Hi,
the Flip Fluids addon relies on a handler function to update
the scene. I could not find any documentation about handlers and the
command line, but it would seem that they only work with the UI.
At
least in the case of Flip Fluids, the simulation doesn't play in
headless renders, not locally nor in the farm, so it's definetely a
blender/Flip Fluids issue rather than a RR one.
I have found an easy workaround using alembic caches:
- I select the fluid meshes, export them via
File->Export...->Alembic (.abc)- Check "
Only Selected Objects", choose a file path (available to all render machines), then save
-
In the outliner, I have a collection for the fluids, I disable it. Or
you can just delete the fluids if you wish to save to a new scene
- Time to load the alembic cache: from the
File menu,
Import...->Alembic (.abc), pick the saved file, the liquid shows up
- Assign the materials, Submit and render
This
way, I can render the fluids safely. If you have a TD on board they can
easily automate these steps. Would that work for you?
Kind regards,
Paolo,
Royal Render Team