Theproblem with that concept is that as each level for Zuul is worth a fixed maximum of points, and you need you score that many points (killing Zuul and winning the match) to move up to the next Boss level, the lowest possible score at any given Boss level (100/200/300/etc.) is literally to never lose any match up to that Boss level.
Yes I know that. There will obviously be multiple players going flawless past 100/200 but the higher you go the harder flawless becomes. Very unlikely anyone would make it to 300 flawless. So then it becomes who got there with the lowest score.
I usually just want to stop buying only at Tier IV, ended up also buying V and VI this week on impulse. First because I want to celebrate lucky trait-farming streak. Second because I want that 50 diamonds.
Spending all extra sigils, I got to level 370 with 42,000+ score, placing on the second half of top 100 leaderboard. (Will check again before weekly reset) so extra 75 gems and Orbs of Chaos! Not that impressive, but pretty good for not buying Tier VII. And my aim is Diamonds so any reward is just some icing on the cake!
As the title suggests. What Dyna boss level should I be tracking down for 140 - 160 QL items that only come from Dyna Bosses? When slaying Dyna Bosses that are 140 - 160 level range then the QL items dropped have been much higher in QL than the Dyna boss level. I figured there would be a +/- 10 level variance on items but its been hard pinning down which level range to track down.
In this range, I thought we just need to move the mission difficulty slider to 150. This is not the case. To get QL150 item drops then I need to do difficulty 150? Sorry for the confusion, and any help here would be greatly appreciated understanding how this offset works to find QL items.
I was following along to find a QL 150 item then do Dyna bosses within X to Y range. Then the team mission offset was confusing when clicksaver uses the difficulty slider to roll for QL item or nanos. I tossed my hands in the air, and will pay one billion credits for the item; IF it ever hits the GMI.
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If there is one thing that theater has taught me, its own space whether the light is focused on you (or not). In a recent performance in a play, while my character was sitting at the back, as other actors performed, I decided to do some improv and play with the props on stage though I had no lines. Once the play was over, so many people came over to say they loved what I did even when not saying lines. It reinforced what I had learned in the theater - presence matters.
But a lot of things go into creating that aura beginning with self-confidence. In our training as actors, we do many exercises to develop our body language, vocal oomph and swagger which eventually goes into everyone sitting up and taking notice.
The same lesson can be carried over in an office setting. For instance, ever struggled with speaking up in a team meeting? Clearing your doubts or watching as someone else asks or shares the exact same insight and takes all the credit? Then take heart. If you rehearse, write, practice and start with small meetings, soon you will have learned to channel your inner diva (or divo) and learn to rule the stage... er, boardroom! Believing you are the best will help you deliver your best.
I cannot even count the number of times I have forgotten lines on stage and had a co-actor pick up the scene or do the same for someone else. But if you ask the audience, they would not have missed a thing! Of course, this leans into teamwork as much as improv but this is how we learn to embrace the unexpected, adapt to curveballs and lead our team with grace, even in the wackiest situations!
Imagine a theater actor performing in a live show when suddenly the lights go out! Instead of panicking, they quickly adapt by using their voice and body language to keep the audience engaged until the lights come back on.
In the corporate world, an employee might encounter a technology glitch during a crucial video conference. Taking a cue from our thespian friends, they stay calm and find alternative ways to communicate effectively, ensuring the meeting goes smoothly.
Ever gone into a client pitch where you are bombarded with useless questions completely off track? Or, in a high-stakes meeting asked things completely out of course. The art of thinking on your feet can help you and your team come out of such situations and even win accolades!
At the workplace too, bosses who lend you an empathetic ear, understand your situation in challenging times, go out on a limb for you, or even share their vulnerable moments to help you, are the ones who leave a mark. These are the people who become true mentors.
In the corporate world too, a salesperson might lose a big deal, or a client pitch could go wrong but rather than giving up, it's important to review our approach, learn from our mistakes, and come back stronger for the next pitch.
In the corporate world, innovative companies take calculated risks to stay ahead of the competition. They might launch a disruptive product, enter a new market, or adopt a groundbreaking business model, knowing that taking risks can lead to extraordinary rewards.
Storytelling is the heart and soul of theatre. Actors bring characters to life through compelling narratives. In the corporate world, storytelling is equally essential. Whether you're pitching a new idea or trying to win over investors, a well-crafted story can captivate hearts and minds, leaving a lasting impression.
End of the day, in my experience, stage life reflects real life in the corporate world. My last two bits? The next time you find yourself in the corporate jungle, channel your inner thespian, and let the show begin!
As you go through the game, the best thing you can do with enemies is to stun them, not beat them. This is introducing a new mechanic in the game. While I can make the argument with myself that this is the first level, so I technically can introduce new concepts, it feels like a bad left turn to do it with a boss. The other levels are supposed to teach you what to do for the boss room so I need to make that the goal.
To answer your question - yes, you can set your World Level back to a lower level if you want. Simply head to the Main Menu, then click the small i next to your World Level. This will give the option to down level the world again until you are ready - though do note that you can only change World Level once every 24 hours. You can head to the same menu to Revert your level once you want to put it back up again.
I am looking at CR's and stats for an upcoming boss fight for my level 2 players. The party consists of a bard using the harbinger variant acting as a debuffer, a cleric who primarily functions as a healer with some benefits from the war domain, a paladin who essentially absorbs damage but does not deal much out, a ranger who is the primary damage dealer and also semi-tank, and a druid who acts as a secondary spellcaster and does a bit of the damage output. All but the bard are very vanilla, new players who used only the core player handbook feats and none of them have min/maxed or optimized.
The idea is to put them up against a black dragon in its lair with various cover available via stalagmites. In addition the party has one scroll of protection from energy (but no-one able to cast it without a use magic check) and one potion of resist energy. The cleric has a tower shield (which he could use for total cover against a breath attack) but is not proficient with it. The idea for the boss fight would be very climactic, evil monologue followed by a long drawn out fight. I would likely include a gong or other warning bell that summoned minions to the fray (low CR kobold bards and clerics who would buff and heal the dragon if it appeared the battle would be over too quickly. The idea here is to make a VERY difficult encounter in which one member of the party could likely die.
Additionally, the CR/EL of the encounter is determined by the whole group of monsters, not just the strongest. With the support you list, 2+ Kobold Clerics of CR 2-ish, and 2+ Kobold Bards of CR 2-ish, the support alone is an EL of 6-ish. Adding in even the youngest of Black Dragons at CR 3, that likely pushes the fight into EL 7ish territory.
So, the first question is this: Do you expect your PCs to win? As in, do you expect them to have a shot, at all, of winning this fight? If so, EL 7 is not appropriate per the rules, especially given that Dragons are under-CR'ed for their power.
In this situation, I think that a CR 3 black dragon, with a large smattering of unaltered Kobolds would be sufficient for an encounter. Or alternatively, a CR 3-5 dragon alone, if you want the players to face him as a more notably solo encounter.
In D&D 3.5e, dragons are a sort of penultimate boss type, the creatures that make characters wet themselves. It's assumed that a party who's wanting to fight one will be equipped for the battle with anti-dragon equipment and/or class features. Dragons are generally tougher than their CR would indicate.
If your party isn't specifically equipped to handle one, keep this in mind. A dragon of a CR equal to their level will (probably) be significantly harder than other creatures, especially if it has its own dedicated healers. For a 2nd-level party, a dragon any higher than about CR 4 will carry a substantial risk of character death.
Hey @Kylekrebs! The last stage of the boss fight is definitely a toughie. My recommendation would be to run until the blob falls on the ground (don't let him land on you!), then freeze him and hit him with your sword. He will pop out a copy stickman, which are very fast and are very relentless. These can't be frozen, so do your best to run, wait for them to get close, hit them with your sword, then repeat the process. If you time it right you won't take any damage!
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