I'm having frame drops and stutters when I'm on my bike in the game days gone, I have a rx 6800 and I'm playing at 1440p with a I9 9900k so I should be able to run this, I just switch from a 3070 to this card and didn't have the issue with that card before so has anyone else experience this or is it just a game that doesn't work well with Amd graphics cards? thanks in advance
Descargar archivo >>> https://www.google.com/url?hl=en&q=https://tinurli.com/2yOEFz&source=gmail&ust=1719825674066000&usg=AOvVaw1aKudrOPdFuLciwUJw7GmD
Hello, yes, amd cards do not work well in days gone, and stutter when riding a bike. I passed the game on rx6900xt there is a problem, there may be patches, there is a mod on nexus that removes stuttering, helps someone, it didn't help me much.
Finally, If you have read some of my old posts, I've been determined to get rid of the bog and the steady throttle stutter/hesitation on my 03WR450. With the JD kit the stutter was better and the bog off idle was gone. Then I closed off the ACV and it was even a little better, then I unplugged the TPS and the Stutter is completely gone, it is totally smooth at any throttle setting, which I was starting to think wasn't possible. And its got more power than ever, now without the bog you can just blip the throttle without the clutch and lift the front wheel. So don't ask me why Yamaha would put that stuff on the carb if it doesn't work, I think the idea they had was in the right direction, but like other stuff the manufacures have tried in the past, the ACV and TPS don't work very well. For any of you 450 owners try it you'll like it. Red #5, 160 main, 40 pilot, 1 1/2 turns out at 4500 ft.
the tps has to do with mapping ur fuel in a way like if ur going up a hill u got it full throttle but not going very fast and ur dumping more fuel than u need into the motor the tps adjusts the fuel to only squirt what u need not more just b/c ur throttle is turned allt he way thats what i read anyways?
alot of the stuff on our wr's is there to make it a bike for all things. it is shipped choked up and detuned (gray wire). in some countries it comes in street legal form. acv keeps the idle up a little when we get off the gas. helps smooth out the on/off gas transition but makes a steady throttle difficult sometimes. the tps is only as good as its program. it's been documented in the yz forum that unplugging the tps removes a flat spot on the dyno charts.
and the Stutter is completely gone, it is totally smooth at any throttle setting, which I was starting to think wasn't possible. And its got more power than ever, now without the bog you can just blip the throttle without the clutch and lift the front wheel. So don't ask me why Yamaha would put that stuff on the carb if it doesn't work, I think the idea they had was in the right direction, but like other stuff the manufacures have tried in the past, the ACV and TPS don't work very well. For any of you 450 owners try it you'll like it. Red #5, 160 main, 40 pilot, 1 1/2 turns out at 4500 ft.
I would love to get rid of the stutter so i will definately be trying this. I am currently trying to work out the best way of pissing off the acv without upsetting anything. I think that throttle position sensor is more of an emissions thing than anything else. Just be sure you are all using your bikes for "closed course competition only" ?
lunk-n, On the ACV I removed all three things, the plunger,spring and the o-ring, then cut out a gasket to seal the whole thing, on the tps I just unplugged it and tape off the ends, I wasn't sure whats under the TPS on the carb body so I left it on. Maybe James knows if you can just take the whole thing off the carb and seal the hole.
Got any pics of what you did along the way? I can identify the TPS easy enough but I'm not familiar with the ACV ?. Is any/all of what you did reversible in case it dosn't work on all WR's? I don't have the JD kit (yet) so I'm not sure if it'll work the same for me. I'm willing to give it a shot though. I ride mostly on road and have to follow a lot of slow speed limits (25-40) on my way to/from work. That stutter is a major PITA .
Gomopar 440, The ACV stands for air cut valve and its easy to find its just below the TPS on the left side of the carb about the size of a quarter, its got two screws holding on a cap. Take off the cap and there is a spring and a rubber diaphram and a tiny o-ring on the left of the opening. Some people have just reversed the diaphram and put the spring on top to seal it, but I wanted to make sure it didn't leak air, so I just removed all three things and cut out a gasket the size of the cap to seal it off. Both of those things are easily reversable, just put back the o-ring, diaphram ans spring and plug the two connectors back together on the TPS. Its worth a try just to see how it runs. ?
I just went outside and took a look at it on my bike. If I were still working at the machine shop in MS I could make an o-ringed plug to replace the TPS. It doesn't look too hard to do. (desk jobs suck!)
I'm holding off on getting the JD kit right now cause I don't want to get too many projects going at once. I'm in the middle of putting a pumper carb on the wifes bike to replace the OEM CV type. Check my sig. The results are promising so far.
I will post a pic,the problems is I don't know how.Can somebody explain please...I rode my bike into school"MMI" last night,about 20 miles not one stutter.This makes me happy.Power does not seem to be effected at all,if anything it has better lowend.I'll be in the dirt today with it I'll let you know how that goes...
Only one wire coming out the carb on the left side. It goes to a plug about 4-6" from the carb and is cable tied to the frame near the plug. Just unplug it there and feel the difference. If you keep it unplugged, you might want to cover up the plug or remove it completely. ?
I took it to the dealer and they made some major jetting changes (they were way out anyway) to try and get rid of the surge. After playing around and totally stuffing up the power of the bike they proclaimed it to be as good as it gets and live with it. In the bush it doesnt really bother me much at all but road riding sucks. The JD jetting cleaned it up a bit but still not great. This seems like a case of yamaha going to extreme lengths to not admit that there TPS program is not real flash. Especially with the supporting dyno graphs on the yzf's.
Just a thought on the ACV. By removing the plunger aren't you putting the valve in the open position? Under high vacuum the plunger is pulled out and opening the valve. Seems you would want to put something in there to not let it move.
The pilot jet draws air from the pilot air jet AND the ACV under normal riding conditions and idle. These are both usually about a #70 to #80 in size on the Yamaha WR's. When the bike decelerates, vacuum increases and CLOSES the ACV air passage to the pilot jet and richens the mixture. This helps reduce popping on deceleration.
5Spoke, my thoughts exactly. If it is opening the valve at the normal position(low vacuum). Then what is this doing? I thought that when the valve was activated(high vacuum) it is enrichining the circuit. I would think that you would want it to stay in the "normal" position. Sure would like to see a cut away view of the circuit to see exactly what is happening when it is activated.
Cards on the table, I bounced off Sable harder than an airsoft ball off the side of a tank. Shedworks' placid exploration game is undeniably beautiful and demonstrates both talent and passion from its creators, but I found its mechanical design lacking and its general structure antithetical to my tastes. While I intermittently enjoyed pootling about its desert landscape, and there are undoubtedly moments of vision within its world, I also couldn't shake the sense that beneath the wonderful art is a game I've played a dozen times before.
Sable is a nomadic coming-of-age story set on a stratified desert world, Dune if Paul Atreides has told the Bene Gesserit to swivel with all that destiny nonsense and gone on a particularly dusty gap year instead. You play a girl named Sable on the cusp of adulthood about to embark on her 'Gliding', a cultural rite of passage where she must travel the world alone in order to find her place within it.
The game begins with what is essentially a tutorial level closed off from the rest of the world, a tutorial level that frankly goes on a bit too long. It sees Sable running various errands on behalf of her clan as she prepares for her journey, gathering parts to assemble her glider, as well as collecting a few useful items such as a compass and an ability that slows her falls.
It takes about an hour to unveil what probably could have been explained in about ten minutes. That said, this section is less about teaching you the game's mechanics, and more about getting you acquainted with Sable's found family so that you feel they're absence when Sable departs. And this is effectively achieved, partly thanks to the game's characterful and considered writing, which just about avoids stumbling into the land of twee. For example, an annoying little girl who steals a bike part and sends you round the houses to get it back later reveals she was just upset at the prospect of Sable's departure.
In a way, this encapsulates Sable's design ethos. It's less about any mechanical sense of progression or achievement, and more about experiencing and enjoying the world for its own sake. Once you're released from the cradle of Sable's home valley, you're free to go wherever you want and do whatever you want. There's no level gating, no restricted areas, no artificial obstacles to exploration whatsoever. There are quests, and puzzles, and platforming challenges, but you don't have to engage with any of them if you don't want to.
It's up to you to decide what kind of game you want Sable to be, which for me meant it was mostly a game about climbing. Sable employs a Breath of the Wild-style climbing system whereby almost every surface is climbable, but you have a limited amount of stamina with which to climb. I spent a lot of time scaling heights to seek out "cartographers", professional mapmakers who will supply you with maps of the area and a badge as a mark of achievement for finding them, as they tend only to be found in the most precipitous places in the desert.
d3342ee215