Average idiosyncratic volatility and firm idiosyncratic volatility increase with the number of listed firms. Average industry idiosyncratic volatility increases with the number of listed firms in the industry. We explain the relation between idiosyncratic volatility and the number of listed firms through Schumpeterian creative destruction. We show that Schumpeterian creative destruction increases as the number of listed firms increases. However, there is no consistent evidence of an incremental effect of the number of non-listed firms on idiosyncratic volatility either in the aggregate or at the industry level, suggesting that listed firms play a unique role in the dynamism of the economy.
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A policy framework that does not unduly inhibit the creative destruction process is vital to sustaining productivity growth. Yet, a key question is what happens to workers who lose their jobs due to this process and what are the policies that minimise the costs of worker displacement? Accordingly, this paper exploits a retrospective panel of workers in 13 European countries over the period 1986-2008 to explore the factors which shape the re-employment prospects of workers displaced due to firm exit. The results suggest that higher spending on active labour market policies (ALMPs), financed through an offsetting reduction in spending on passive measures, can aid the re-employment prospects of displaced workers. There may also be a case to better tailor ALMPs to workers displaced by firm exit to the extent that the re-employment probabilities of this group of workers are more sensitive to ALMPs than workers that are displaced for other involuntary reasons. The effectiveness of ALMPs is also enhanced by lower entry barriers in product markets and higher public sector efficiency, while reductions in the labour tax wedge can aid the re-employment prospects of displaced workers. Finally, regional mobility emerges as a key channel through which workers who lose their job due to plant closure become re-employed, suggesting that housing market policies may also be relevant.
Thirty years ago, Philippe Aghion and Peter Howitt wrote their seminal article on the theory of creative destruction, one of the most cited papers in modern economics. This exciting collection shows the power of the creative destruction concept in unifying microeconomics and macroeconomics. Authors explore the relation between innovation and competition, the effects of globalization and trade, the impact of creative destruction on inequality and displaced workers, the sources of declining productivity growth, the challenges of climate change and the green transition, and much more.
These contributions to the study of economic growth by leading experts in the field highlight the major advances of the last three decades. This book will be an invaluable reference for researchers interested in this exciting area.
One could not imagine a better tribute to Aghion and Howitt than this impressive set of papers by renowned scholars. It builds on their creative destruction framework and sheds further light on the underpinnings and implications of growth and innovation.
Tyler Cowen and Ian Bremmer break down the consequences on both sides of the coin, and explain why creative destruction is ultimately a good thing. Along the way, we encounter Jaws and movie theaters, Kodak, Polaroid, photo apps, rose farming, tractors, Apple technology, and more!
Ian: The first adult movie that I ever saw was the original "Jaws" in summer camp. It was terrifying, and now you go back and look at the mechanical shark that jumped onto the boat, the great white, over 20 feet long, thrashing about, and you go, "That is a ridiculous, stupid-looking thing." So, I feel pretty clear that we have come a long way since the '70s in terms of graphics.
Narrator: This constant improvement is not limited to special effects -- sound quality, picture quality, theater seats. You name it, it seems to have improved. Well, maybe not the acting. Economists have a term for this type of improvement -- "creative destruction."
Narrator: Creative destruction describes the continual process of innovation in which new products and services replace outdated ones. Take photos -- we live in a world of smartphones, Instagram, and augmented reality. How we got here reveals a long and winding path of creative destruction.
Ian: When I was a kid, you take a photo, and the Polaroid comes out, you wave it around because you think it's going to make it dry faster. I don't know if that actually worked. And it's several minutes later, and it probably doesn't look very good, but you have it! And 10 years later, it's all faded, and it probably doesn't keep.
Narrator: Before the digital era, you might have a Polaroid or you might buy film, typically from Kodak. You had to pay a few dollars for film, which got you about 20 pictures, and then pay more to get them developed. If, whoops, your eyes were shut -- too bad! You didn't know until days later. And if you accidentally opened your camera, poof, your pictures are gone!
Digital cameras came on the scene at the end of the 20th century. Entrepreneurs quickly improved the cameras, the software, and the accessories. People increasingly switched away from film. It was cheaper, easier and more enjoyable. These entrepreneurs represent the creative side of creative destruction. But what about the flip side, the destruction?
Polaroid employed over 20,000 people in their heyday. Kodak dwarfed Polaroid, employing over 120,000 employees and being one of the most well-known companies in the world. The digital age, while rejoiced by consumers, ushered them both into bankruptcy.
Narrator: Polaroids have had a bit of a resurgence lately as a retro product, but that's actually not the same company that made the originals. That Polaroid is long gone. See, there are two sides of creative destruction. Entrepreneurs inventing new products or ways to save money are how we improve our standard of living. These improvements are the foundation of prosperity, and positively impact generation after generation. But the flip side can make jobs or even whole industries go extinct.
Unlike the games, that pain typically subsides. People usually find new jobs. Most of those thousands of employees at Polaroid and Kodak went on to other types of work. When you take the long view, these job changes have historically been beneficial. In the 1800s, more than half of the United States was employed in farming. Because of time-saving inventions like the tractor, farmers now make up less than 2% of the workforce.
Tyler: Now you might think, "My goodness! Those poor farmers! Where did they go? What kind of jobs could they possibly have had?" But by liberating that labor, we made it possible for people to do things, like produce automobiles, produce airplanes, for more people to become entertainers or movie stars, more people to become doctors.
Narrator: So in the long run, we have fewer people working with film and more building photo apps and the like. However, in the short run, the transition can be extremely painful. If you've spent your life perfecting the craft of developing film, you're not walking out of Kodak and into a sweet gig at Instagram. You might just be out of a job and out of luck.
Creative destruction comes in many forms. We often think of the transformative technology, like the tractor, or the digital camera, or the smartphone, which fundamentally changes how we do things. Here's a not so obvious source of creative destruction -- trade.
Tyler: Trading with another nation, it is a kind of technology. It's a way of getting something else more cheaply. You're taking things you used to produce, finding a newer, cheaper way of doing it -- be it with tractors, with robots, or with foreign trade. And they're all technologies enabling us to produce new and better things more cheaply.
Narrator: For example, roses used to be grown in the U.S. raised in heated greenhouses. Now, instead of burning fuel to keep the roses warm, most of our roses come from warm-weather climates. This creative destruction has produced a plentiful supply of affordable roses. But just like with Kodak, not everyone benefits. That rose farmer in Pennsylvania isn't thrilled by the introduction of foreign roses. She might be out of a job. More than ever, better education and training programs are needed so that people can transition to new types of work.
Tyler: Why is this so important now? I do think there's a very specific reason, and that is the nature of jobs and the workplace is changing at an accelerating rate. So the importance of being able to retrain yourself, the importance of being able to learn how to learn has never been more important than it is today.
Narrator: Why did Tyler say the workplace is changing at an accelerating rate? Remember how the information revolution allowed companies to slice and dice their factories into a global supply chain? That has increased competition in the workplace.
Take Apple -- they're evaluating every link of their supply chain. Can they make this step cheaper? Can they make this component better? Back in the old days, employees just had to worry about losing their job to someone nearby. Now they might lose it to a person or robot or software that could come from anywhere on the planet. This means that jobs appear, disappear, and evolve more quickly than ever. That sounds intimidating, but remember, this competition drives the frequent explosions of creative destruction that are the signs of a healthy, vibrant economy. But we can't forget the flip side of the coin. There are those that are hurt by these explosions.
Ian: So there's no question that creative destruction has been a great thing for human beings. We just need to remember that the people that are displaced -- we have to make sure that we don't forget those people. We have to make sure that they have opportunities too.
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