looks great! Any plans to use audio analysis libraries to automate some of the more common animations? for example, the intro video
https://www.youtube.com/watch?v=C9wB2QaMrZI shows manually defining the pwm channel using mouse clicks to match the audio volume - that specific example could use a library like librosa which can extract volume, beats, etc from audio files automatically, and then the user could just manually adjust the results further if desired.