[rpgds] Tilesets...

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Rave

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May 19, 2010, 6:17:46 AM5/19/10
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What are requirement size for tileset, because any image I try to load
into tileset editor/creator it say it have no right size (or something
like that). I tried everything. Tried to load 2003 Chipset - not
working. Trying to load XP tile set - not working. Even tried to load
32x32px single tile, but this also wasn't good. So what are
requirements of tileset images? Template of an empty tileset also
would be good.

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The Devils Jester

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May 19, 2010, 7:12:48 AM5/19/10
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Tilesets are 256x256 or 512x512 using 32x32 tiles.  Rpgmaker vx tilesets should work perfectly

What would be the purpose of a template?  Just create an image the size specified and drop your tiles on it in a grid.

The Devils Jester

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May 19, 2010, 8:01:20 AM5/19/10
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To further detail my reply:

RPGds Tilesets are standard texture sizes of 256x256 or 512x512, they
can be any color format including 32bpp with alpha channels. The
tiles are placed in a 32x32 grid anywhere you would like. When
drawing with the tiles in RPGds using a 512x512 tileset they are
broken (visually) into four 256x256 pages for easier viewing.

Tile Animation selections are done in a separate dialog and do not
force you to place your animated tiles in any particular position or
order.

Terraforming (auto tile), is done in a manner similar to RPG Maker VX.
These complete terraformation sets (2x3 tiles) can be placed anywhere
on your tileset as long as the complete set remains intact.

Both of the above are selected through the various section of the
tileset creator.

No Tileset Template is required because there is no forced structure
and placement of your tiles. Whatever suits your personal tastes.

On Wed, May 19, 2010 at 6:12 AM, The Devils Jester
<thedevi...@gmail.com> wrote:
> Tilesets are 256x256 or 512x512 using 32x32 tiles.  Rpgmaker vx tilesets
> should work perfectly
>
> What would be the purpose of a template?  Just create an image the size
> specified and drop your tiles on it in a grid.
>
> On May 19, 2010 5:17 AM, "Rave" <rav...@o2.pl> wrote:
>
> What are requirement size for tileset, because any image I try to load
> into tileset editor/creator it say it have no right size (or something
> like that). I tried everything. Tried to load 2003 Chipset - not
> working. Trying to load XP tile set - not working. Even tried to load
> 32x32px single tile, but this also wasn't good. So what are
> requirements of tileset images? Template of an empty tileset also
> would be good.
>
> --
> You received this message because you are subscribed to the Google Groups
> "RPGds" group.
> To post to this group, send email to rp...@googlegroups.com.
> To unsubscribe from this group, send email to
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> http://groups.google.com/group/rpgds?hl=en.
>
>



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Rave

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May 19, 2010, 9:58:44 AM5/19/10
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Thanks for info. But on main page should be some FAQ with for example
this question. Oh, and how to make translation for RPGDS? I would
translate it into my language (Polish)...

Rave

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May 19, 2010, 10:04:56 AM5/19/10
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Further thoughts: I have an idea: If tileset is less than 512x512,
cannot importer fill it to specified size (256x256 or 512x512) with
blank tiles (Alpha=0)? It would be simpler, so you don't care about
tileset size - if it is smaller engine will fill it with blank tiles,
if it is bigger engine will broke it into multi tileset named e.g.
<tileset name>01, <tileset name>02, generally <tileset name>numbers It
would be easier.

The Devils Jester

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May 19, 2010, 10:08:53 AM5/19/10
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That would generate a exsessive amount of wasted space, using up precious video ram and creating textures from largely empty resources. 

The resource sizes are located in the help file with RPGds.

On May 19, 2010 9:04 AM, "Rave" <rav...@o2.pl> wrote:

Further thoughts: I have an idea: If tileset is less than 512x512,
cannot importer fill it to specified size (256x256 or 512x512) with
blank tiles (Alpha=0)? It would be simpler, so you don't care about
tileset size - if it is smaller engine will fill it with blank tiles,
if it is bigger engine will broke it into multi tileset named e.g.
<tileset name>01, <tileset name>02, generally <tileset name>numbers It
would be easier.


On 19 Maj, 15:58, Rave <rave...@o2.pl> wrote:

> Thanks for info. But on main page should be some FA...

Mario

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May 22, 2010, 2:18:52 AM5/22/10
to RPGds
Just to let you know, while I'm having a much-needed break from RPGds,
I could add stuff to the website if you'd let me :) I know quite a bit
about it now and could always ask here if there was something I
wondered.

On 19 Maj, 16:08, The Devils Jester <thedevilsjes...@gmail.com> wrote:
> That would generate a exsessive amount of wasted space, using up precious
> video ram and creating textures from largely empty resources.
>
> The resource sizes are located in the help file with RPGds.
>
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