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Lilly Solo

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Aug 3, 2024, 1:21:15 AM8/3/24
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So I finally got the static injector/parser code generator working (realizing I had to add some of my own things). First, I don't know where I'm supposed to see a longer process (as the readme on github was explaining)...But either way, I noticed that the main.dart.js file generated by dart2js is actually larger (by about 100kb) compared to the dynamic generator.

I know it was suggested not to use the initilizer-dev.dart in production and instead use this static injector/parser that initializer-prod.dart uses...But why? Is there some sort of performance benefit at the cost of that increased file size?

AFAIK the performance gain is by using less reflection. I can imagine that creating explicit code for the actions otherwise done by generic code use some space but I also wonder that the difference is quite notable.

There have been generators available for a while that the other answers mention. I originally answered this in August 2018, at which time there were no generators available. I still stand by my advice below.

Testing a huge flow throughout your front end is an anti-pattern in Cypress. They (and I) recommend breaking that up into a spec for each page, then only add small tests to that spec for the actions that you perform on that page. You will also want to mock, stub, or otherwise programmatically set up and tear down the required state for that spec to run.

There is a built-in recorder inside the Cypress Support Pro plugin for IntelliJ platform (IDEA, Webstorm etc.)It allows recording UI action inside the Cypress Runner and insert the generated code directly to your case in IDE.Also, recorder has pluggable architecture that make it easy to extend or replace code-generation logic. By default, it uses the scripts from KabaLabs / Cypress-Recorder.

I just saw Preflight's Cypress recorder and it works like a magic creates perfect css selectors and adapts to ui changes (updates the script automatically), it even creates email testing scripts automatically.

I would love to see a QR code generator, like Adobe InDesign, added to Publisher. I don't think this would be too hard to do. I know there are sites that do it but they are usually not vector like InDesign does. I use this on a semi-regular basis for marketing brochures and flyers and business cards.

Although I do use Publisher more often than InDesign anymore as I force myself over before my Adobe Subscription expires, I still have to go to InDesign to create and copy it over to Publisher for the time.

It occurred to me that by using a vector QR code image, Affinity Publisher, a home computer with internet access, and a credit card or a debit card, and the -virtualprinthouse.co.uk/ facility, one could have delivered to one's front door an A0 size poster with a huge QR code on it.

I am not sure about some of these answers to be completely honest. I have basically used it for very simple things such as contact info, website, etc. etc. I am sure that if your idea will allow you to link to a website then the qr code should work just as well. In InDesign it gives you an option as to what type of QR code you want before you insert the information and it does its magic from there.

I wonder if a QR code could be used to store software in the form of portable interpretable object code for a sandboxed virtual machine, then the QR code could be scanned and the software loaded and obeyed.

Indeed. It will need a code designed for the purpose, compact expression of a good variety of both basic operations and calls of complicated procedures, so as to be able to get as much software as possible into the QR code.

I have used QRCode Monkey and it is nice and looks safe (but who knows), but I sure would feel safer using some software (like Affinity Publisher) to do the task for me. I still have Serif PagePlus on my Windows PC, so I could use that (it has a QRcode tool which is very nice, like most PagePlus things), but would love it if Publisher could do it. Maybe Affinity Designer or Photo? I'll take anything I can get! ?

I have been using InDesign for many years and for the last 2 or 3 years have been regularly using QR codes in my publications.
I have switched to Affinity Publisher this week and was very disappointed to lose this feature of QR code generation within the app.
After searching the web I discovered Adobe can to my rescue with a free qr code generator. It can output png, jpeg or svg files to cater for those billboard codes

-code-generator

QRCode Monkey is one of the most popular free online qr code generators with millions of already created QR codes. The high resolution of the QR codes and the powerful design options make it one of the best free QR code generators on the web that can be used for commercial and print purposes.

One of the forum given that use try catch block at some place and need to change the ItemType DataEntity name. But after doing this change also getting DataEntities already contains "ItemType". So to avoid this, made a change in Enum name from "ItemType" to "ItemTypeE", and commented the other lines where error is throwing. Now no errors found but doing these changes again and again takes 3 to 4 hours as VS is restarting automatically because of huge size of ODataClient.cs file. I am doing this class generator again because to update Data Entities.

Hi, The issue is with the Metadata. It has and Entity with name "ItemType" also a property with name "ItemType", in order to resolve the issue you were getting you need to download the metadata from a browser and save it as XML. Then edit the XML file you have downloaded and find for the following line

Thanks for your comment. I followed your steps. This is useful to speed up the metadata generation. But still the original issue with "InvalidCastException" exists. So do you have resolution for this?

Instead, you can create your own generator cookbook and have people in your organization use this instead. You can reference your code generator cookbook on the command line with the -g operator. The command looks like this:

The Slick code generator is a convenient tool for workingwith an existing or evolving database schema. It can be runstand-alone or integrated into your sbt build for creating allcode Slick needs to work.

By default, the code generator places a file Tables.scala in the given folder in a subfolder correspondingto the package. The file contains an object Tables from which the codecan be imported for use right away. Make sure you use the same profile.The file also contains a trait Tables which can be used in the cake pattern.

If outputToMultipleFiles is set to true, the code generator will instead create a trait per table.Tables.scala then stacks all the generated tables. The advantage of this, is that you avoid a potentially huge file

When using the generated code, be careful not to mix different profiles accidentally. Thedefault object Tables uses the profile used during code generation. Using it together with a differentprofile for queries will lead to runtime errors. The generated trait Tables can be used with adifferent profile, but be aware, that this is currently untested and not officially supported. It may ormay not work in your case. We will officially support this at some point in the future.

The generator can be flexibly customized by overriding methods to programmaticallygenerate any code based on the data model. This can be used for minor customizationsas well as heavy, model driven code generation, e.g. for framework bindings in Play,other data-related, repetitive sections of applications, etc.

The implementation of the code generator is structured into a small hierarchy of sub-generators responsiblefor different fragments of the complete output. The implementation of each sub-generator can be swapped outfor a customized one by overriding the corresponding factory method.SourceCodeGenerator contains a factory method Table,which it uses to generate a sub-generator for each table. The sub-generator Table in turn containssub-generators for Table classes, entity case classes, columns, key, indices, etc.Custom sub-generators can easily be added as well.

Here is an example for customizing the generator. Noteworthy, the line override def hugeClassEnabled = falsedisables generation of case classes for tables with more than 22 columns. A HList based typewill be generated instead. So this way you get back the default behavior before the advent of Slick 3.3.

Programmers / debuggers / emulators / dev boards: What dev boards and debuggers are available for the ecosystem? How clunky is the debugging experience? Every company has a slightly different philosophy for development boards and debuggers, so this will be interesting to compare.

Part: ATtiny1616 The new-for-2017 tinyAVR line includes seven parts with XMEGA-style peripherals, a two-cycle 88 multiplier, the new UPDI one-wire debug interface, and a 20 MHz oscillator that should shoot some energy into this line of entry-level AVR controllers that was looking quite long in the tooth next to other 8-bit parts.

Part: HT66F0185 A basic 8-bit microcontroller with a slow, 4-cycle PIC16-style single-accumulator core. An anemic peripheral selection and limited memory capacity makes this a better one-trick pony than a main system controller. Holtek has a wide range of application-specific MCUs that integrate this core with HV power and other goodies.

Part: XMC1100T016X0016 Infineon Arm chips are common picks for control projects, and the new XMC1100 is no different. With 16K of RAM, a 1 MSPS six-channel ADC, flexible communications, up to 16 timer capture channels, and the ability to form a 64-bit timer for large-range timing gives this part a bit of personality among entry-level Cortex-M0 microcontrollers.

Part: PIC16LF18325 Vying with the 8051 as the most famous microcontroller of all time, the latest PIC16 Five-Digit Enhanced parts feature improved peripheral interconnectivity, more timers, and better analog. Still driven by a sluggish core that clambers along at one-fourth its clock speed, the PIC16 has always been best-suited for peripheral-heavy workloads.

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