Hi
Please open the rrSubmitter and load one of the .ass files of the sequence.
To render with Arnold Standalone, you have to copy it into RR.
Please see section setup:
http://www.royalrender.de/help8/index.html?Arnold.html
regards,
Holger Schönberger
Please use the rrKnights Tavern
or our support system for new questions.
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Hi
>Could it be something to do with the ass.gz compression?
No, if you cannot decompress it, Arnold would not load anything.
>I mean, in HtoA I enable the Archive option, and then two jobs are created automatically with
>waiting enabled. Why can't we get the same behaviour with mtoa?
I can add it as a feature request.
The main reason it exists for Houdini is that it is required for Houdini. Because rendering a Houdini scene with Arnold takes a Houdini license and that one is expensive.
Rendering a Maya scene with Arnold (Or Redshift/VRay) does not take a Maya license.
And .ass files is an additional step and takes additional fileserver space. The only reason to render .ass files for most companies have been some Maya scenes that did not fit into memory while rendering.
Therefore have not been requests for it.
Beside this workaround config that you found. It solves the issue with the memory usage and the company does not have to fiddle around with .ass files on their fileserver. It is just like rendering a Maya scene.
Can you upload the .ass file 10 and 50?
Perhaps I find something.
www.RoyalRender.de/upload_r.php
Otherwise you should try to ask in the Autodesk Area forum.
https://forums.autodesk.com/t5/maya-shading-lighting-and/bd-p/area-b45
The Solidangle guys are there as well.
regards,
Holger Schönberger
Please use the rrKnights Tavern
or our support system for new questions.
From: rrkn...@googlegroups.com <rrkn...@googlegroups.com> On Behalf Of Arvid
Sent: Wednesday, February 17, 2021 10:37 PM
To: Royal Render Knights Tavern <rrKn...@googlegroups.com>
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If you reply, the message is send to the user group which is sufficient.
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