Resizing dated resources from engines like rm2k/xp will only give you ugly scaled, either pixelated or blurry (even with the best filters) images that will end up with a lot of wasted, unused space in tilesets and others.
If you must use an rpg makers resources, I suggest using them from rpg maker vx which uses resources that are very compatible with rpgds with little to no modifications.
On May 23, 2010 4:54 AM, "Mario" <max....@gmail.com> wrote:
I know this :) I'm not THAT good at java programming but ill give it a
try, it shouldnt be too hard to just load an image, resize and
rearrange it and then save it again.
As for the alpha, that will probably have to be a user-chosen colour.
On 23 Maj, 11:43, Rave <rave...@o2.pl> wrote:
> Further thoughts - you'll need to resize charsets a...
> For more options, visit this group athttp://groups.google.com/group/rpgds?hl=en.
--
You received this message because you are subscribed to the Google Groups "RPGds" group.
To pos...
I disagree, even at 200% the blur in resized images makes them almost unbearable to look at for any length of time, and then try stretching those images full screen on an lcd monitor and it looks like your game went through the blender.
If you plan to use scaling, the best bet is no filtering at all, becauser when all is said and done its going to be scaled on your monitor in full screen mode anyway.
On May 23, 2010 1:32 PM, "Rave" <rav...@o2.pl> wrote:If I could program graphics program... (i only created one texteditor
> It sounds like you could almost do this by yourself :P
and only using RichEdit Delphi control in whole life and few games
using tools like rpg maker or the games factory)
--
You received this message because you are subscribed to the Google Groups "RPGds" group.
To pos...
Its pretty simple if you use linux, c++ and dialogblocks
--
You received this message b...
This will provide you with a full development environment and GUI
creation tool. You can then design a nice GUI and a simple converter
application, and possibly even make it into a plugin for RPGds if you
desire.
This isnt something that will be done officially as I have already
created tools like this in the past and the resources do not turn out
well no matter what filter you use during the upscale. There is also
a lot of wasted space on the textures, which results in an over
bloated RAM and VRAM requirement for your game.
--
If you make something that any idiot can use, only idiots will use it.