Q: What is RuCTFE Cloud?
A: Before now all RuCTFE participants had to deploy vulnerable image on their own servers and PCs. This year we thought that for some teams it might actually be a problem. That is why now you can deploy the image on our servers! No more pain with lingering ping, unstable internet, search for a server and its first setup. And, of course, it is convenient for geographically dispersed teams, which is more or less what our developers' team looks like :)
Q: But it's better to set everything up on your own server, and also it's not clear what the hardware will be. Is it still possible to take part in RuCTFE on your own server?
A: Certainly it is! We really support this idea :) But for those who don't have an opportunity (or desire) we try to create a comfortable interface for fast connection to game network and setup.
Q: But couldn't the teams with their own servers have advantages because of more powerful computers?
A: We provide the amount of computing powers enough for comfortable playing during 9 hours. At the same time, services are developed in a way that the difference in computing powers for teams could not crucially affect the final game results.
Q: How much will that cost?
A: Absolutely nothing!
Q: Are there any restrictions?
A: Unfortunately, yes. We can provide image hosting on RuCTFE Cloud only for 100 teams. First 100 teams which set the images up in our cloud will be playing on it, the others will have to use their own servers. Therefore, if you prefer your own server solutions, we ask you to not deploy an extra image in RuCTFE Cloud. And, for sure, better not break the RuCTFE rules :)
Q: I do like that! What I need to do to deploy an image in RuCTFE Cloud?
A: Follow the news, soon there will be a detailed instruction.
WARNING! You have to consider that it is a test feature, so it would be better if you were ready to re-deploy everything to your own server in an emergency.
Feel free to contact us by email in...@ructf.org
Our Telegram channel: https://t.me/ructfe