Aurora\RuntimeCompiler\Compiler_PlatformWindows.cpp:95:9: error: from here [-fpermissive]
Aurora\RuntimeCompiler\Compiler_PlatformWindows.cpp:166:12: error: crosses initialization of 'wchar_t* pCommandLine'
(2)and _MSC_VER is undefined in const unsigned int MSCVERSION = _MSC_VER;
Aurora\RuntimeCompiler\Compiler_PlatformWindows.cpp:423:34: error: '_MSC_VER' was not declared in this scope--
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Aurora\RuntimeObjectSystem\RuntimeObjectSystem_PlatformWindows.cpp:170:13: error: expected 'catch' before '__except'
__except( m_pImpl->SimpleExceptionFilter( GetExceptionInformation(), pProtectedObject_ ) )
{
--
I've already added the link to the readme, but sure I will also add to the wiki (it's also referenced in the MinGW support issue).
On 2 May 2016 at 15:38, God Sony <sony...@gmail.com> wrote:
oh,thanks ,I will try it later,BTW,will you add this link to rc++ wiki?
在 2016年5月2日星期一 UTC+8下午10:15:19,Doug Binks写道:Note that a MinGW port has been made, see:
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I don't intend to add mobile support in the near future - this is a large amount of work and I don't do any mobile development myself.I've used RCC++ alongside UE4, though there are some issues due to the fact it has it's own build system.
On 2 May 2016 at 15:57, God Sony <sony...@gmail.com> wrote:
hi,one more question:when will support mobile platform? I want to use not only server site but and the clients site,can I embed rc++ into ue4 ?or ue4 already had this for mobile?
在 2016年5月2日星期一 UTC+8下午10:48:39,Doug Binks写道:
I've already added the link to the readme, but sure I will also add to the wiki (it's also referenced in the MinGW support issue).
On 2 May 2016 at 15:38, God Sony <sony...@gmail.com> wrote:
oh,thanks ,I will try it later,BTW,will you add this link to rc++ wiki?
在 2016年5月2日星期一 UTC+8下午10:15:19,Doug Binks写道:Note that a MinGW port has been made, see:
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thanks of reply ,I see it mobile platform is not so easyand just the question about on mingw64 compile,after git clone the mingw 64 brach,but not workwhat I missing ?here is the log
在 2016年5月2日星期一 UTC+8下午11:02:45,Doug Binks写道:
I don't intend to add mobile support in the near future - this is a large amount of work and I don't do any mobile development myself.I've used RCC++ alongside UE4, though there are some issues due to the fact it has it's own build system.
On 2 May 2016 at 15:57, God Sony <sony...@gmail.com> wrote:
hi,one more question:when will support mobile platform? I want to use not only server site but and the clients site,can I embed rc++ into ue4 ?or ue4 already had this for mobile?
在 2016年5月2日星期一 UTC+8下午10:48:39,Doug Binks写道:
I've already added the link to the readme, but sure I will also add to the wiki (it's also referenced in the MinGW support issue).
On 2 May 2016 at 15:38, God Sony <sony...@gmail.com> wrote:
oh,thanks ,I will try it later,BTW,will you add this link to rc++ wiki?
在 2016年5月2日星期一 UTC+8下午10:15:19,Doug Binks写道:Note that a MinGW port has been made, see:
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