Whileyour settings may vary depending on what you have as far as hardware and software are concerned, making sure the right things are selected is crucial to a good photo. Now, these are just my preferences, as other iRacing photographers might like more motion blur, or might be able to turn on some of the more draining features.
When sitting on the racing screen outside of the cockpit, when you hit CTRL and F12 together, a Camera Edit menu appears. While a lot of it can be used to create broadcast cameras for video purposes, there are a few key elements in here that can be used to get a perfect still shot.
Use the offset X, Y, and Z axes to move the lens of the virtual camera. The X-Axis is a forward and backward motion, the Y-Axis is a side-to-side motion, and the Z-Axis will move the camera up and down. If your aim type is AtCar, adjusting one axis might also change values for the others as it moves the camera while still pointed at the car.
Once the picture is nudged into place, and you have everything basically set, change the aim to Static. The Static aim will be useful to get that perfectly framed shot. The Orient takes the camera and moves it on a directional axis, but at a fixed point. Yaw (Y-Axis) under Orient tilts the lens side-to-side. Pitch (P-Axis) will tilt it up or down.
There are a few annoying things to keep an eye out for. These are shortcomings of the game but important to keep in mind for the best looking images. One fatal flaw is clipping, where objects will go inside of other objects. This is like cars in other cars, tires into the pavement or dirt, debris flying through solid surfaces like walls, etc. If you can avoid clipping, it will look so much better.
well guys ive just spent a few hours editing my seat positions, this addition has opened up a whole new level of emersion for me, i can now jump in and out of any car and its perfect, this along with the ability to place your boxes on any screen has really improved iracing. i recommend you get tweaking.
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Especially useful if you are shooting from directly in front of behind a car, the final part of setting up a screenshot from a technical standpoint is blurring the background or foreground of your shot. Think of this as like glazing to your virtual cake, a finishing touch more than an essential.
Meanwhile, if you tick the Manual Focus box under your FoV slider, you can adjust the position of the blurred area of your shot, essentially moving it closer or further away. Perfect for pictures with a busy background or a foreground such as a barrier, it gives you more control in making a finished screenshot.
On the note of barriers, if you reduce the Nearplain Bias setting further down your Camera Edit adjustment list, more of the objects close to the camera will be in the shot, meaning you can capture the barrier or close object without it being cut out.
Every track in iRacing has its unique features, and so does every car. Make sure you harness them as much as possible, taking advantage of every little winglet you could shoot through or every background building for that extra splash of colour. Keeping your screenshots full of exciting features ensures they are different and exciting in their way.
I agree 100% and have been using "lock view to horizon" for many years. Not only for VR, but also for a triple projector setup.
There is no motion sickness with this option (which I assume can be seen as a sign that our brains perceive it as the more natural view).
We have to admit though that it work better with Road Racing as opposed to Oval Racing.
Your brain lock your view to horizon all the time. You can tilt your head in any position, your brain will lock it to horizon. That is the reality. On a movie or a video game, if the view is not lock to the horizon, you will have motion sickness, because your brain dosn't like this.
If your brain automatically does it then making the game do it for you doesn't really make sense?
If you get motion sickness then yes turn it on. But if you don't then it's way better without it.
Your eyes and brain only does this in a real world scenario because of the effect of gravity on the inner ear. If a video game camera starts tilting the world, but the inner ear does not feel a change, then you can cause motion sickness as what you see and feel doesn't match. Here is a paper with more info.
-biology/pdf/S0960-9822(05)00837-7.pdf
Hi JT, how are the images confusing? You can see the earth's horizon in the background in both images which shows the reference for the direction gravity would be working on the inner ear. In one image, the horizon is level and car is tilted, in the other image the car is level and the horizon is tilted.
Automobilista, rFactor, rFactor2.
These are not directly supported, but there is a plugin available on the internet, called RealHeadMotion by MagicFR, which does what you describe.
I find the default 'locked to vehicle' view very uncomfortable after a few laps, but if I use the plugin, which changes the view to 'locked to horizon', I am fine.
For people prone to motion sickness it might be some solution but for the rest it is just unrealistic! When you sit in any race car you are tightly strapped to the seat and your body movement is very limited so the view to car lock is not so far t\from the truth and in VR unlike on the monitor your head movement compensate for horizon changes. I think you are entirely wrong in your assumptions. I drive in my sim rig in Project Cars, Assetto Corsa, Dirt Rally, Live for Speed and others sims and always have view locked to car. I tried driving Dirt with default view (locked to horizon) and was very slow and my reaction time was so much worse until I switched to car locked. When driving race cars you simply can't lean left and right and up and down according to horizon! Also the G forces push you usually outside the horizontal line, out of the corner. For some it might be good but don't shove it down the throath of everyone becouse it isn't right!
Not sure I agree with the assessment in this article.. I think it is more of a subjective than an objective matter. I for example cannot stand the view locked to the horizon setting as it makes me VR sick almost instantly, the locked to the car works much better for me.
My findings also fall in line with the prevailing wisdom of cockpit VR games helping with motion sickness as the fixed cockpit around the player helps to "ground" them. When that cockpit starts shifting and moving around as if you're moving your head, when you're not, it makes for near instant motion sickness... At least for me.
I can't believe I've only just discovered this setting in Assetto Corsa. I've been playing around with different settings for almost three years, gradually improving the feel of the game. Locking the view to the horizon has made driving so much more intuitive and provides a completely new and thoroughly enjoyable sim experience. What is your opinion on the g-force settings in Assetto Corsa? I've currently got them all set to 3x.
Man i wish i had read this when i owned a VR headset. I bought one specificly for getting back into racing. Couldnt handle it, 20 min carburettor cup on iracing felt like id done the le mans 24hr. Elite dangerous however, mostly a joy - couple of moments in asteroid field maybe. I ended up going back to tripple screen and selling to fund a rig, so i would have loved to have tried these settings. This article needs more people to see because i bet alot are/were in the same boat as me
Every now and then the Quest 2 will start glitching the POV in iRacing. It will jump up and to the right then back and then nauseatingly fast will glitch back and forth between the two. Obviously makes racing rather difficult. I clan click the button to recenter the view if it only does it once in a while, but it's jumping too quickly. Seems to work most of the time, but today it's completely foobar. Something to do with the tracking cameras because it seems to stop if I take a hand off the wheel and shield the cameras.
I have the guardian turned off because I don't need it. I'm in an office with my sim racing rig next to a window. I'm sitting in a seat behind a wheel driving. The way I solved it is to just turn off tracking completely.
I suggest you try re-setting your guardian boundary then check to see if you have anything that could interfere with the tracking cameras. Might be a PC monitor a strong light source or a reflective object, Make sure your environment is reasonably well lit too.
hi, sorry but i can't help you. in fact, i am the one that needs help. When trying to play with the oculus 2 on iracing. my field of view is like watching a screen. can't get inside the car. is just like racing using a monitor. What am i missing?
Hey there friend! This is very strange... Would you be able to clarify if you're experiencing any errors like this while using other games or apps? If so would you be able to share which games/apps you are having this issue with. When you have the opportunity, we would like for you to please update us, so we will be able to provide you with the results you need! Always here to help!
Iracing is the only game I use. I must turn tracking off to prevent it from happening. It used to work most of the time and then it would just start glitching in the middle of the race which makes it pretty much unusable. So I just have to remember to always turn off tracking.
Hello Centeno_26, we hope you're having a beautiful Saturday. Are you still experiencing glitching while playing iRacing or any other game? If so, we are here to help and get you the solution you need. We got your back!
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