As this game is turn based, and done by computer, lag is not a real issue (unless you want to see it in real time). Actually roborumble make this game sort of online, even if in a distributed fashion :)
If you think to have good bases in java, that is a very good project. Also taka a look at the "proxy" classes, they where build with something similar in mind, IIRC.
Ciao!
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