How To Buy Fallout 3 Dlc On Xbox One

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Ceasar Doyle

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Aug 4, 2024, 4:34:04 PM8/4/24
to ropitcawalk
I don't know how or what i did.every other game works well, except fallout 3.I put it in, close the tray.i hear the xbox working, but then it stops.It says "open tray" but that's everything.i tried putting the xbox on and off, putting another disc in, then put fallout in again.It doesnt work.What can i do ...? Gta Star 18:28, 6 May 2009 (UTC)

Have you actually looked at the Fallout 3 disc? It's probably been rendered unreadable by the system. If you have a perfect ring going around the bottom of the disk, you're screwed and will need a new disc. You may also want to try playing the disc on another 360 to see if it's a hardware problem, although I doubt it if it can read other discs. --Esscex 21:24, 6 May 2009 (UTC)


The disk isn't the problem, it's the x-box that's having trouble. Cleaning the disk won't do anything. The problem is the disk reading part of the X-box I had the EXACT same problem two months ago, so I sent in my X-box for repairs and it came back good as new. -Xandus the Legend But EVERY other game works fine, except Fallout. Gta Star 15:49, 8 May 2009 (UTC)


Unless that sort of shit is covered by the warranty, maybe you should buy a whole new disc; or use a disc cleaner or something. That seems rather implausible for the xbox to not be able to read a single disc that isn't damaged; Unless it's formatting is completely bizarre and you got that disc from China Town, Or you laid that sucker out in the sun for a good few hours. But don't waste money and time giving it back to Microsoft or Play-N-Trade. They're bust. Xdarkdragonx 04:13, 8 May 2009 (UTC) Dragon


Okay here's what you need to do. You said that the xbox plays other games fine, so it shouldn't be a hardware problem, seriously think that through. Before you say goodbye to your xbox for 1-2 months go and RENT another copy of Fallout 3, then try it. If that disc works, it's your current fallout disc that is messed up, so either buy a new one or hell, just swap the two if the Rental store doesn't put some big ass sticker on their discs. Okay well, that last one was kind of a joke but still...Have you even tried any of this stuff out? Give us feedback so we know how to help. --Esscex 04:44, 8 May 2009 (UTC)I'll Rent a game tomorrow. Gta Star 15:49, 8 May 2009 (UTC)--It Works Now ^^This morning , i rented another Fallout Game.That one worked fine.after that, i went to GameMania (something like GameStop) and i told the problem.like 3 hours later, they called to say that there were a few hard to see scars.They repair those things, and now it works fine .


another possibility is that the hard drive is somehow interfering with the game being able to play, i removed mine and the game played with no problems. im looking for a way to make them compatable [George Fontenot]


Fallout: Brotherhood of Steel is a 2004 action role-playing game developed and published by Interplay Entertainment. It was released for the PlayStation 2 and Xbox, and was the first entry in the Fallout series to be released for home video game consoles. Set in the year 2208, the player controls an initiate of the Brotherhood of Steel, a militant organization that attempts to bring order to a world that has been decimated by nuclear warfare. Critics often compared Fallout: Brotherhood of Steel to a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies. Fallout: Brotherhood of Steel does not feature an open world map like other Fallout games, and is instead linear in design.


In the early 2000s, Interplay attempted to expand into the console game market, and found commercial success with the 2001 game Baldur's Gate: Dark Alliance. This in turn inspired Interplay to greenlight development on a console entry to the Fallout series. The action-oriented tone of Fallout: Brotherhood of Steel significantly differed from the retrofuturistic aesthetic that had previously defined the series. Notable changes included a heavy metal soundtrack instead of popular songs from the 1950s and overtly sexualized female characters. Fallout: Brotherhood of Steel sold poorly on release, and received mixed reviews. Critics found the gameplay to be repetitive and monotonous, and were divided in their opinions of the game's tone. In the years since its release, journalists and fans have consistently ranked Fallout: Brotherhood of Steel as one of the worst entries in the series, and the game's tepid reception contributed to the stagnation of the Fallout series in the mid 2000s.


Fallout: Brotherhood of Steel is an action role-playing game that is played from a top-down perspective.[1] Set in the year 2208, the player controls an initiate of the Brotherhood of Steel, a militant organization that attempts to bring order to a world that has been decimated by nuclear warfare.[2][3] At the beginning of the game, the player can choose to play as one of three player characters; three additional player characters can be unlocked for subsequent playthroughs by progressing through the game.[1] Each character specializes in specific weapons.[4] For example, the Nadia character can dual wield weapons, while the ghoul character Cain specializes in bladed melee weapons.[4] Fallout: Brotherhood of Steel features both a single-player mode and a cooperative mode, in which two players can play through the game together.[2]


Some critics have compared the gameplay of Fallout: Brotherhood of Steel to that of a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies.[2][5][6] There are over 50 weapons available for the player to use, such as energy-based guns, gauntlets, and grenades.[4] While in combat, the player can target specific enemies by locking onto them, which means the player character will always face the targeted enemy regardless of where it moves.[4] The player can also jump, crouch, and dodge enemy attacks while in combat.[2] Whenever the player kills an enemy or completes a quest, they will earn experience points.[2] Once enough experience points are earned, the player can level up and select a perk, which is a permanent beneficial upgrade.[2] For example, the Cat-Like perk increases the speed at which melee weapons are swung and the dodge speed.[7] Some perks are only available to specific characters.[7]


Fallout: Brotherhood of Steel does not feature an open world map like other Fallout games, and is instead linear in design.[8] The player is confined to specific areas until all of the objectives have been met.[8] For example, an early objective is to kill all of the mutated scorpions in an abandoned building.[9] Fallout: Brotherhood of Steel is divided into three chapters, each increasing in difficulty.[5] When not in combat, the player can talk to non-player characters (NPCs).[2] Some NPCs act as vendors, and will buy and sell items to the player.[10] NPCs can also offer optional quests known as sidequests, which will provide additional experience points.[11]


Fallout: Brotherhood of Steel is set in the year 2208, 131 years after a devastating nuclear war between the United States and China. After the war, a militant organization called the Brotherhood of Steel is formed, which seek to restore order and secure harmful technology. The player controls a Brotherhood of Steel member nicknamed the Initiate, and is tasked with finding a group of Brotherhood of Steel soldiers called paladins that went missing near the town of Carbon. After defending the town from a group of raiders, the Initiate confronts the raider leader Jane, and learns Jane directed the paladins to the city of Los to investigate super mutant activity.


The city of Los is populated by ghouls, many of whom belong to a cult called the Church of the Lost. The paladins were captured by the Church of the Lost, and all but paladin Rhombus were killed. The Initiate kills the cult leader Blake, but during the escape attempt Rhombus is mortally wounded. Before his death, Rhombus instructs the Initiate to destroy the super mutant compound in an underground fallout shelter called a Vault. The Initiate investigates the Vault, but their left arm is severed in a fight with the super mutant leader Attis. A group of Vault scientists rescue the Initiate and give them a robotic arm. The Initiate progresses further into the Vault, and learns that Attis was using the compound laboratory to research a cure for the virus that sterilizes super mutants. The Initiate starts a self-destruct sequence, and escapes the Vault via monorail.


In the early 2000s, Interplay Entertainment attempted to expand into the console game market, which they had previously ignored in favor of the PC game market.[12][13] At the time, Interplay was undergoing a period of financial hardship, an issue that would persist for several years.[13] Journalist Kat Bailey credits Interplay's financial struggles to the increased cost for game development, and the industry shift toward console gaming in the late 1990s.[13] In 2001, Interplay released Baldur's Gate: Dark Alliance, the first console entry in the Baldur's Gate series.[12] Baldur's Gate: Dark Alliance was a commercial success, and sold over one million copies by 2003.[14] This in turn inspired Interplay to greenlight development on a console entry to the Fallout series.[12]


The idea for a Fallout console game had existed for years before development began on Fallout: Brotherhood of Steel.[12] Designer Chris Pasetto noted that an initial pitch was to make it a first-person shooter.[12] After the release of Baldur's Gate: Dark Alliance however, Interplay mandated that Fallout: Brotherhood of Steel should feature more action oriented gameplay as opposed to the role-playing gameplay that had previously defined the series.[12] Additionally, it would need to use the Snowblind game engine, which had been developed by Snowblind Studios for Baldur's Gate: Dark Alliance.[12] Pasetto described the engine as a "rigid template".[12] In an interview with Eurogamer, Pasetto said, "We didn't have the engineering bandwidth to do more than a few tweaks. Our main technical focus was improving the ranged combat for the gun-focused gameplay of Fallout."[12]

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