I've created a new save with no mods or CC installed, but I couldn't manage to reproduce the problem. I am still able to put them in the household inventory and also take them out of it. My sims can interact with them but some actions are missing, like feeding them or sending them back to their coop. I really don't know what could cause it...
Same on PC! Moved household, goats and sheep went to my household inventory. I placed them from inventory, and worked on the new lot in build mode. I saved and quit and reloaded the game a few times while building. when I came back to gameplay, the sheep/goat were broken. I can call them to eat, but I can't clean them, sheer/milk them, or sell them. I can move them back to my household inventory, but I can't delete them.
Funny enough, the same thing happened with my fish trap that was in the household inventory. I placed it from build, but the option to place in inventory as a sim was greyed out because "You don't own that item...." Only difference is. I can just sell the trap and buy a new one and it works. I can't sell the goats.
Quitting to main menu and reloading doesn't work, traveling off lot doesn't work, exiting the game and reloading doesn't work.
I am running Master Commander mod, but that's it.
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
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yes, the issue persisted with no mods. I was tired of dealing with it though, so I downloaded the delete household inventory mod from Twisted Mexi and just bulk deleted them from household inventory. So I wouldn't be able to test it more. Sorry!
Product: The Sims 4
Platform:
Which language are you playing the game in?
How often does the bug occur?
What is your current game version number?
What expansions, game packs, and stuff packs do you have installed?
Steps: How can we find the bug ourselves?
What happens when the bug occurs?
What do you expect to see?
Have you installed any customization with the game, e.g. Custom Content or Mods?
Did this issue appear after a specific patch or change you made to your system?
Have a household with goats. Move household into new lot. Place goats from household inventory into new lot.
What happens when the bug occurs?
When moved into new lot with goat-owning household, household is no longer marked as the owner of the goats. Even though I have just placed the goat from my household inventory, in live mode my sims are unable to place in inventory, wash or sell the goats. The error message that appears states that my sims don't own that item. I can still place the goats back into household inventory in build mode.
What do you expect to see?
I expect the sims who own the goats should be able to interact with them as if they own them.
Have you installed any customization with the game, e.g. Custom Content or Mods?
This persisted both with and without master commander mod, which is my only mod.
Did this issue appear after a specific patch or change you made to your system?
I don't remember if I ever moved with goats in my household before so I can't be sure.
In The Sims, aquariums allowed Sims to own fish as pets. Pests were also introduced in the form of flies. Flies will appear over dirty plates and piles of trash. "Free-range flies" may also appear on dirty lots, and will roam around the house freely. These flies are not harmful, but when they are in a room, they reduce its Room score.
If The Sims: Unleashed is installed, dogs will sometimes jump and snap at "free range" flies, but cannot get rid of them. "Free range" flies can be picked up and sold in Buy or Build mode if the move_objects cheat is enabled. Oddly, they're labeled as the "SSRI Virtual Reality Set" and worth 460 Simoleons.
Cockroaches were the second animals appearing in the franchise. In Livin' Large, having roaches on a lot can cause considerable distraction, as Sims and visitors may autonomously "Freak Out", neglecting their motives in order to go stomp on roaches on the other side of the lot. However, roaches can easily be killed by instructing a Sim to spray them. If the Sim instructed to spray them is in a good mood, they will automatically spray every group of roaches on the lot, until there are no more roaches left or their motives drop too low.
Sims on the lot will try their best to get rid of them, as well as maids, Bonehilda and the Servo, if any was present. If Unleashed is installed, cats may attempt to hunt them, but will only do so autonomously. However, they will still gain the hunting skill. Once killed, roaches disappear and leave no trace of their existence. Roaches in The Sims can pass through walls, and so may be able to get to places that Sims can't.
Livin' Large also introduced guinea pigs as pets, and included mallard ducks and frogs produced from the water-based plants. These animals are tied to the objects that produce them, and cannot roam around the lot freely.
The first wild animal introduced in the franchise was Claire the Bear, a bear who was introduced in The Sims: Hot Date. She occasionally wanders onto the lot being played, and although she means no harm, she often roots around in the trashcan, and looks for food in it, waking up all the Sims in the house. She will also interact with, or at least react to, the Buster O'Beast stuffed bear and the bearskin rug, and may attempt to steal partially-filled jars of honey from the beehive.[TS:MM]
Pets were first introduced in The Sims: Unleashed, which Sims can adopt and have as a new addition to the family. Stray pets may occasionally appear on the lot or around the neighborhood being played, and can be adopted if a Sim builds a high relationship with them, also Sims can buy them at the Pet store, which is much more easier. Pet store adopted pets will automatically have a 50 mutual daily relationship points with their adopter, while other members of the family will have to work on their relationship with them.
Birds came with this expansion pack such as Cockatoos, Parrots, Love Birds, and Pet Budgies. Love Birds and Pet Budgies are pet store exclusives, and cost 59 and 35 respectively, while Cockatoos and Parrots can be obtained from Buy Mode. Other small pets include iguanas, turtles, and goldfish for the small tabletop fishbowls.
Also, new wild animals came with the new gardening system in Unleashed. When a Sim has a vegetable patch with crops in it, especially carrots, the lot is likely to be visited by rabbits and gophers, which can quickly destroy the garden. The only way of getting rid of them is by buying a cat or using a scarecrow to scare them off.
Raccoons can also appear, but they aren't as troublesome. Like Claire the Bear, raccoons like to paw around in the trashcan, waking the Sims in the dead of night. Sims can shoo raccoons or call Animal Control to humanely remove them before they get into the garbage. Another possible solution is to get a dog, which may or may not chase El Bandito away. The skunk is another visitor, and although it doesn't wake up Sims, it can spray them if they go to pet it, which will drop their hygiene down to zero. Pets can get sprayed as well if they go to investigate the. The skunk will leave after a few days, but Sims can phone Animal Control to have the skunk humanely removed from the property for 30.
The Sims: Superstar introduced the Aquatic Playhouse that featured clownfish, lionfish, jellyfish, and a small shark, among other aquatic animals. Sims are able to dive in the tank and swim with these creatures.
In The Sims: Makin' Magic, there is a spell named Toadification that temporarily turns a Sim into a toad. However it's rather dangerous, since it's stated that since the mayor's wife was caught kissing one, toads were run out of SimCity and are declared illegal (even though it's not in some areas, don't let people catch the Sim casting the spell). Besides the toad, if one of the spells backfires, there is a chance that the Sim will be swarmed by snakes and freak out. However, toads and snakes do not appear unless summoned or created by magic. Also, Sims should be extra careful using this spell if they have Dragons, since they enjoy eating toads, and that will cause the Sim transformed to die.
Dragons are also types of pets available in The Sims: Makin' Magic. Dragon eggs cost 49 MagiCoins, and are available from Vicki Vampiress in Magic Town, where dragon treats and toys can also be bought. There are three colors of the dragons, red, gold and purple, and named Burnie, Pyritie, and Torch respectively. The color of a dragon depends on how the Sim interacts with it. Dragons eat flowers around the lot, especially yellow daffodils. They may also eat spoiled food and trash piles. Toads are a special Dragon delicacy, so when Sims have a Dragon, they should be extra careful using the Toadification spell if they want to see their neighbors again.
In The Sims 2, flies and cockroaches are pests. Flies signify rotten food and although harmless by themselves can swarm in great numbers and kill Sims with death by flies. Cockroaches only appear if there is a great mess in the vicinity. Sims will autonomously try to squash cockroaches, earning a bad memory, triggering the cockroach fear, and the Sim might get sick. Sims can spray cockroaches to get rid of them, but the best thing to do is to call the exterminator.
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