Twilight Mod Minecraft Portal

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Sanna Pospicil

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Aug 5, 2024, 2:55:24 PM8/5/24
to riyrdeniswer
Ihad built a big house, filled it with loads of good stuff, and decided to go to the Twilight Forest to get some slime balls. I ran around in the Twilight for a while, got some stuff, and decided to head back home.

I jumped in the portal, and came out, only to see a battle tower nearby. At first I thought I had been teleported to the wrong place, but that wasn't right, I could see my Nether portal nearby. Then I realised: The chunk had somehow been replaced!


I've had the exact same issue but its not to do with the Twilight Forest thats for sure. I haven't touched that mod yet and its happened on 3 different occasions in 3 different chunks that affected my home.


Would you say it was safe to play as long as you don't place your twilight portal in the same 16x16 chunk? I mean, it might still reset the chunk, but at least it won't wipe your entire base off the map!


If you are reading this and are in a persistent SSP world you absolutely do not want to 'do over', save your DIM1 folder inside your world's save folder everytime before you jump OUT of twilight forest, that way you can just teleport out, then splash the old DIM1 folder right onto it and restart.


Either that, or use MCEdit and copy over all the chunks you would like to save with the export/import function and paste it in a newly generated world. I'm not certain that this will work but for some reason I think it's related to the seed.


I experience the exact issue that TheAlchemist had experienced. I spent days building up my "home Base" only to lose the best part of it. This is frustrating and wish I could recover from the error. I guess I need to move the portal further away. Check out the image below.


It looks like GenerikB experienced something similar in his livestream. He cleared out a castle and moved all his stuff in there, and then went to the Nether, where he died (I think). When he came back a battle tower had spawned right in the middle of his castle, taking all of his stuff with it.


My brother and I were able to replicate the chunk reset to the T by using a portal log-in/log-out system. Through the basic process of elimination, we found out that when the mod "SecretRooms" was disabled, the chunk reset/error/whatever stopped doing its dreaded griefing.


We're still on the look out and are very hesitant to let our guard down, so there will be continuous backups. But in the mean time, it seems as if we've solved our problem. I really hope this helps someone else.


I was afraid SecretRooms had something to do with it, because I also noticed it started behaving this way AFTER secretrooms was added. I tried building a fake base filled with secretroom items but it never occured there, yet whiped my base the second I built secretroom stuff in it.


I've had the same problem happen. It was also after the update that added secretrooms. It happened when I made a trip into the nether and came back, a battletower had spawned inside of my base, destroying much, including my locker full of weapons and armor. I had my save to before the update and lost a couple hours of work.


This happened to a couple of my players. We think it mostly occurs in areas where a structure was generated by the mod. So my players avoid building in towers or castles that they have conqured. We also think that building high above the ground or really deep will prevent this sort of destruction, but it could also be pure luck.


This is not a problem with dungeons being generated in this area, as some have already noticed, it's a conflict between other dimensions and for some reason secretrooms, it corrupts the chunk on the way back, having it freshly generated (deleting everything in the process) and then occassionaly it'll plop down a battletower there. So far in multiple tests I've had the following spawns:


So this is happening in multiplayer too? On the SMP server I play on, I fixed up one of those "ruined" battle towers (the six-floor ones made from a mix of cobble and mossy cobble). I have a twilight portal on a chunk adjacent to the chunk the tower spawned on and a nether portal four chunks away. I also have several Secret Rooms blocks in and near the chunk the tower spawned on, but even after using the nether and twilight portals a lot, I've never had any chunk respawn on me.


Like David said, I really don't think it has anything to do with dungeons, or even battletowers for that matter. Through some of my own tests, (on a LAN server) my brother and I kept messing around in other dimensions, logging in and logging out, then exiting the dimensions to either crash or lag. After said crash or lag there would always be a fresh chunk (sometimes with a battletower) right smack in the middle of our base, much to our chagrin. But after disabling SecretRooms, the error/crash completely stopped. We've been playing for hours since with little to no problems. I wish I knew how far spread this problem was, but considering the scarcity of bugs, it seems fairly large.


I was playing with capsules and i was tiking my problem was because of the capsules but what you say was true i didnt realise that was the secret blocks that i have in my base that was causing that problem.


Hello! I have the direwolf 20 pack and when i tried to go to twilight forest the portal didnt work. I made a 2x2x1 hole with water and surronded it with flowers but when i throw the diamond in it nothing happens. Does anybody know why its not working?


Hi all, I've been playing a mod pack the includes the twilight forest. I never noticed this until last night when I went to actually use the mod. For some reason when I go to create the portal for it, the portal does not work. I am playing in 1.18.2, forge 40.2.15. I think I have narrowed it down to being an issue with conflict between mods but I am not 100% sure. I've never had this issue before, and even tried it with a mod pack extremely similar. The mod pack has the same mods just a few less and it works on that version. Any ideas? Thanks. (Not sure if I'm posting in the right spot)


From my experience that would be the case. minecraft by default names them Dim-1 Dim-2 ect. the twilight forest mod uses Dim-7. The big question is, do you have a backup from BEFORE you added the mod in? if so grab Dim-7 from before, and rename to Dim-8 or whatever number is not taken.


I made a copy of the whole folder before installing Twilight world, thank goodness. but there was no DIM7 before the install. looking at the updated folder I see new modified dates for FEData, playerdata, FEData_backup, and DIM7. also the various files at that level.


not 100% sure how to answer. as I said I am the novice without the person that created the server. From some testing (watching the command line window as I tried each server copy, it looks like our hub was dimension 7, but we did not have a DIM7 folder under worlds before the add on. So:


Hi, I think it would be for the interest of the server if the twilight forest was to be banned. While someone (even a single player) is inside of the twilight forest the server takes a nosedive, with tps dropping to around 3-4 on a good day, and even dropping to as low as 0.1 tps (as seen a week or so ago). I believe this lag is caused by the fact that chunks don't unload once you load them in there and therefore are only unloaded once the server restarts. With the twilight forest being in the pack, or any server which requires it, it often makes it unplayable, machines taking literally 5 or so times more time to do anything, blocks being required to be broken several times, and restarts happening at least once every 10min (due to auto-restart from low tps). As well as this, just today, there has been a server crash because of it, resulting in a semi rollback (only invs ) as shown by both myself losing items, as well as Thewraith01 losing most of his items due to losing a satchel due to the safe semi rollback.


Some people may say that the mod is needed for the pack, I would agree, however, these issues can be worked around, For some quests, trophies are required to pass them. For this, the shop could sell spawn eggs for these bosses, players could simply fight them in the hunting dimension or even at their base if they chose to do so. As well as this, it would make the bosses easier to find, and it wouldn't make it a fight over the limited number of bosses in the twilight (as I believe there is a world border for that too?)

The other issue players may see about this, are the items you can get from the twilight only. These items which include torchberries, crystal ore, Fiery ingots, armour shards, borer essence, simple crystals, raw meef and mystical flowers and venison (for cosmic meatballs). could be made available at the spawn shop. There is more than enough room to expand the shop without building anything new, I think that these items shouldn't be overpriced because it is being banned for the sake of the server and therefore it shouldn't make anyone's life harder than it has to.

I may have missed items, but I invite people to add onto any that I have missed down below


Overall I think that it is a good idea to ban the twilight forest to make the server more playable, with less lag and with less frequent restarts. With the little extra work needs doing to make the pack still possible, I believe it will still be worth it, both for staff not having to do as frequent profilers, and rollbacks due to items lost to lag, but as well to players who will be able to play the pack as intended.


I agree and fully support this. Progressing through the pack shouldn't have to result in making other players suffer and cause the server to become unstable. there are too many items for armor plus and extended crafting to outright remove TF from the server since it would mess with item recipes, but having the items needed to craft in the shop would fix a lot of the issue caused simply by stepping into the portal. Simple crystal as far as I can tell is the only special ore that spawns there, so moving it to another dimension would be a huge help. The main issue is to make the simple crystals with lordcraft You need the arcane forge which takes demon will. which you cant get without using snares that have simple crystal in the recipe. its a big circle of relying on being the only person online for long enough that it isnt a bother if the server restarts. But the odds of being solo are so small its ujst about impossible.

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