--restart-delegate n
Normally, husk uses USD delta operations to make multiple frame rendering more efficient. The delegate is only told about scene data that changes frame-to-frame so it can share work between frames.
Hi
I am sorry, but it is not possible.
The commandline flag restart-delegates controls if the usd data should be re-read if you tell husk to render multiple frames from one .usd file.
(Sequence Divide setting in RR. Works for single .usd files with all frames included only)
But RR can not tell Husk to render some different frame after it finished its execution.
So the only option is to see if the startup can be optimized.
I see 3 parts which could cause the slowdown.
I would try to render a simple .usd file with a cube to eliminate 3).
Enable the rrJob option „Log Render Workload“ (3rd column RR Options) to see TCP traffic and CPU usage over time.
Check the render logs for log messages of husk.
As you can see in this example, the time to start husk with all plugins is about 1 second:
R 12| [18:47:16] Start Wall Clock Time: 0:00:00.73
Simple .usd scene is loading within 2 seconds:
R 13| [18:47:16] >>> Render E:/3D/houdini/render/18.5_USD.karmarendersettings.0001.exr
R 14| [18:47:17] Load Wall Clock Time: 0:00:01.53
What are your times?
PS:
I know one company that uses REZ with many plugins and their husk take 1 to 5 minutes to start.
(They want to optimize it. After the current project..)
regards,
Holger Schönberger
Please use the rrKnights Tavern
or our support system for new questions.
Hi
By default, RR has setup Redshift and Arnold as network install.
But RRs network install is automatically synced to the local drive.
The render logs should state lines like this:
echo * RedShift source path is set to ….
echo * RedShift cache path is set to ….
But I do not know which RR version you use and if you still use our default rrEnv files.
"<rrBin64>rrKillWait" 1 hserver true
If you kill it, you might not be able to use 2 job threads on a client.
From our rrHelp Mantra page:
„Freezed“
Mantra requires to run the hserver.
If the hserver is not started before the rrClient starts to render, then mantra starts the hserver.
hserver continues to run after Mantra finished.
And as long as a child process (hserver) is running, the render script will not finish.
Workaround: Please start hserver with the system.
Please see https://www.sidefx.com/docs/houdini/ref/utils/sesinetd.html
"<rrBin64>rrKillWait" 1 ADPCLIENTSERVICE true
Killing it was required for 3dsmax only so far.
Perhaps they changed something.
"<rrBin64>rrKillWait" 1 ADSKLICENSINGAGENT true
Was not required to kill within any app until now.
Perhaps they changed something.
"<rrBin64>rrKillWait" 1 ADSSO true
We do that for Maya, 3dsmax or Houdini+Arnold as well.
All Autodesk products use it.
We will add it to Husk.
"<rrBin64>rrKillWait" 1 CONHOST true
Do NOT kill conhost.
This application has started the whole batch file that RR uses.
It should close as soon as the other apps have been closed.
We might add env vars to disable the autodesk data collection as well.
Then it should be a bit faster to load/start Arnold.
If you want to try it, then please add this line to your rrEnv file:
ARNOLD_ADP_OPTIN = 0
Hi Dale,
Keep in mind that husk uses Hydra where kick does not. The people at SolidAngle say that this can be a big performance difference. They insist we should use kick directly instead of husk, or you can use sick which is a drop-in replacement of husk. In both cases, the usd file is loaded directly without being translated to hydra (which has its own scene representation that is not USD). Unfortunately, Arnold does not support all the same features via the delegate and via the procedural. That means when you work in Solaris with the viewport, you see a certain result and when you render through kick, the result can be different. I have seen enough differences to stay away from kick because of that.
F
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>They insist we should use kick directly instead of husk
Note that RRs Houdini plugin set Kick as render app for .usd files (if Arnold is set in the LOP in Houdini).
Hi
> Yeah, I've also noticed a lot of render difference between houdini viewport and a kick render. A lot of features that houdini has built in don't translate well to kick eg. geom subsets and displacement
So do you need an way in RR that you can choose if your .usd files should be rendered using Hush+HtoA or kick?
I think it would be useful, yes.
F
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Hi
> I think it would be useful, yes.
Will be added to the July update as we are working on the Houdini plugin right now anyway.
As I am working on the help, I changed it in advance.
Renderer name “arnold-husk”:
http://www.royalrender.de/help/USD.html
Other new feature rrDenoise:
http://www.royalrender.de/help/Scripted.html
Cool!
While you're at it, would it be possible to remove the
requirement that the "Override Output Image" parm on a USD Render
LOP must be set to launch a render? This is annoying because we
usually don't set the output put there, but rather in the render
settings LOP for Arnold which can be anywhere in the node graph.
Ideally, the submitter should look at the content of the USD scene
to get the output path instead of relying on parms in nodes.
Thanks!
F
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Hi
> would it be possible to remove the requirement that the "Override Output Image" parm on a USD Render LOP must be set to launch a render?
The old external scene reader within the rrSumitter.exe is not able to read the Solaris tree.
You have to use the new Scripted Submitter for it:
It reads the render products from the Solaris Tree:
Still required for USD ROPs/Lops (not USD_render)
* The renderer as the Solaris tree does not contain a renderer name
There was an idea to check if there are render settings that are renderer specific.
But on the other side we had customers that had Karma and Arnold render settings.
*(optionally: switching between render settings)
Thanks!
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