Thanks for the feedback!
We intend to do this at some point in the future. The intial release
is more geared around making the source code available for the
presentation we gave in Paris at the AiGameDev conference (
http://aigamedev.com/open/reviews/paris11-suggested-reading/ ), but we
mean to keep this project alive and add to it in future.
If we were to give a simple console style example, what features do
you think would be essential:
- Compile, link and swap to new objects.
- Autodetection of file changes
- Serialization so object state transfered
- Error protection
- Handling of multiple object types via factory system
Cheers,
Doug.