Thisis a mod for HITMAN 3 on PC. You need to purchase and install the game separately from this mod. The screenshot shows a possible level selection screen after installing content packs, which are available separately.
This mod enables you to install mods that support being re-generated for your individual installation of the game. For players, this enables mods to remain compatible with other mods and game updates. For modders, this permits to automatize repeating tasks and simplify updates.
The framework comes with a mod to add content that will be available offline, without replacing anything. You can mix-and-match framework-compatible content packs as you see fit. Modders can also use the framework to easily build rpkg files for regular installation: the framework automatically handles many registration tasks, like updating registries and menus.
A different example is my offline scoring mod: if you install it through the framework, it can dynamically add scoring models to missions provided by other mods, so you can enjoy scoring even on modded missions without any compatibility patches. You can download mods on their own pages, available mods include:
If you are a modder and want to use the framework, download the modder tools below and read its readme. For offline content, it mostly boils down to placing your resources in the right folders and using the framework's tools when referencing other resources in the content pack.
If you want to translate bundled content to a different language or want to improve existing translations, edit the files in Framework\2 Offline Content\translations and send me the resulting file.
Credits: The mod framework includes rpkg-cli from the amazing rpkg project that enables HITMAN modding in the first place, ResourceTool from the equally amazing ZHMTools project that gives modders access to large parts of the engine and a copy of Python to permit you to run it without installing anything.
THIS MOD IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MOD OR THE USE OR OTHER DEALINGS IN THE MOD.
IF YOU ARE ON HITMAN 2016 EPIC GAMES:
Rename chunk0patchX.rpkg to chunk0patch1.rpkg and extract the epicpackagedefinition.txt to the Runtime folder and rename that to packagedefinition.txt
IF YOU ARE ON HITMAN 2016 STEAM:
Rename chunk0patchX.rpkg to chunk0patch2.rpkg and extract the steampackagedefinition.txt to the Runtime folder and rename that to packagedefinition.txt
This mission can only be played in OFFLINE MODE and replaces Freeform Training. The premise of this mission is you are given one target at a time, and can/should not proceed until you've killed the current target; who will the next target be? It's a mystery.
The targets are currently not random, so if you play it enough times, I can't stop you from memorising killing them all in one go; but give me a break this already much more impressive than a Custom Contract. And even more impressive considering they're made using Javascript coding, and I know absolutely nothing about Javascript.
Put in target randomisation from a pool of potential targets in the style of The Vector and The Fugitive (This looks not possible without the dev's tools), + have the target logo show up on HUD (Ghost mode Style)
Place the file in Steam\steamapps\common\HITMAN2\Runtime and rename it so it looks like this: "chunk0patchX.rpkg" with the X being the next consecutive number of what you have (i.e. if the most up to date file you have is called chunk0patch4.rpkg, then call this chunk0patch5.rpkg etc.). You will then need to update the 'packagedefinition' so extra 'patches' (mods) are allowed. To do that use Package Definition Patcher
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