Adding events isn't clear because RPGds doesn't have RPG Maker like events. Those are limited in scope.
All of rpg maker vx resources will work in RPGds with little to no modifications, for the tilesets simply open them in your favorite paint app, and resize the canvas, a quick 10 second process.
If I had money I would hire an artist to make default resources, I do not and last I priced the going rate was $4000-$5000 for a full quality set.
As for events there are a hundred ways but they all depend on your specific needs. it may seem like RPGds is less intuitive until you try doing something not pre made in RPG Maker, even something as simple as redesigning the title screen or adding different properties to an item, or adding a new equipment slot (say for feet or back) once you progress beyond the simple cookie cutter RPG, then RPG Maker's work flow cannot hold a candle to RPGds. This is the trade off.
Exceptions do not make the rule.
There are paint programs out there that just let you select a color and flood fill pre defined sections of an image in a digital "coloring book", this is an example of a program designed for the less intelligent (usually kids who haven't learned better or are just playing around) no serious intelligent person would use it to make anything of any real value. To make an application targeted at such an audience you must dumb it down considerably because your audience cannot understand more advanced concepts because they haven't reached that level of skill or intelligence. Anyone with sufficient intelligence can and will learn to use more advanced tools, granted they may start with the coloring book, but will soon find it too limiting to make anything other than fridge art.
Some applications try and balance this, and they are moderatly successful, but you can never shake the feeling that you are using a big plastic fisher price tool to do a job that you should be using a real hammer for.
Just an additional clarification, intelligent people can and will use lesser programs if there is no viable alternative or they do not know of such. Before RPGds hit 1.0 there was no such alternative to RPG Maker (imo), and even now without any default resources it is not viable for many, and most do not know about it. A game template will come soon but default resources are expensive and unless I can raise that in donations it is not likely to happen.
Easy to use? That is entirely subjective. Try allowing a user defined key to switch between different "parties" ala Final Fantasy 6 in RPG Maker, something that you can do in RPGds in about 15 seconds. Now try creating an entire complex menu GUI in RPG Maker, open up RPGds and its WYSIWYG GUI creator and do the same in seconds. It all depends on your needs. If you want the exact same system as everyone else and that is ok with you and you have no need to change from the basic, RPG Maker is probably your best choice. If you want a custom RPG that is entirely your design, RPGds is 100x easier than RPG Maker.
Easy to use? That is entirely subjective. Try allowing a user defined key to switch between different "parties" ala Final Fantasy 6 in RPG Maker, something that you can do in RPGds in about 15 seconds. Now try creating an entire complex menu GUI in RPG Maker, open up RPGds and its WYSIWYG GUI creator and do the same in seconds. It all depends on your needs. If you want the exact same system as everyone else and that is ok with you and you have no need to change from the basic, RPG Maker is probably your best choice. If you want a custom RPG that is entirely your design, RPGds is 100x easier than RPG Maker.
On Dec 3, 2010 8:21 AM, "Rave (second account)" <thealie...@mailplus.pl> wrote:
--
You received this message because you are subscribed to the Google Groups "RPGds" group.
To post to this group, send email to rp...@googlegroups.com.
To unsubscribe from this group, send email to rpgds+un...@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/rpgds?hl=en.
There is nothing quite like the feeling of using something you made yourself.
Which is the concept of RPGds, to provide you with low level tools to make your own game though not as low level as actually programing everything.
But sometimes no engine gives you everything you need how you need it, you cannot please all the people all the time, and when this happens, writing your own is a great option, though since you can write plugins for rpgds to add almost anything, you might consider that option.