Dead Island doesn't exactly have a sterling reputation. Techland's open-world zombie adventure was rife with game-breaking bugs when it launched in 2011, so we couldn't help but approach Dead Island Riptide with a healthy dose of cautious optimism. Thankfully this sequel only reanimates the fun (and quirky) parts of its predecessor, leaving a vast majority of its plaguing technical issues to rot in the ground, never to return. Riptide is the more polished experience the original should've been, and is an immensely addictive and enjoyable open-world game in its own right.
It picks up right where Dead Island left off, with the four original protagonists (as well as a new playable fifth) finding themselves shipwrecked on the island of Palanai. Riptide doesn't make a great first impression, though. The prologue is boring and uninteresting, serving as a clumsy attempt to bridge the story to that of its predecessor, and its waypoint system tends to work only when it feels like it. But once you start digging into the quests on Palanai, Riptide becomes considerably more enjoyable. There's a ton of zombies to kill, plenty of flooded areas to explore (because flooding is apparently Riptide's thing), and lots of cash and weapons to find.
Like Dead Island's Banoi, Palanai is a seemingly beautiful place at first. It's home to flowing waterfalls, sandy beaches, and several flooded inland villages, all of which are gorgeous to behold, especially on a decent gaming PC. But it doesn't take long before white sands give way to the blood-soaked beaches and gruesome carnage left behind in the wake of a nasty zombie outbreak. The immersive atmosphere here is impressive; environmental clues and chilling audio diaries provide plenty of context regarding the fate of Palanai's unlucky inhabitants, and these subtle details tell a far more interesting story than the comparatively dull (and overly familiar) main quest arc. Though its story falls flat, Riptide still manages to build and maintain an immense amount of tension. There's rarely a reprieve from the onslaught of the undead's guttural moans and shrieks, which are constant reminders that every inch of Palanai is inhabited by something whose sole interest involves eating you alive.
Finding the sources of said moans and shrieks and subsequently bashing their skulls in is the primary reason you'll play through Riptide's 18-hour campaign. Each of the playable characters is proficient with certain types of weapons and has a unique set of skill trees, providing some incentive for multiple playthroughs. Washed up rapper Sam B, for instance, is particularly good with a sledgehammer and can be specced to withstand a ton of damage, while newcomer John Morgan is adept at powerful running jump kicks that send zombies flying (a hilarious spectacle).
The brutal, weighty melee combat is a well-designed experience you won't find anywhere else, and it's something you'll encounter a lot of regardless of which character you choose to play. You'll really get a sense of the momentum that comes with swinging a giant maul, especially when the force of its impact turns a zombie's head into chunks of mush. Most encounters only pit you against a couple zombies at a time, but bigger engagements are sprinkled throughout, providing a high level of challenge (and, for console players, some troublesome frame rate dips).
Don't expect to just run into a group of zombies swinging like a madman, though; each undead walker can dish out a lot of damage and you'll have to be mindful of your stamina meter, which drains with each swing. You'll be susceptible to getting knocked off your feet once it's depleted--that's bad news if a few flesh-eaters are nearby. For a bunch of mindless creatures driven by instinct, zombies in Riptide are good at sneaking up on you when you're not paying attention. As in Dead Island, weapons degrade as you use them, but a plentiful number of repair benches and significant adjustments to the auto-save system mean you won't ever find yourself stuck in a checkpoint where you're equipped with broken armaments and surrounded by powerful enemies. Battles are persistently fun, a much-welcomed change compared to Dead Island's crippling design elements.
Of course, the combat wouldn't be quite as exciting if it weren't for all the loot it inevitably leads to. As you complete quests and explore, you'll come across dozens of weapons and items, including swords, grenades, explosive mines, Wolverine claws (seriously), firearms, and tons of other instruments of death. Most of these can be upgraded and modded to become even stronger. Jamming a bunch of nails through the business end of a baseball bat makes it a tad bit deadlier, as does strapping torches to both ends of a bo staff. Even guns--which are far more powerful in Riptide than they were in Dead Island--can be modded to add shock damage or other types of additional effects. The seemingly endless variations of weapons and the quick rate at which you'll replace old ones will turn even modest looters into full-blown addicts.
Solo play is a far more viable option than it was in Dead Island, and going it alone makes for an intense, atmospheric survival experience. Add a few friends to the mix, though, and things get exponentially goofier. Watching other characters drop kick zombies from a high ledge--a new thing anyone can do--is hilarious, as is witnessing your pals swing at the special infected zombies with boat oars and katanas (though this has the side effect of making Riptide's janky character animations become super obvious). It's easy to hop in a game, and a scaling mechanic means you can contribute even if you join the game of a high-level player, eliminating basically any barrier from playing with your friends whenever you want.
Considering Riptide's large scope, it's a surprisingly smooth ride. Its addicting zombie-slaying action, dozens of interesting weapons, and immersive qualities far outweigh its dull story and occasional technical hiccups, the latter of which pale in comparison to those of the original. This outshines its predecessor in almost every conceivable way--and once it sinks its teeth into your time, Riptide is a hard game to put down.
Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Ryan TaljonickSocial Links NavigationRyan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.
This is a review of Dead Island and Dead Island Riptide from the definitive edition on PS4. Dead Island Retro Revenge is not yet available to download and this review will be updated after it's released
I feel like the the Dead Island games are underrated gems of the last generation of gaming. I remember when Dead Island first came out, reading a ton of hate on the internet for it and with the way that people were talking about it, made it seem like it was one of the worst games ever made. I also saw some people praising the game as well so I was confused whether or not I should bother to check it out. Well I did and I really enjoyed it. I feel like most of the hate towards the game was due to the fact that it was over hyped to hell thanks to that original trailer for the game and I will admit, I can see why people were disappointed. That said I still think that both Dead Island and Dead Island Riptide are two great open world RPG games and if there is anyone that missed out on them before, you can now enjoy them together as a definitive edition of the game is now available. When it comes to these re-releases I normally don't notice much of a difference, but the great part of Dead Island Definitive Edition is that most of the issues that did plague the original games have been fixed and it's better than ever.
For those who have never played Dead Island before, it's an open world, zombie survival RPG where you can select one of four characters each with their own skills. Logan is skilled in throwing weapons, Purna is skilled in firearms, Xing Mei is skilled in sharp weapons and Sam B is skilled in blunt weapons. Of course said characters aren't locked to those types of weapons as you will find a wide variety of zombie slaying items on the island including knives, baseball bats, wooden planks, canoe paddles, hammers, molotov cocktails, guns, wooden sticks and much much more. Right as the game gets going, you are able to head out on the island and start tour journey and will get a lengthy number of quests to complete right from the start. Do you like side quests in RPG's? Well you will love Dead Island because there are side quests galore and a lot of them you can find just wandering around the island. Seriously, you can be on your way to complete one side mission and pick up three to five more along the way. There are also events that occur on the island as well and usually involve saving other survivors from zombie hoards. My favorite part of the game is probably the loot and the weapon mods. There is loot everywhere in this game and just about anywhere you look or go will be stockpiled with tons of materials and cash that you can use a modding tables. As you progress throughout the game, you will collect a number of weapon mods and there is a pretty lengthy list of mods you can collect. Each mod needs a weapon and a variety of materials to put together and some of the mods include nail bats, sharp weapons laced with poison, weapons wrapped in barbed wire, electrified weapons, firearm mods, sticky bombs and much much more. These upgraded weapons of course do massive damage to zombies and you actually start to grow attached to your modded weapons, or at least I did.
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