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Towards the end of June a few RL devs met up in Spain to brainstorm. We couldn't invite everyone as it was at a holiday home and there simply wouldn't have been enough space! I regret that it may have come across as an "exclusive" gathering. That wasn't the intention at all. Also, keeping numbers down meant spending less time getting to know each other and more time focusing on the task at hand.
The actual issue that I want to address right now is that it seems like we are developing RL2 behind closed doors and not accepting much input from the RL community. And while that's partly true, at least at this point in time, there are a couple of good reasons for it.
The support forum and mailing list have provided a huge amount of valuable feedback regarding the pain points of RL1. Anyone who has used Robotlegs for an extended period of time probably has a good understanding of what works and what needs to be improved. Without an actual codebase to look at and talk about we might all end up talking around in circles for a very long time. Those kinds of discussions can be incredibly time and energy consuming. I want to avoid that. I want to take a stab at solidifying some ideas before opening up to the public for feedback and contributions. An application framework can aim itself in any direction and I think it's important to set the course (at least a little bit) before engaging in heavy debate.
To get an idea of where I, personally, would like to take the framework we need to understand where Robotlegs fits in to the Flash framework ecosystem.
There are some truly amazing frameworks out there that address all kinds of application development problems. Some are so flexible, configurable and powerful that reading through and understanding their documentation and code takes months and months of focused effort. That is great for developers who want complete control over every single aspect of their framework, down to the tiniest detail. But there is also value in a framework that is small enough to read and understand in a day. A framework that is compact enough to use on tiny projects but still powerful enough to solve 80% of the problems that present themselves when developing large, enterprise applications.
There is a sweet spot between too complex to understand and too simple to be useful. That's where Robotlegs fits in.
Robotlegs v1 was pretty close to hitting that mark. The parts that fell short were due to conscious decisions that I made for the sake of keeping the framework small, simple and fast. My attitude regarding these areas was roughly: "modularity - entirely possible, roll it yourself", "framework extensibility - simple, hack it in yourself", "defaults - I'll decided those for you, thank you very much". In practice, pushing these problems out of the framework and into your application code resulted in a lot of manual hacks and incompatible or fragile solutions.
I want to address those areas without Robotlegs becoming "a low level toolkit for building highly configurable custom frameworks that solve all manner of application development problems". There is power in extreme flexibility, but there is also power in prescription and convention.
I can't provided any dates for the unveiling of the RL2 skeleton or featureset. We're still in the early stages, tackling the high risk areas. As soon as there is something to look at and talk about you'll be the first to know!