So what games are you using it for? What games do you play that RPG
Table doesn't work well for?
-Belril
I definitely understand what you mean by hiding and showing stuff.
It's been sort of a tricky UI problem for me because I haven't figured
out a good UI element for something that isn't visible, without
tipping off the players. Maybe some sort of external inspector with
hidden items listed in it that you can label with some sort of clue to
the GM as to what it is. I'll give some thought to it.
In the mean time, what I've been doing in RPG Table is sort of the
same as what I've done with a traditional wet erase system. In the
wet erase days, I would cover up parts of the map with pieces of
paper, or I would draw in hazards as players stumbled upon them. With
RPG Table, I've been using big, opaque squares to cover up unexplored
territory, or sometimes hazards if I can match the color. I've also
just been drawing in hazards and whatnot as I've gone along as well.
So I'll use a red square for a trap they've sprung, that sort of
thing. It's not the best solution but it has worked out ok for me so
far.
dan