Final-ish version

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Andrea Censi

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Jun 19, 2017, 6:11:46 PM6/19/17
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Changes:
- Now the order of cards in the YAML files is respected in the deck. The convention is to put for each category first the real hardware, and then the more whimsical cards.
- I changed some minor esthetic things, like some colors and background.
- I added a few more communication cards (modem, satellite link, etc.).
- I added a couple more power cards (from microwatt to gigawatt)
- I removed a couple of boring cards (e.g. "pair of wheels")

I think this is close to final.

Alli, could you do a final pass?



Andrea Censi

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Jun 20, 2017, 6:15:53 AM6/20/17
to Robot Design Game
By the way, I changed the repo's name, from "minimality" to "robot-design-game"

git remote rm origin
git remote add origin g...@github.com:AndreaCensi/robot-design-game.git

Alexandra Nilles

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Jun 20, 2017, 12:54:14 PM6/20/17
to Andrea Censi, Robot Design Game
Did a final pass and:

- added some specs to actuators that didn't have any (weather balloon payload, chassis, etc)
- more quotes to actuators, tasks, sensors
- attributed PR2 to willow garage
- added examples to Effort card

I feel good about the deck!

Here's some fun inspiration I found, if we ever want to do a robot wars / battle
bots expansion: http://robotwars.wikia.com/wiki/Category:Weapon_Types

Also, I am sending a reminder to the speakers who have not replied yet to
confirm and send us a picture by the end of the week.
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Andrea Censi

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Jun 20, 2017, 6:06:42 PM6/20/17
to Alexandra Nilles, Robot Design Game

On Tue, Jun 20, 2017 at 6:54 PM, Alexandra Nilles <nil...@illinois.edu> wrote:

Here's some fun inspiration I found, if we ever want to do a robot wars / battle
bots expansion: http://robotwars.wikia.com/wiki/Category:Weapon_Types

Robot Wars is a great example of a design problem whose solution is not a single design, but a distribution of designs - a Nash equilibrium in the space of designs. Think rock-paper-scissors. 

I think something similar could happen in the real world as well, because products "compete" every time a consumer chooses one over another. 

Dylan Shell

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Jun 20, 2017, 7:20:17 PM6/20/17
to Andrea Censi, Alexandra Nilles, Robot Design Game
There is precedent in the evolution of lizards where you get an evolution of sexual strategies which have this non-transitive cycle. Those sexual strategies have different morphologies that are distinct enough that you can identify the type of strategy by looking at the lizard. So, there's absolutely examples for it when there are interactions between design decisions.

http://www.indiana.edu/~curtweb/L567/readings/Sinervo&Lively1996.pdf

BTW: the origin shift for me didn't work, but I just did a fresh clone.

-- Dylan

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