Optical Flares (Video Copilot) Plugin installation

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markeljfp

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May 19, 2020, 2:46:36 PM5/19/20
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Greetings Knights!

Having terrible trouble getting the render only version of Optical Flares to work in RR

We have the GUI version working fine with our artists.

When they send it to the farm it seems to stall until the Low CPU timeout, there are no errors at all. Once the packet aborts it reveals the following:

S 32| 19. 19:21 **Window found** 0: prc: 'NUKE11.3.EXE' Class: 'VCWINDOW' Title: 'Optical Flares License' Controls: 'Edit:6F5X6-L4IZ-X8PE, '



which indicates it's coming up with a licencing "window" for input.


We have Non-GUI licences. I am not clear on how to implement them. I've tried putting it in this folder


RRRoot\render_apps\renderer_plugins\nuke\win_x64\11\opticalFlares



along with all things Optical Flares, but it seems to ignore it. I guess somewhere I need to set up some... environment variables maybe?


That said, I have tried (manually) adding the env var `OPTICAL_FLARES_LICENSE_PATH` to the render node, and that doesn't work either.


Do you have any thoughts on the many ways I am doing this incorrectly?


Best regards


m

RR support, Acampora

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May 19, 2020, 6:25:23 PM5/19/20
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Hi Mark,

I have no direct experience with optical flares, looking at their website it would seem that you are doing the right thing


then they add

The license file is named OpticalFlaresLicense.lic. You can extend the license file with the
computer name in case you are managing multiple licenses in one location.

OpticalFlaresLicense_[computername].lic

Is it possible that every machine must access their own .lic file only, so the plugin won't work when accessed from a shared location?

if OPTICAL_FLARES_LICENSE_PATH is pointing to a shared location, you can try to append the computer name to the .lic file name

if this is not the case, I wonder if the plugin keeps log files about what is going wrong, perhaps their support might help

Kind regards,
Paolo

markeljfp

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May 20, 2020, 6:31:10 AM5/20/20
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Hi Paolo

And now it's working!

I had already been aaalllllllllllll over the Video Copilot website and forums. Finally came up with this myself.

OPTICAL_FLARES_LICENSE_PATH = %RR_ROOT%/render_apps/renderer_plugins/nuke/win_x64/11/opticalFlares
OPTICAL_FLARES_NO_GPU
= TRUE
OPTICAL_FLARES_PATH
= %RR_ROOT%/render_apps/renderer_plugins/nuke/win_x64/11/opticalFlares
OPTICAL_FLARES_RENDER_LICENSE_PATH
= %RR_ROOT%/render_apps/renderer_plugins/nuke/win_x64/11/opticalFlares

(note that we have our optical flares GUI and Non-GUI licences in the same location)

It now appears to be working - or, at least, not stalling on the licence window.

Just logging this here in case anyone else needs to know.

Hope you

RR, Schoenberger

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May 21, 2020, 5:36:55 AM5/21/20
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Hi Mark

 

Thanks for the information.

 

I just noticed

>I have tried (manually) adding the env var `OPTICAL_FLARES_LICENSE_PATH` to the render node, and that doesn't work either.

Did you set it as system env var or in the rrEnv file?

rrEnv files work the next time a client starts a new job.
System vars require the clients rrAutostartService or the client machine to restart.

Not sure if this was part of the issue or the other missing env vars.

 

 

Notes:
1) If you have used rrEnv files, then you can use <RR_ROOT> in .rrEnv files instead of %RR_ROOT%, then it works on Linux as well.

Not required for this one, but perhaps some time for other plugins on the cloud.

 

 

2) Instead of  <RR_ROOT>/render_apps/renderer_plugins/nuke/win_x64/11/opticalFlares

you can use  <rrPlugins><rrExeVersionMajor>/opticalFlares.

This works in rrEnv files, but NOT as system env.
Shorter and contains the Nuke version in case a new Nuke version requires a new license file.

Or in case you use Nuke version 12/13 some time in the future and someone cleans up old version 11 folders.

 

 

regards,
Holger Schönberger

 

Please use the rrKnights Tavern

markeljfp

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May 22, 2020, 2:30:13 PM5/22/20
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That's great info to have

Thanks!
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