Maya render Crash

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Brice Lefebvre

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Nov 21, 2016, 6:19:15 AM11/21/16
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Hi ! 

I have a problem with maya and Vray some of my rendering does not start with this error message :


Page de codes activeÿ: 1252
E  0|  ++++++++++++++++++++++++ Log Start +++++++++++++++++++++++++
E  1|  STATION10  rrClient console L     7.0.37    rrVer7.0.37
E  2|  11.21 12:01.32
E  3|  Client is running on Win8_sp0 x64 40(HT)x2.5 Intel 64.8Ghz
E  4|  Environment user is     administrateur
E  5|  Windows is using registry:  HKEY_USERS/.Default/
E  6|  Environment AppData path:    C:\Users\Administrateur.DIGITEYES\AppData\Roaming
E  7|  WinApi Folder LocalAppData:  C:\Users\Administrateur.DIGITEYES\AppData\Local
E  8|  USERPROFILE: C:\Users\Administrateur.DIGITEYES
E  9|  . 
E 10|  Job: {6GK}  Sequence: 129-135, 1
E 11|  Scene: ...\    maya\    S04P20RenderNoToon.v002 118.94Mb 11.21 12:00.38
E 12|  Render config used: Maya vray   3D02__Maya2009__Vray.cfg
E 13|  Executable used: C:\Program Files\Autodesk\Maya2017\bin\Render.exe   
E 14| >set "rrExeBit=x64"  
E 15| >set "rrExeVersion=2017.0"  
E 16| >set "rrExeVersionMinReq=2017"  
E 17| >set "rrExeVersionMajor=2017"  
E 18| >set "rrExeVersionMinor=0"  
E 19| >set "rrExeOS=win"  
E 20|  ++++++++++++ Environment Variables Job: ++++++++++++++++++++
E 21| >set "rrJobRenderapp=Maya"  
E 22| >set "rrJobRenderer=vray"  
E 23| >set "rrJobRendererVersion=3.40.06"  
E 24| >set "rrJobProject=ATLA"  
E 25| >set "rrJobType=3D"  
E 26| >set "rrJobBit=x64"  
E 27| >set "rrJobVersion=2017.0"  
E 28| >set "rrJobVersionMajor=2017"  
E 29| >set "rrJobVersionMinor=0"  
E 30| >set "rrJobTiled=false"  
E 31| >set "rrJobCustomScene=04"  
E 32| >set "rrJobCustomShot=20RenderNoToon"  
E 33| >set "rrJobCustomVersion=002"  
E 34| >set "rrJobSceneOS=win"  
E 35|  ++++++++++++ Environment Variables Client: +++++++++++++++++
E 36| >set "rrClientName=STATION10"  
E 37| >set "rrClientCores=40"  
E 38| >set "rrClientCoresUsed=40"  
E 39| >set "rrClientBit=x64"  
E 40| >set "rrClientRenderInstance=0"  
E 41| >set "rrClientThreadID=0"  
E 42| >set "rrClientThreadIDstr=A"  
E 43| >set "RR_ROOT=\\SERVEUR_X\core\00_RoyalRender"  
E 44| >set "rrBin=\\SERVEUR_X\core\00_RoyalRender\bin\win\"  
E 45| >set "rrPlugins=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\"  
E 46| >set "rrPluginsNoOS=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\"  
E 47| >set "rrPrefs=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_prefs\maya\win_x64\"  
E 48| >set "rrSharedExeDir=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\"  
E 49| >set "rrLocalTemp=C:\RR_localdata\temp\A\"  
E 50| >set "TEMP=C:\RR_localdata\temp\A"  
E 51| >set "TMP=C:\RR_localdata\temp\A"  
E 52| >set "rrLocalRoot=C:\RR_localdata\"  
E 53| >set "rrLocalExeDir=C:\RR_localdata\renderer_exe\maya\win_x64\"  
E 54| >set "rrLocalPrefs=C:\RR_localdata\renderer_prefs\maya\win_x64\"  
E 55| >set "rrLocalPlugins=C:\RR_localdata\renderer_plugins\maya\win_x64\"  
E 56| >set "rrBaseAppPath=C:\Program Files\Autodesk\Maya2017"  
S  0|  ++++++++++++ Environment Variables Done  +++++++++++++++++++
S  1| >call "C:\RR_localdata\_global.bat" 
S  2| >rem ################ global environment for all render applications ################### 
S  3| >call "C:\RR_localdata\maya.bat" 
S  4| >rem #disable Autodesk Customer Involvement Program (CIP). Shutdown time of Maya fastened by  up to 30s if no internet connection available. And no crashes if home/.autdesk is read-only 
S  5| >Set MAYA_DISABLE_CIP=1 
S  6| >Set "MAYA_APP_DIR=C:\RR_localdata\renderer_prefs\maya\win_x64\" 
S  7| >set "PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps" 
S  8| >set "MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins" 
S  9| >set "MAYA_SCRIPT_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;" 
S 10| >set "MAYA_MODULE_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\modules;;" 
S 11| >set "MI_CUSTOM_SHADER_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\mentalray\include;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\mentalray\lib;;" 
S 12| >set "MAYA_RENDER_DESC_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;" 
S 13| >"\\SERVEUR_X\core\00_RoyalRender\bin\win\rrCopy.exe" -oo -os -d "\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_prefs\maya\win_x64\2017-x64"  "C:\RR_localdata\renderer_prefs\maya\win_x64\2017-x64" 
S 14| . ----------------------------------------------------------------
S 15| . rrCopy  7.0.24
S 16| . Copyright(c)  Holger Schoenberger. All rights reserved.
S 17|     Binary Alchemy - digital materialization
S 18| . ----------------------------------------------------------------
S 19| . Copy directory 
S 20| . from: '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_prefs\maya\win_x64\2017-x64'
S 21| . to  : 'C:\RR_localdata\renderer_prefs\maya\win_x64\2017-x64'
S 22| . Source Dir does not exist!
S 23| >"\\SERVEUR_X\core\00_RoyalRender\bin\win\rrCopy.exe" -oo -os -d "\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_prefs\maya\win_x64\2017"  "C:\RR_localdata\renderer_prefs\maya\win_x64\2017" 
S 24| . ----------------------------------------------------------------
S 25| . rrCopy  7.0.24
S 26| . Copyright(c)  Holger Schoenberger. All rights reserved.
S 27|     Binary Alchemy - digital materialization
S 28| . ----------------------------------------------------------------
S 29| . Copy directory 
S 30| . from: '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_prefs\maya\win_x64\2017'
S 31| . to  : 'C:\RR_localdata\renderer_prefs\maya\win_x64\2017'
S 32| . 0 files deleted (0 Mb), 0 files copied (0 Mb) 
S 33| ""
S 34| ""
S 35| >rem  ###################  RenderManStudio environment variables ################### 
S 36| >set "RR_RManStudio=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017" 
S 37| >echo RenderManStudio installation path is set to \\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017 
S 38| RenderManStudio installation path is set to \\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017
S 39| >set "MAYA_SCRIPT_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;;" 
S 40| >set "MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;" 
S 41| >set "MAYA_RENDER_DESC_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;" 
S 42| >Set "MAYA_MODULE_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\modules;;" 
S 43| >Set "RATTREE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017" 
S 44| >Set "RMANTREE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\rmantree" 
S 45| >Set "RMSTREE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017" 
S 46| >Set "XBMLANGPATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\lib\mtor\resources" 
S 47| ""
S 48| ""
S 49| >rem  ###################  MAYAMANROOT environment variables ################### 
S 50| >rem set "MAYAMANROOT=C:\Program Files (x86)\mayaman2.0.29" 
S 51| >rem set "MAYA_SCRIPT_PATH=\mel\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;;;" 
S 52| >rem set "MAYA_PLUG_IN_PATH=\plugins\2017;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;;" 
S 53| ""
S 54| ""
S 55| >rem  ###################  3Delight environment variables ################### 
S 56| >rem set DELIGHT=C:\Program Files\3Delight 
S 57| >rem set DL_DISPLAYS_PATH=\displays 
S 58| >rem set DL_SHADERS_PATH=.:\shaders 
S 59| >rem set PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps;\bin 
S 60| >rem set MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;;\maya\plugins 
S 61| >rem set MAYA_RENDER_DESC_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;;\maya\render_desc 
S 62| >rem set MAYA_SCRIPT_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;;;\maya\scripts 
S 63| ""
S 64| ""
S 65| >rem  ###################  VRay environment variables ################### 
S 66| >rem  ###################  required if you have not installed VRay locally ################### 
S 67| >rem IF "" == ""  ( set "RR_VRAY_BASE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\vray2017" ) 
S 68| >rem echo VRay installation path is set to '' 
S 69| >rem "\bin\setvrlservice.exe" -server=YourServerName 
S 70| >rem "\\SERVEUR_X\core\00_RoyalRender\bin\win\rrCopy.exe" -oo -os -d "\copy_maya" "C:\Program Files\Autodesk\Maya2017" 
S 71| >rem set "MAYA_PLUG_IN_PATH=\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;;" 
S 72| >rem set "MAYA_SCRIPT_PATH=\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;;;" 
S 73| >rem set "MAYA_RENDER_DESC_PATH=\rendererDesc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;; 
S 74| >rem set "MAYA_MODULE_PATH=\modules;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\modules;;;" 
S 75| >rem set "VRAY_FOR_MAYA2017_MAIN_x64=" 
S 76| >rem set "VRAY_FOR_MAYA2017_PLUGINS_x64=\vrayplugins" 
S 77| >rem set "VRAY_PLUGINS_x64=\vrayplugins" 
S 78| >rem set "VRAY_OSL_PATH_MAYA2017_x64=\Maya 2017 for x64\opensl" 
S 79| >rem set "VRAY_TOOLS_MAYA2017_x64=\Maya 2017 for x64\bin" 
S 80| >rem set "PATH=\bin;\Maya 2017 for x64\bin;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps" 
S 81| ""
S 82| ""
S 83| >rem  ###################  Arnold/MtoA environment variables ################### 
S 84| >IF "" == "" (set "RR_MTOA_BASE=\\serveur_x\core\__ARNOLD\MTOA\2017"  ) 
S 85| >echo MtoA installation path is set to '\\serveur_x\core\__ARNOLD\MTOA\2017' 
S 86| MtoA installation path is set to '\\serveur_x\core\__ARNOLD\MTOA\2017'
S 87| >set "PATH=\\serveur_x\core\__ARNOLD\MTOA\2017\bin;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps" 
S 88| >set "PATH=\\serveur_x\core\__ARNOLD\MTOA\2017\bin;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps;C:\Program Files\Autodesk\Maya2017\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2017\bin" 
S 89| >Set "MAYA_MODULE_PATH=\\serveur_x\core\__ARNOLD\MTOA\2017;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\modules;;" 
S 90| >set "MAYA_RENDER_DESC_PATH=\\serveur_x\core\__ARNOLD\MTOA\2017;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;" 
S 91| >set "MAYA_PLUG_IN_PATH=\\serveur_x\core\__ARNOLD\MTOA\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;" 
S 92| >set "ARNOLD_PLUGIN_PATH=\\serveur_x\core\__ARNOLD\MTOA\2017\shaders;;\\serveur_x\core\__ARNOLD\CUSTOM_SHADER\AL_SHADER/bin;\\serveur_x\core\__ARNOLD\CUSTOM_SHADER\ZOIC_v1.1/bin" 
S 93| >set "MTOA_TEMPLATES_PATH =\\serveur_x\core\__ARNOLD\CUSTOM_SHADER\AL_SHADER/ae;\\serveur_x\core\__ARNOLD\CUSTOM_SHADER\ZOIC_v1.1/ae" 
S 94| >set "MAYA_CUSTOM_TEMPLATE_PATH =\\serveur_x\core\__ARNOLD\CUSTOM_SHADER\AL_SHADER/aexm"" 
S 95| >set "ARNOLD_PROCEDURAL_PATH=\\serveur_x\core\__ARNOLD\MTOA\2017\procedurals;" 
S 96| >set "solidangle_LICENSE=50...@192.168.0.210
S 97| >"\\SERVEUR_X\core\00_RoyalRender\bin\win\rrCopy.exe" -oo -os  "\\serveur_x\core\__ARNOLD\MTOA\2017\procedurals\xgen_procedural.dll"  "\\serveur_x\core\__ARNOLD\MTOA\2017\shaders\xgen_procedural.dll" 
S 98| . ----------------------------------------------------------------
S 99| . rrCopy  7.0.24
S100| . Copyright(c)  Holger Schoenberger. All rights reserved.
S101|     Binary Alchemy - digital materialization
S102| . ----------------------------------------------------------------
S103| >rem  ###################  Goleam environment variables ################### 
S104| >IF "" == "" (set "RR_GOLEAM_BASE=\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017"  ) 
S105| >echo GOLEAM installation path is set to '\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017' 
S106| GOLEAM installation path is set to '\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017'
S107| >set "PATH=\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\bin;\\serveur_x\core\__ARNOLD\MTOA\2017\bin;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps;C:\Program Files\Autodesk\Maya2017\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2017\bin" 
S108| >Set "MAYA_MODULE_PATH=\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017;\\serveur_x\core\__ARNOLD\MTOA\2017;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\modules;;" 
S109| >set "MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\plug-ins;\\serveur_x\core\__ARNOLD\MTOA\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;" 
S110| >set "golaem_LICENSE=50...@192.168.0.210
S111| ""
S112| ""
S113| >rem  ###################  RedShift environment variables ################### 
S114| >IF "" == "" (set "RR_REDSHIFT_BASE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06"  ) 
S115| >echo RedShift Maya plugin installation path is set to  '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06' 
S116| RedShift Maya plugin installation path is set to  '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06'
S117| >set "REDSHIFT_COREDATAPATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06" 
S118| >set "REDSHIFT_COMMON_ROOT=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common" 
S119| >set "REDSHIFT_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\2017\nt-x86-64 
S120| >set "REDSHIFT_SCRIPT_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\scripts;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\scripts\override 
S121| >set "REDSHIFT_XBMLANGPATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\icons 
S122| >set "REDSHIFT_RENDER_DESC_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\rendererDesc 
S123| >set "MAYA_RENDER_DESC_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\rendererDesc;\\serveur_x\core\__ARNOLD\MTOA\2017;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\etc;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\rendererDesc;;" 
S124| >set "MAYA_SCRIPT_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\scripts;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\Common\scripts\override;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\scripts\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\scripts;;;" 
S125| >set "MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\2017\nt-x86-64;\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\plug-ins;\\serveur_x\core\__ARNOLD\MTOA\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;" 
S126| >set "PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\2017\nt-x86-64;\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\bin;\\serveur_x\core\__ARNOLD\MTOA\2017\bin;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v84\runtime\win64;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\Administrateur.DIGITEYES\AppData\Local\Microsoft\WindowsApps;C:\Program Files\Autodesk\Maya2017\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2017\bin" 
S127| >rem set "redshift_LICENSE=5053@licenseserverName" 
S128| >rem  ###################  PhoenixFD environment variables ################### 
S129| >set "PHX_FOR_MAYA2017_MAIN_x64=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins\phoenixfd" 
S130| >set "MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins\phoenixfd\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\2017\nt-x86-64;\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\plug-ins;\\serveur_x\core\__ARNOLD\MTOA\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins;" 
S131| >rem  ###################  Yeti environment variables ################### 
S132| >IF "" == "" (set "RR_YETI_BASE=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti"  ) 
S133| >echo Yeti installation path is set to '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti' 
S134| Yeti installation path is set to '\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti'
S135| >set ARNOLD_PROCS_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti\bin; 
S136| >set MTOA_EXTENSIONS_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti\plug-ins; 
S137| >set peregrinel_LICENSE=5053@localhost 
S138| >set MAYA_PLUG_IN_PATH=\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins\phoenixfd\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\Redshift_3.40.06\Plugins\Maya\2017\nt-x86-64;\\SERVEUR_X\core\__MAYA_TOOLS\GOLAEM\Golaem-5.3.1-Maya2017\plug-ins;\\serveur_x\core\__ARNOLD\MTOA\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_exe\maya\win_x64\RenderManStudio-2.0.1-maya2017\plug-ins\;\\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\plug-ins;\\SERVEUR_X\core\00_RoyalRender\render_apps\_submitplugins; 
S139| ""
S140| ""
R  0| >"C:\Program Files (x86)\rrService\lc64\rrResetexitcode.exe"
R  1| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R  2| ++++++++++++++++++++++++++++++++++++++++++ START ++++++++++++++++++++++++++++++++++++++++++++++
R  3| ++++++++++++++++++++++++++++++++++++++++ 7.0.11 ++++++++++++++++++++++++++++++++++++++++++
R  4| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R  5|         
R  6| >"C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" -command "source \"//SERVEUR_X/core/00_RoyalRender/render_apps/scripts/kso_maya.mel\"; rrStartWrapper(\"//SERVEUR_X/core/00_RoyalRender/render_apps/scripts\", \" PyModPath: //SERVEUR_X/core/00_RoyalRender/render_apps/scripts, Renderer: vray, SName: C:/RR_localdata/cachedscenes/serveur_m_ATLA/sequences/795f32f3/maya/S04P20RenderNoToon.v002.mb, Db: //serveur_m/serveur_m/ATLA/sequences/S04/P20/rnd/work/maya/,  Camera: S04P20_RenderCam1, FDir:  C:/RR_localdata/renderout/A/work/maya/images/S04P20RenderNoToon.v002 , FNameNoVar: S04P20RenderNoToon.v002.  , FName: S04P20RenderNoToon.v002  , FPadding: 4, FExt: .exr,   FrStart: 129, FrEnd: 135, FrStep: 1 , FrOffset: 0 , Threads:  40,       \") " 
R  7| [2016/Nov/21|12:01:40] V-Ray: V-Ray for Maya version 3.40.06 from Nov  3 2016, 17:35:05
R  8| [2016/Nov/21|12:01:40] V-Ray: V-Ray core version is 3.25.01
R  9| [2016/Nov/21|12:01:40] V-Ray: Loading plugins from "C:/Program Files/Autodesk/Maya2017/vray/vrayplugins/vray_*.dll"
R 10| [2016/Nov/21|12:01:41] V-Ray: 75 plugin(s) loaded successfully
R 11| [2016/Nov/21|12:01:41] V-Ray: Loading plugins from "//SERVEUR_X/core/__MAYA_TOOLS/GOLAEM/Golaem-5.3.1-Maya2017/procedurals/vray_*.dll"
R 12| [2016/Nov/21|12:01:41] V-Ray: 1 plugin(s) loaded successfully
R 13| [2016/Nov/21|12:01:41] V-Ray: Finished loading plugins.
R 14| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
R 15| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3)
R 16| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2)
R 17| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4)
R 18| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
R 19| [2016/Nov/21|12:01:42] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF)
R 20| Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/addNewShelfTab.mel line 57: UI commands can't be run in batch mode.
R 21| Result: untitled
R 22| RR kso_maya.py script  v 7.0.37 loaded
R 23| 
R 24| ' 12:01.45 rrMaya      : 
R 25| ' 12:01.45 rrMaya      : Flag  renderer       : 'vray'
R 26| ' 12:01.45 rrMaya      : Flag  sname          : 'C:/RR_localdata/cachedscenes/serveur_m_ATLA/sequences/795f32f3/maya/S04P20RenderNoToon.v002.mb'
R 27| ' 12:01.45 rrMaya      : Flag  db             : '//serveur_m/serveur_m/ATLA/sequences/S04/P20/rnd/work/maya/'
R 28| ' 12:01.45 rrMaya      : Flag  fdir           : 'C:/RR_localdata/renderout/A/work/maya/images/S04P20RenderNoToon.v002'
R 29| ' 12:01.45 rrMaya      : Flag  fname          : 'S04P20RenderNoToon.v002'
R 30| ' 12:01.45 rrMaya      : Flag  fnamenovar     : 'S04P20RenderNoToon.v002.'
R 31| ' 12:01.45 rrMaya      : Flag  fpadding       : '4'
R 32| ' 12:01.45 rrMaya      : Flag  frstart        : '129'
R 33| ' 12:01.45 rrMaya      : Flag  frend          : '135'
R 34| ' 12:01.45 rrMaya      : Flag  frstep         : '1'
R 35| ' 12:01.45 rrMaya      : Flag  froffset       : '0'
R 36| ' 12:01.45 rrMaya      : Flag  fext           : '.exr'
R 37| ' 12:01.45 rrMaya      : Flag  camera         : 'S04P20_RenderCam1'
R 38| ' 12:01.46 rrMaya      : Flag  threads        : '40'
R 39| ' 12:01.46 rrMaya      : Flag  pymodpath      : '//SERVEUR_X/core/00_RoyalRender/render_apps/scripts'
R 40| ' 12:01.46 rrMaya      : Append python search path with '//SERVEUR_X/core/00_RoyalRender/render_apps/scripts'
R 41| ' 12:01.46 rrMaya      : Set Workspace to '//serveur_m/serveur_m/ATLA/sequences/S04/P20/rnd/work/maya/'
R 42| ' 12:01.46 rrMaya      : Set image dir to 'C:/RR_localdata/renderout/A/work/maya/images/S04P20RenderNoToon.v002'
R 43| AbcImport v1.0 using Alembic 1.5.8 (built Dec 24 2015 17:28:19)
R 44| ' 12:01.46 rrMaya      : Maya version: 2017.00
R 45| Warning: line 1: Plug-in, "vrayformaya.mll", is already loaded.  Skipped.
R 46| ' 12:01.46 rrMaya      : VRay version: 3.40.06
R 47| ' 12:01.46 rrMaya      : Open Scene file 'C:/RR_localdata/cachedscenes/serveur_m_ATLA/sequences/795f32f3/maya/S04P20RenderNoToon.v002.mb'
R 48| GolaemCrowd - 5.3.1.0 - Release 5.3.1 of 2016/10/21 - Golaem Crowd Plugin. Copyright (C) Golaem S.A.  All Rights Reserved.
R 49| Warning: Unrecognized node type for node 'defaultArnoldRenderOptions'; preserving node information during this session.
R 50| Warning: Unrecognized node type for node 'defaultArnoldFilter'; preserving node information during this session.
R 51| Warning: Unrecognized node type for node 'defaultArnoldDriver'; preserving node information during this session.
R 52| Warning: Unrecognized node type for node 'defaultArnoldDisplayDriver'; preserving node information during this session.
R 53| Warning: Unrecognized node type for node 'FS_attackerHelmet'; preserving node information during this session.
R 54| Warning: Unrecognized node type for node 'FS_beard'; preserving node information during this session.
R 55| Warning: Unrecognized node type for node 'FS_body'; preserving node information during this session.
R 56| Warning: Unrecognized node type for node 'FS_bow'; preserving node information during this session.
R 57| Warning: Unrecognized node type for node 'FS_bracer'; preserving node information during this session.
R 58| Warning: Unrecognized node type for node 'FS_coteOfMail'; preserving node information during this session.
R 59| Warning: Unrecognized node type for node 'FS_defenderHelmet'; preserving node information during this session.
R 60| Warning: Unrecognized node type for node 'FS_heavyArmor'; preserving node information during this session.
R 61| Warning: Unrecognized node type for node 'FS_leather'; preserving node information during this session.
R 62| Warning: Unrecognized node type for node 'FS_lightArmor'; preserving node information during this session.
R 63| Warning: Unrecognized node type for node 'FS_shield'; preserving node information during this session.
R 64| Warning: Unrecognized node type for node 'FS_spear'; preserving node information during this session.
R 65| Warning: Unrecognized node type for node 'aiAOV_crypto_material'; preserving node information during this session.
R 66| Warning: Unrecognized node type for node '_personnage_lance_S04_P20_GuerrierGrecLance:aiAOV_crypto_material'; preserving node information during this session.
R 67| Warning: Unrecognized node type for node 'aiAOV_crypto_material1'; preserving node information during this session.
R 68| Warning: Unrecognized node type for node '_personnage_epee_S04_S02_PersoCompletGrec:aiAOV_crypto_material'; preserving node information during this session.
R 69| Warning: Unrecognized node type for node '_personnage_epee_S04_S02_PersoCompletGrec:aiAOV_crypto_material1'; preserving node information during this session.
R 70| Warning: Unrecognized node type for node 'aiAOV_crypto_material2'; preserving node information during this session.
R 71| Warning: Unrecognized node type for node 'aiAOV_crypto_material3'; preserving node information during this session.
R 72| 00:00:00   496MB WARNING | [mtoa] Error opening \\SERVEUR_X\core\00_RoyalRender\render_apps\renderer_plugins\maya\win_x64\2017\yeti\plug-ins.
R 73| 00:00:00   496MB WARNING | [mtoa] [bifrostTranslator] [node bifrostFoamMaterial] Assigning temporary node id 1138176 to associated Maya type name bifrostFoamMaterial.
R 74| 00:00:00   496MB WARNING | [mtoa] [bifrostTranslator] [node bifrostAeroMaterial] Assigning temporary node id 1138177 to associated Maya type name bifrostAeroMaterial.
R 75| pymel.core : INFO : Updating pymel with pre-loaded plugins: vrayformaya, VectorRender, renderSetup, GPUBuiltInDeformer, stereoCamera, AbcImport, deformerEvaluator, mtoa, glmCrowd
R 76| ai.dll loaded from non standard location \\serveur_x\core\__ARNOLD\MTOA\2017\bin
R 77| 
R 78| 00:00:06   606MB WARNING | [mtoa] Extension hairPhysicalShaderTranslator(//serveur_x/core/__ARNOLD/MTOA/2017/extensions/hairPhysicalShaderTranslator.dll) requires Maya plugin hairPhysicalShader, registering will be deferred until plugin is loaded.
R 79| 00:00:06   606MB WARNING | [mtoa] Extension xgenSplineTranslator(//serveur_x/core/__ARNOLD/MTOA/2017/extensions/xgenSplineTranslator.dll) requires Maya plugin xgenToolkit, registering will be deferred until plugin is loaded.
R 80| 00:00:06   606MB WARNING | [mtoa] Extension xgenTranslator(//serveur_x/core/__ARNOLD/MTOA/2017/extensions/xgenTranslator.dll) requires Maya plugin xgenToolkit, registering will be deferred until plugin is loaded.
R 81| Successfully imported python module 'arnold'
R 82| Successfully imported python module 'mtoa'
R 83| Maya 2017 importing module pymel 1.0.9 (C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\pymel\__init__.pyc)
R 84| Warning: };
R 85| Warning: "C:/Program Files/Autodesk/Maya2017/scripts/others/imageFormats.mel" line 65.2 : Global variable is already initialized; this occurrence is ignored.
R 86| Successfully registered renderer 'arnold'
R 87| Warning: file: //serveur_x/serveur_x/ATLA/assets/Prop/Bateaux-S04-P10/model/publish/maya/GrosBateaux.v009.ma line 347163: ':defaultArnoldDisplayDriver.message' is already connected to ':defaultArnoldRenderOptions.drivers'.
R 88| Stack trace:
R 89|   ntdll.dll!KiUserExceptionDispatcher
R 90|   Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
R 91|   Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
R 92|   Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
R 93|   Foundation.dll!TclientServer::notifyClients
R 94|   Shared.dll!Tscene::notifyClients
R 95|   Shared.dll!Tscene::sendReferenceMsg
R 96|   Shared.dll!Tscene::notifyFinishedReference
R 97|   Shared.dll!TfileReferencer::reloadReference
R 98|   Shared.dll!TfileReferencer::loadChildren
R 99|   Shared.dll!TglobalTranslator::doReadFile
R100|   Shared.dll!TfileUtil::readFile
R101|   Shared.dll!TsceneOperator::openFile
R102|   Shared.dll!TfileCmd::handleFileOpenFlag
R103|   Shared.dll!TfileCmd::handleFlags
R104|   Shared.dll!TfileCmd::handleFlags
R105|   Shared.dll!TfileCmd::doCommand
R106|   CommandEngine.dll!TpythonInterpreter::dispatchMayaCommand
R107|   python27.dll!PyCFunction_Call
R108|   python27.dll!PyEval_GetFuncDesc
R109|   python27.dll!PyEval_GetFuncDesc
R110|   python27.dll!PyEval_EvalFrameEx
R111|   python27.dll!PyEval_GetFuncDesc
R112|   python27.dll!PyEval_GetFuncDesc
R113|   python27.dll!PyEval_EvalFrameEx
R114|   python27.dll!PyEval_EvalCodeEx
R115|   python27.dll!PyEval_EvalCode
R116|   CommandEngine.dll!TpythonInterpreter::executeCommand
R117|   CommandEngine.dll!TpythonFlagException::cache
R118|   CommandEngine.dll!TmetaCommandPtrArray::catenate
R119|   CommandEngine.dll!TminMelArgList::nextDigit
R120|   CommandEngine.dll!melScanDouble
R121|   CommandEngine.dll!TminMelArgList::nextDigit
R122|   CommandEngine.dll!TminMelArgList::nextDigit
R123|   CommandEngine.dll!SophiaExecutable::evaluate
R124|   CommandEngine.dll!TcommandEngine::executeCommand
R125|   mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
R126|   mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
R127|   ExtensionLayer.dll!Tapplication::start
R128| 
R129| 
R130| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" -1073741819 0 0 129 
R131| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R132| +++++++++++++++++++++++++++11.21. 12:02.29 Render Executable done +++++++++++++++++++++++++++++++++++
R133| ++++++++++++++++++++ Royal Render checks the return code of the executable ++++++++++++++++++++
R134| ++++ Executable returned -1073741819 (0x c0000005) as exit code for frame 129.
R135| Error: Renderer or plugin contains a bug. Crash was caused by a NULL pointer memory access.
R136| ++++ Executable crashed 
R137| ++++++++++++++++++++++++++++++++++++++++++++ 7.0.18c+++++++++++++++++++++++++++++++++++++++++++++++++++
R138|  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   0|  STATION10  rrClient console L     7.0.37    rrVer7.0.37
   1|  12:02:29,27
   2|  Job ID: {6GK}
   3|  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   4| 
   5| 
   6| 
   7| 
   8| Current time:11.21 12:02.32
   9| 
  10| 
  11| Total processing time: 00:01.00
  12| Max memory usage: 1.06GB 
  13| Max CPU usage: 35.2cores  88% (of 40 cores)
C  0| ************************* LOCAL RENDER INFORMATION *************************
C  1| Total render files found:     0
C  2| Files successful copied:      0
C  3| Files broken/not copied:      0
C  4| Total render files found (main pass only):     0
C  5| List of files: (C=copied    R=successfully read    X=Exr cropped    F=image verify failed    V=rrViewer cache created)
C  6| ************************* CLIENT REPORTS DURING THIS RENDER *************************
C  7| Frame pre-processing time: 00.02 m.s
C  8| 
C  9| Error in this log file (221): error: file: c:/program files/autodesk/maya2017/scripts/others/addnewshelftab.mel line 57: ui commands can't be run in batch mode.
C 10| Error in this log file (273): 00:00:00   496mb warning | [mtoa] error opening \\serveur_x\core\00_royalrender\render_apps\renderer_plugins\maya\win_x64\2017\yeti\plug-ins.
C 11| Error in this log file (336): error: renderer or plugin contains a bug. crash was caused by a null pointer memory access.
C 12| 
C 13| Job crashed
C 14| 
C 15| 

RR, Schoenberger

unread,
Nov 21, 2016, 9:22:26 AM11/21/16
to rrKn...@googlegroups.com
It seems to be a bug in Maya, caused by MtoA settings.
I assume the scene was created with one MtoA version and you use a different one on the farm.
As you said you want to render with VRay, I would recommend that you load the scene, unload MtoA and delete all Arnold related nodes from the scene file.
 
 
 
regards,
Holger Schönberger
 

Please use the rrKnights Tavern
or our support system for new questions.

 


From: rrkn...@googlegroups.com [mailto:rrkn...@googlegroups.com] On Behalf Of Brice Lefebvre
Sent: Monday, November 21, 2016 12:19 PM
To: Royal Render Knights Tavern
Subject: [rrKnights] Maya render Crash

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Brice Lefebvre

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Nov 21, 2016, 11:08:31 AM11/21/16
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Thx For your reply 


The version of MTOA is the same on the Workstation as on the Farm. I have as you told me, removed all the Arnold knots and I disable it. But its still not working

S 96| >set "solidangle_LICENSE=5053@192.168.0.210

RR, Schoenberger

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Nov 21, 2016, 11:35:06 AM11/21/16
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Ok, then it seems to be something else than MtoA.
Does it still crash of you remove all geometry from the scene and just place a cube in it?
If it does, please upload the new scene file via www.RoyalRender.de/upload_r.php.
If I can repro the issue on our farm as well, I might be able to check if there is something you can change that it still renders.
 
But it is a bug in Maya, so the chances are not very high that I find something.
The usual way is to breakdown the scene file.
Remove plugins and geo until it renders. If it does not render without any geo, you should reset the render settings.
Or re-create the scene by importing the objects into a new scene file (perhaps you can even use the whole old scene as ref model).
 
regards,
Holger Schönberger
 

Please use the rrKnights Tavern
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From: rrkn...@googlegroups.com [mailto:rrkn...@googlegroups.com] On Behalf Of Brice Lefebvre
Sent: Monday, November 21, 2016 5:09 PM

To: Royal Render Knights Tavern
Subject: [rrKnights] Re: Maya render Crash

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Brice Lefebvre

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Nov 21, 2016, 11:40:40 AM11/21/16
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With a Cube there is no problem I had already had this problem on another scene that had render layer, suppressing them all refunction. But there is none! In Local my scene has no bug


Le lundi 21 novembre 2016 12:19:15 UTC+1, Brice Lefebvre a écrit :
S 96| >set "solidangle_LICENSE=5053@192.168.0.210

RR, Schoenberger

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Nov 21, 2016, 5:11:31 PM11/21/16
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>With a Cube there is no problem I had already had this problem on another scene that had render layer,
>suppressing them all refunction. But there is none! In Local my scene has no bug
 
Just to be sure that we understand us:
I ment the same scene and replacing all objects with a cube, not a new scene with a cube.
If you have removed all objects in the scene and it renders, then you have to delete half of all objects, try again, then another half and so on until you find the broken object.
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