To further detail my reply:
RPGds Tilesets are standard texture sizes of 256x256 or 512x512, they
can be any color format including 32bpp with alpha channels. The
tiles are placed in a 32x32 grid anywhere you would like. When
drawing with the tiles in RPGds using a 512x512 tileset they are
broken (visually) into four 256x256 pages for easier viewing.
Tile Animation selections are done in a separate dialog and do not
force you to place your animated tiles in any particular position or
order.
Terraforming (auto tile), is done in a manner similar to RPG Maker VX.
These complete terraformation sets (2x3 tiles) can be placed anywhere
on your tileset as long as the complete set remains intact.
Both of the above are selected through the various section of the
tileset creator.
No Tileset Template is required because there is no forced structure
and placement of your tiles. Whatever suits your personal tastes.
On Wed, May 19, 2010 at 6:12 AM, The Devils Jester
<
thedevi...@gmail.com> wrote:
> Tilesets are 256x256 or 512x512 using 32x32 tiles. Rpgmaker vx tilesets
> should work perfectly
>
> What would be the purpose of a template? Just create an image the size
> specified and drop your tiles on it in a grid.
>
> On May 19, 2010 5:17 AM, "Rave" <
rav...@o2.pl> wrote:
>
> What are requirement size for tileset, because any image I try to load
> into tileset editor/creator it say it have no right size (or something
> like that). I tried everything. Tried to load 2003 Chipset - not
> working. Trying to load XP tile set - not working. Even tried to load
> 32x32px single tile, but this also wasn't good. So what are
> requirements of tileset images? Template of an empty tileset also
> would be good.
>
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