Hallo,
The 5th edition shows allot of promise, but I think it will take at least until the end of this year before you can really start playing.
In any case, in my opinion the rules are secondary importance.
The main function of the rules if to not have the players feel powerless and completely at the mercy of the dm.
As long as there are pre determined rules, they serve there function, it does not matter what the rules are, and seeing that 5th edition is not yet complete & most people know 4th edition I would not yet start campain in 5th edition rules.
And I don't want to wait for playing because new rules are going to come out.
Besides although I like a good hack and slash encounter as much as the next player, I do emphasise rollplaying above pure rules defined combat.
I want my players to come up with new and exciting ways to tackle a problem, I once had a party get passed an encounter by blocking the entrance to a barracks and diverting a monster from dungeons below and having them kill each other or having a entire party sneak past and rob the boss by impersonating a patrol rather then fighting though :-).
Ofc rules 3, 4 & 5 all have different rules on how to calculate the success chance of these alternative solutions, but its the fact that the players come up with the solutions & how they handle roll successes and fails that determine the amount of stories you can tell afterwards that make the d&d session epic in my opinion :-).
By the way, I was not making a counter argument, just putting the rules discussion into perspective.
I'm sure that 5 will probably come out and seem that it fixes a whole lot of inbalances in 4th edition, but I've seen progression from 2 to 3 and from 3 to 4 and any adept player will find ways to find loopholes in rules that make there player more powerful in certain aspect, it happened from 2 to 3 and it happened from 3 to 4, it will happen from 4 to 5 as well
They will not be unable to create rules that can't be power-play raped.
Kind regards,
Wim