Hi
We are in the progress of testing the latest Maya version on our side.
We can probably send a quickfix this week.
regards,
Holger Schönberger
Please use the rrKnights Tavern
or our support system for new questions.
Permanent error in this log file: ' 13:06.52 rrmaya - error: error occurred during execution of mel script
Error in this log file (387): error: line 1: plug-in, "redshift4maya", was not found on maya_plug_in_path.
Error in this log file: error: file: c:/rr_localdata/renderscripts/kso_maya.mel line 11: nameerror: file c:/rr_localdata/renderscripts\kso_maya.py line 47: error reported, aborting render script
We have updated Redshift as well, any suggestions for what we could have messed up on?
Kind regards
Sigrid
Please select the job in rrControl.
Then execute "Export debug info - selected job(s)" via the menu "Debug".
Please upload via www.RoyalRender.de/upload_r.php
regards,
Paolo
Farm-Wide installation:
Hint: To minimize the folder size, you can remove all other software packages form the Plugins subfolder of Redshift
RedShift source path is set to \[...]\RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_
Please, copy the Redshift files and subfolders from C:\ProgramData\Redshift to the farm path, you can then safely remove the subfodlers of Redshift\Plugins except for "Maya", and all subfolders of Maya except "2022" and "Common". You should be able to render from then on.
For some reason we are not getting the version of Redshift used in your job, I'll investigate that but it should not prevent you from rendering
Regards,
Paolo
Okay, now I tried to roll royal render and redshift back again, but I am having the same issue. However, we just realised when comparing to some of our old jobs that the Maya_plug_in_path is different for the ones from today:"MAYA_PLUG_IN_PATH=C:\RR_localdata\renderer_exe\maya\win_x64\Redshift_\Plugins\Maya\2018\nt-x86-64;C:\RR_localdata\renderer_exe\maya\win_x64\mtoadeploy_2018__\plug-ins;C:\RR_localdata\renderer_exe\maya\win_x64\RenderManForMaya--maya2018\plug-ins;C:\RR_localdata\renderer_exe\maya\win_x64\2018\plug-ins;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_plugins\maya\win_x64\2018\yeti\plug-ins;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_plugins\maya\win_x64\2018\plug-ins\phoenixfd\plug-ins;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_\Plugins\Maya\2018\nt-x86-64;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_exe\maya\win_x64\mtoadeploy_2018\plug-ins;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2018\plug-ins\;\\Skynet\LicensFolder\RoyalRender\render_apps\renderer_plugins\maya\win_x64\2018\plug-ins;\\Skynet\LicensFolder\RoyalRender\render_apps\_submitplugins;"
our old jobs didn't have "Redshift_ ", they had "Redshift_3.0.31", Not sure how it has happened but how do I set up so royal render reads redshift from the right path??Kind regardsSigrid


Hi
How do you submit your jobs?
It looks like you are not using the rrSubmit_Maya_2017+.py plugin in Maya.
(The jobs rrSubmitterPluginVersion states “d8.2.40_py”).
Hi
Please upload the submission plugin file that is loaded in Maya via www.RoyalRender.de/upload_r.php
Then we can compare it to the latest version we have and see if there is an issue with the version detection.


