Once we have the canvas, we try to get a WebGLRenderingContext for it by calling getContext() and passing it the string "webgl". If the browser does not support WebGL, getContext() will return null in which case we display a message to the user and exit.
Once we have the canvas, we try to get a WebGLRenderingContext for it by calling getContext() and passing it the string \"webgl\". If the browser does not support WebGL, getContext() will return null in which case we display a message to the user and exit.
Hi today i got the error message in my Tool Library that the webgl is disabled.. this comes after updateing fusion360... i cant now not edit my tools... is there are a bug?a workarround? please help...
[esri.views.2d.engine.webgl.WebGLDriverTest] A problem was detected with your graphics driver. Your driver does not appear to honor sampler precision specifiers, which may result in rendering issues due to numerical instability. We recommend ensuring that your drivers have been updated to the latest version. Applying lowp sampler workaround. [0.0.0.0]
WARN: webgl setup failed possibly due to enabling preserveDrawingBuffer config. The device may not be supported by is-mobile module! Inverting preserveDrawingBuffer option in second attempt to create webgl scene.
I've run Chromium with --enable-webgl and --ignore-gpu-blacklist. I've also enabled WebGL in about:flags. I believe I have all the right drivers from pacman installed, and I'm still perplexed as to why Chromium won't recognize my card as being WebGL compatible.
The reason RTT is high on webgl is because webgl(websocket) cannot NAT punch through directly, it needs relay server (STUN server) for NAT (network access translations), so whats happening on webgl with dedicated server build is below:
this is by far webgl limitation, either switch to shared mode architecture where relay IS SERVER (if your game design could be handled by this approach) or use other platforms like desktop,android,ios etc
I am running Windows 11 Pro 23H2 ARM (22631.2861) under VMware Fusion Pro 13.5 (22583790). I ran into an issue where I had a web application that uses WebGL. This application is working fine under Chrome (120.0.6099.200) and Firefox (121.0), but under Microsoft Edge (120.0.2210.91 ) it is not working. When I go to webglreport.com it says that Edge supports WebGL it but it is not working or not available.
8d45195817