Gamepad tester is an online application that enables the users toreadily test the working of the gamepads and controllers. It showsthe current state of your gamepads, controllers, input, joysticks,and other devices. You can also view the functionalities of variousbuttons and other inputs like trigger buttons or shoulder buttonsalong with joysticks. It is easy to use and compatible with alltypes of controllers. Additionally, the gamepad tester will also aidusers in debugging broken gaming controllers, hardware, and otherinput devices.
There is no rocket science behind the working algorithm of thegamepad tester. When users strike the button or move the gamepadsticks over the screen, it should display the movement of youranalog stick on pc.
I've tried various joysticks - both via USB, and bluetooth (such as Nintendo Switch controller) with my mac - all of them get recognised properly on -tester.com, and I see that input events are getting registered. But when I try to connect them in any game - the controller is always recognised and shown by the game, but no events from the controller are ever registered. Is there some feature under security I need to enable in order to be able to use the game controllers in those apps?
I am not having any issues to pair the device. It gets paired very easily. And I confirmed that it also works very well, when I tested it in Google Chrome, when opening -tester.com/ - and all buttons that I pressed were correctly recognised.
The question I am asking is - is there some extra security setting that might be preventing this, that I need to check for the other binaries? I suppose for Google Chrome I have given access, but perhaps in other programs this access somehow needs to be granted? I suppose it must be an issue of software of Big Sur - since in gamepad-tester I saw no issues with the controller itself.
Finally, I did a number of tests with the controller connected to Bluetooth, and it seemed to be working, so I decided to make a chart, using -tester.com/ to test all sticks and buttons, first using USB, then using Bluetooth:
Methods: : 8 subjects were involved in the experiment, 4 right sighting-dominant eye and 4 left (hole in the card test). Acuity dominance was also measured with a standard far vision acuity chart. Subjects had to perform saccades to off-centered targets with disturbing simulated blur. 3 conditions were tested: equal blur of 1D on both eyes and 2 asymmetric blur conditions with an additional blur of 0.75D on one eye. The minimum level of 1D of blur was imposed to induce head movements. 50 targets were positioned every 5 from 20 to 40 horizontally either left and right and between -10 to +10 vertically from the straight ahead gaze direction. Between each peripheral target, the subject had to fixate a central cross target. Targets were randomly rotated Snellen E projected on a stereoscopic display during 1500 ms. The subject task was to indicate the E orientation with a joypad to confirm the target fixation. The time response to the visual stimulus was the time at which the subjects press the joypad once the target was displayed. We recorded head movements thanks to an optical tracking system from A.R.T. (Advanced Realtime Tracking GmbH). Data were analysed in terms of instantaneous head rotation speed. Acceleration and deceleration phases were linearly fitted to define a start and end time for head movement.
As a tester, you are encouraged to open bug reports if you experience issues with 3.2.2 RC 3. Please check first the existing issues on GitHub, using the search function with relevant keywords, to ensure that the bug you experience is not known already.
760c119bf3