Selecting a defense general for your keep will very much depend on your dominant troop type. For example, if you mostly have ranged troops then you want a general that has the best-ranged stats in defense. See below all the best Evony Defense Generals for each troop type.
Please note, different troop types have different strengths and weaknesses against other troop types. Having the best-ranged defense general will not help you much if you are attacked by a ground march with a strong PvP Ground General.
These Evony Generals are best used by players with large amounts of Ranged Troops. In particular, they benefit from a large Ranged Troop Attack buff allowing them to take out large numbers of enemies at a safe distance.
These Evony Generals are best used by players with large amounts of Siege Troops. In particular, they benefit from a large Siege Troop Attack buff allowing them to take out large numbers of enemies at a safe distance.
These Evony Generals are best used by players with large amounts of Mounted Troops. In particular, they benefit from a large Mounted Troop Attack buff allowing them to charge in at speed with a devastating first blow.
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Therefore, if we look only at the archer, Godfrey is superior.
However, the other types of troops are hardly enhanced, so if you have other types of troops besides archer, Zachary is a better choice.
Early in the game, you should not even think about trying to play defense. In this game, unless you have a lot of money, it is quite difficult just to make one general stronger. You should have your hands full just training one attacker.
In the early stages of the game, I recommend that you concentrate on strengthening one attacker who can also be used as a defender, rather than developing a defender. Set that attacker as a defender only when defending. A general that is not weakened when defending. Choose a basic buff type general as much as possible. If you have one strong ranged troop general, in case of up to k33 or so, he can handle both attack and defense. In the early stages of the game, the first one to build a strong ranged troop general will have the advantage. Of course, you need to be selective about which enemies you can win against. These are actually what I did and I was top 5 in SvS at k27.
Just to confirm, you have to attack/defend with the general with the skin on to get the buff, right?
For example, if I put a skin on Elise and then attack with Scipio, am I correct in my understanding that the infantry buff is unchanged?
However, you should take a look at Richard the Lionheart as a wall gen now.
His total % from ascension/runes is substantially ahead of every other wall general available.
His main caveat is the lower base attack value.
However he does provide a substantial def/HP boost if you can 5(10) star through Ascension as well as other factors that help low coiners across a few avenues.
Until now, I had placed my main Kusunoki (additional skill books: range of two types of troops, attack of siege) with his assistant Trajan (additional skill books: infantry speed, infantry defense, infantry HP). However, now that I have Leo III and William Marshall, I would like to use these two to handle all types of troops, but I am wondering what skills to put on which and how. I would appreciate it if you could give me some recommendations.
50M troops is not enough. They will be wiped out soon. 200M or more is desired.
Since it is refinement by absolute value, the high tier soldiers will not be strengthened much. Therefore, you should ghost the high tier soldiers and let them escape. Otherwise, the high tier soldiers will be easily killed and lose a lot of power.
(It is mainly the t1 cavalry that kills the enemy, not the higher tier.)
This tactic works very well from solo attack, but is difficult to withstand from a rally.
The cavalry generals are the preferred generals to use, but they are not as dramatic. This is because their skill buff is a % (% buffs are less effective in this tactic). Therefore it makes no big difference which defender you use.
If you want to go with an all-arms focus instead of an infantry focus, there is no major problem with George Dewey (formerly known as Joseph E. Johnston), which you can get for free. He is slightly inferior to Leo and Marshall, but very good.
In the end, no matter how good a general you use, it is more about equipment refinement, research, subordinate city debuffing, identifying (and selecting) the enemy to fight, ghosting the right counter troops, and these things will make or break the game.
It depends on whether you want to go for star level 10 or give up.
If give up, I will change to Marshall.
If going for it, I will hold off. The reason is that it is impossible for me to get Marshall to star level 10. (With the current specs.) I have to get at least 5 more marshals for a huge amount of money.
If it is around k35, I will use Trajan for a while for infantry oriented defense.
If it is over k37, I would switch to George Dewey. (It is not easy, but it is relatively easy to get them to star level 10 at this point. (Not easy, but relatively easy to collect fragments)
If the specs change before I change to George and it becomes possible to get to star level 10 at a lower cost, I will change to Marshall.
It depends on what each player values. Each has its own advantages.
If ground speed is attached, we may be able to reduce enemy ranged troops and ground troops more quickly and expect to reduce the damage done to our mounted troops and ranged troops.
Adding ground defense to protect ground troops is also a good choice.
If you want to go with the theory, it would be siege attack x4, ranged attack x4, ground defense x8, ground HP x8 (or Mounted HP x8).
You can also choose the ones you are currently lacking. ?.
If you are avg in size (3B to 5B) it should be
Siege attack and Ground atk. Ground atk is little under rated but if you notice defense reports ground does most of the damage to incoming range atk.
Defense should only be ground or cavs
HP should be all mounted or 50/50 mounted-siege.
To intake a siege rally you want to swap your siege general on the wall. and for others can other incoming rallies swap back to regular wall general who has high ground atk, cav hp and high ground/cav defense.
Assuuming that you are lvl32+, carrying double ranged than siege; who is preferable; Leo, Zachary or Joseph?
If the balance goes to equal numbers of ranged and siege, the choice would be different?
Thank you for all your help. Regarding defense, the administrator said to focus on attack for siege machines and ranged troops, HP for cavalry, and defense for infantry. Considering that defense is a total war, William Marshall seems like a great general, what do you think about him?
The question concerns protection during SVS. I have one attacking march of archers, I was top 5 SVS and twice a king.
Maybe I should concentrate on a defensive general specializing in archers? I have followed your advice clearly and my Joseph has skills: siege range, archer range, siege attack. now I think that I do not really need a siege, and I will not create it strongly, in the future I will have one attacking march, the defense is done in case I suddenly do not have time for the ghost.
The point of the question is that a low-paid player is unlikely to be able to create a strong defense specialized in siege.
A low-paid player must have one attacking march, which must be defensive, if you attack with infantry, you must defend with infantry, and the same situation with archers.
Do you think my thoughts are correct?
I believe that in defense, I should focus on the attack power of archers and siege machines, and the durability of infantry and cavalry. I think this is easier to achieve with Leo III than with Leonidas.
I think most top players have siege range and archer range on, but for players below 1B, reducing enemy troops with infantry while ghosting cavalry and preventing infantry from being annihilated is the most important way to reduce the number of wounds.
Therefore, if you choose Tran as your defender, you should choose one of the following skills for the third skill: Infantry Attack, Defense, or HP. If you choose infantry speed, the number of attacks by the infantry will be reduced, and the number of enemy soldiers that the infantry can kill will be reduced, which is counterproductive.
Debuffs eventually get maxed out with Ach gear on sub generals. Because of this the debuffs on Gus will eventually be useless. Also, it is generally not a good idea to trade buffs for your entire for debuffs. This is why having debuffs on an attacker is not preferred. The same logic applies to a wall general. You want to maximize buffs for the lead general while having debuffs on the more passive sub city generals. All that said, Gus is still a pretty good wall general. He used to be the best but no where near the top anymore since they added all the specialty wall generals with bigger range and/or siege buffs.
Yi Sun-sin is an all-rounder type of defender who does not focus on any type of army.
In my experience, such an army is weaker than an army that focuses on something in this game.
Therefore, I have not included him in the above list.
If the enemy attacks with ranged troops, the ground general is a good choice. (Trajan, for example).
However, even in that case, I believe that the number of troops and buffs on the siege machines need to be strengthened. ?
Therefore, in this case (ground + siege), I think Tran Hung Dao is also a good choice.
My impression is that after the middle of the game, more and more players attack with a ranged specialization.
In this case, a mounted-focused defense is basically a disadvantage.
I think a defense with ranged+siege can be used for a long time in a versatile way, because it can deal with mounted-focused attacks, ranged-focused attacks, and even ground-focused attacks if the buffs are strong enough. ?