead-on-chair, it's typically advised to avoid being found by the Hunter again. Even if you're the only uninjured Survivor, it might not be wise for you to rescue a teammate. It's preferable to either heal a teammate who hasn't been chaired yet, or to have a half-health Mercenary go to rescue.

An extremely risky move when a survivor tries to rescue their teammate while the Hunter has Detention. This is only a potentially good move if there are 2 Survivors left in game with one being chaired and you want to turn it into a tie, or if you are collaborating with your teammates in order to execute a good rescue (for example: Coordinator will stun the hunter, Mercenary will rescue and body block). Regardless, this is only advisable under certain specific circumstances.

A common survivor mistake in which both the rescuer and the rescued survivor got downed by the Hunter. This pressures the Survivors and gives the hunter more time to delay the cipher rush by forcing the survivors to ignore the cipher machines to heal their downed rescuer, or to waste their Exit Path and risk slugging if downed again.

A set of actions perform by sequence within a short time that allows the Hunter to incapacitate a survivor instantly. This is commonly achieve by using their secondary attack and then their basic/charged attack, or using a drop hit and then a basic attack.

A common hunter tactic in Duo Hunters in which 2 Hunters work together to chase a survivor or camp the Rocket Chair. This tactic helps them to down a survivor as quickly as possible, get an almost guarantee elimination by the rocket chair, or if there are too many survivors in one area. Some survivors find this tactic annoying/toxic as it is extremely difficult to kite 2 hunters at the same time. However, some people support this strategy, countering the argument that survivors can work together in Duo Hunters to support their teammates but gatekeep the hunters if they are doing the same thing and that this tactic is easily countered by cipher rush and double rescues.

A rare occurrence which 2 survivors finish the last 2 cipher machines at about the same time. It can be coincidental due to poor communication but if done right, this tactic is useful for preventing Cipher Lock situations where the last 3 ciphers are close to one another which allows the hunter to easily patrol the ciphers and Hunters such as Wax Artist or Clerk who specialize in blocking cipher machines. This can cause the hunter to overestimate their time they have left before the Exit Gates are activated until the last 2 Cipher Machine are popped at the same time.

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