R 59| 00:00:00 323MB WARNING | unable to load dynamic library C:\RR_localdata\renderer_plugins\maya\win_x64\2018\yeti\bin\pgYetiDLRender.dll: The specified module could not be found.
R 60|
R 61| 00:00:00 323MB WARNING | unable to load dynamic library C:\RR_localdata\renderer_plugins\maya\win_x64\2018\yeti\bin\pgYetiPrmanRender.dll: The specified module could not be found.
R 62|
R 63| 00:00:00 323MB WARNING | unable to load dynamic library C:\RR_localdata\renderer_plugins\maya\win_x64\2018\yeti\bin\vray_pgYetiVRay.dll: The specified module could not be found.
R 64|
R 65| Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already.
R 66| Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already.
R 67|
R 68| API error detected in plugins\mtoa\Main.cpp at line 631
R 69| : (kFailure): Unexpected Internal Failure
R 70| 00:00:00 326MB WARNING | unable to load dynamic library C:\RR_localdata\renderer_plugins\maya\win_x64\2018\yeti\bin\pgYetiDLRender.dll: The specified module could not be found.
R 71|
R 72| 00:00:00 326MB WARNING | unable to load dynamic library C:\RR_localdata\renderer_plugins\maya\win_x64\2018\yeti\bin\pgYetiPrmanRender.dll: The specified module could not be found.
R 73|
Hi
The error message „The specified module could not be found“ does usually mean that the plugin/shader does not find a required Dll.
But the shader Dlls stated are all libraries for a different renderer. And therefore the missing Dlls are the one of the renderer.
The Redshift shader seems to be implemented into Redshift and is not shipped with YETi https://www.redshift3d.com/product/features#all
If the yeti cache path was setup relative to the scene file, then please try to disable Local Scene Copy for the job.
regards,
Holger Schönberger
Please use the rrKnights Tavern
or our support system for new questions.
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REDSHIFT_COMMON_ROOT = \\jfpstorage\Workflow\Plugins\Redshift\v2.5.68\Plugins\Maya\Common
REDSHIFT_PLUG_IN_PATH = \\jfpstorage\Workflow\Plugins\Redshift\v2.5.68\Plugins\Maya\2018\nt-x86-64
REDSHIFT_COREDATAPATH = \\jfpstorage\workflow\Plugins\Redshift\v2.5.68
REDSHIFT_SCRIPT_PATH = %REDSHIFT_COMMON_ROOT%\scripts
REDSHIFT_XBMLANGPATH = %REDSHIFT_COMMON_ROOT%\icons
REDSHIFT_RENDER_DESC_PATH = %REDSHIFT_COMMON_ROOT%\rendererDesc
REDSHIFT_MAYAEXTENSIONSPATH = %REDSHIFT_PLUG_IN_PATH%\extensions;\\jfpsohostorage\plugins$\Maya_Plugins\Maya_2018\Yeti-v2.2.4\plug-ins
MAYA_PLUG_IN_PATH = %REDSHIFT_PLUG_IN_PATH%
R 70| 00:00<span style="font-size:10.0pt;font-family:"Courier New";color
>It has occurred to me to ask if there needs to be a line in redshift.rrEnv to include the redshift__inhouse.rrEnv
No, both files are always loaded.
Note: Both files are for Redshift Standalone (.rs files).
If you use maya, then you have to edit the Maya…rrEnv files.
PS: I can do some tests via remote tomorrow.
I just need a simple redshift+YETI test scene. To see if it is the setup or the scene.
There are some YETI tests for Arnold and VRay we used for the cloud.
If you have 3 minutes, please load the scene /production/z_testscenes/Maya…/…YETI… in the Maya version you use,
switch the renderer to Redshift, save it with a right name (renderer and maya version) .
Then test-render in Maya to verify YETI is visible and submit it to the farm.