Ah, thanks for the detailed description.
I did not know why the license counter was not working before on your side.
So the issue was not the license counter, the issue is the different license type.
(NukeX is available with interactive licenses only, isn’t t?)
I have a different proposal that worked before with Nuke.
If an artist uses for example Sapphire, Reelsmart or pgBokeh Nodes, then RR counts them seperately.
We can implement that for NukeX nodes as well.
There is an update planed this week, we just need a list of NukeX node names to add and can paste them into our Nuke submitter.
(Do you use your own Nuke submitter? )
Then you can set „Nuke“ licenses to e.g. 20 and „Nuke- feature NukeX“ to 0.
regards,
Holger Schönberger
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Please specify the nodes that the artist has used.
Then I can confirm that we have added them.
Thanks, I will add them to the update today.
And I have requested a full list from Foundry, which will be added to the second next RR update.
Hmm, according to the Foundry support, Nuke render licenses should support NukeX…
Do you know which licenses you have on the farm?
„Nuke Render licenses can be used to render files from commercial versions of Nuke, NukeX, Nuke Studio and Hiero. More information can be found here: https://www.foundry.com/products/nuke-family/faqs „
So far RR had enabled interactive licenses for machine learning only (CopyCat).
But as it seems you are not submitting special Copycat jobs to the farm.
And a full list of NukeX nodes:
https://learn.foundry.com/nuke/content/comp_environment/nukex/nukex_intro.html