The8017 Proximity Transducer is a hermetically sealed miniature electromagnetic transducer, which may be mounted adjacent to rotating machinery, such as an engine starter ring, or a coupling with protruding bolt heads, and produces an electrical signal for use by other equipment. It needs no power supply.
Special Containment Procedures:
SCP-8017 is installed in a desktop computer with no access to the Internet. The device is to be powered by solar panels and a nearby generator. The computer is to be kept powered on at all times, though measures for remote shutdown are in place.
Foundation web crawlers are to monitor the Internet for any copies of SCP-8017 or potential SCP-8017-A instances. In case of discovery, all copies of SCP-8017 are to be destroyed and individuals exposed to the object are to be provided amnestics according to their degree of exposure.
SCP-8017-B-1 is to be kept in a standard humanoid containment chamber. Amenities are to be provided based on the discretion of the lead researcher completely denied until substantial information can be gleaned from it.
SCP-8017 was discovered by the police in an apartment in Malm, Sweden. The tenant, identified as 23-year-old Andreas "Andy" Martinsson was found dead in front of an unplugged desktop PC. An autopsy revealed the C.O.D. was cardiac arrest. It was noted that his brain showed damage consistent with extreme stress and fear suffered during or previous to his death.
Around his apartment were concept designs for games and printed articles detailing major successes in the video games industry. It was learned that Andy was an indie game developer and, according to recovered notes, "Hello, Traveller!" was his creation. It had also been discovered that all individuals closely related to Andy had perished approximately 2 hours before his death; a total of 17 people across Sweden were killed. Causes of death were either from gunshot wounds, trauma from sharp and blunt objects, or wounds akin to those in animal attacks.
To be noted was that Martinsson's phone was found destroyed in his microwave, so it and the CPU were taken as evidence by the Swedish police. Following an incident regarding seeing ghosts in the game, the CPU was later confiscated by the Foundation.
NPC: Hello there, traveller! And welcome to the town of Westwood! My name is Martin and I was told to expect you. Your quest to battle the demon lord will be a long one and you will need a squire. I shall provide you with this service!1
1. A mage, seeker of mysterious arcane truths.
2. A warrior, sent to defend the world from unknowable perils
3. A priest, here to revive worship of the old gods who call this land home.
4. A prisoner, forced to come here by those who view you as expendable.
1. They are people who deserve protection like anyone else.
2. They are lost and must be taught a better way.
3. They are monsters who must be destroyed.
4. They are strange folk who must be hidden away.
Martin: You seem like a worthy candidate, fine warrior. But first, we must test your skills. Go see Old Man Jenkinson. He is an elder in these parts. Used to be a soldier for the Coalition, and a great and noble warrior. Now he grows potatoes. But he'll surely be able to prepare you for our quest to save these lands. Wish you luck, Traveller. I'll see you around!
(Martin runs off into the crowd and the player explores the town where he encounters several shop keepers, town guards, and even a group of small children playing. He engages in conversations with a number of them, who provide lengthy exposition on the lore of the world and what they do.)
(The following gameplay revolves around meeting Old Man Jenkinson, further learning about in-game lore, and going through what appears to be the tutorial section for the game in the form of training. Descriptions of these details have been cut for brevity.)
(Another hour passes. The player character, now at Level 12, is returning to Westwood to complete a quest from an NPC. When entering the chambers of the character- a cow farmer- the NPC is found in a completely different position.)
(Another four hours of gameplay elapses. The player character has just finished another quest and is returning home with the loot. Upon entering the house, an NPC is seen spotting the player and leaping through the wall.)
(Further attempts to speak to the guard incur similar messages with no mention of Westville again; so the player leaves. Two hours of gameplay elapse with only several mundane bugs occurring. After a raid, the player character sells a random assortment of items to a merchant.)
(The player character then prepares to sell a golden vase to the merchant. As he does, a new option is presented to bargain with the merchant for a higher price. This requires a high level Charisma stat which the player character has.)
Olaf the Merchant: She was a strong one. Far stronger than you'd ever be. She refused your charms despite all your bargaining skills. Things didn't go your way, and you couldn't have that. You tried to douse the fire in your heart mug after mug but it only made it burn brighter.
Olaf the Merchant: I'm just pulling your legs, that's all. As long as I get your coin, I'm fine. Just don't kill me, alright? Who else would offer you such generous deals? See you around, Traveller.
Closing Statement: [SCP-8017 confirmed to be anomalous. Based on the recorded interactions and information on D-81789's case, it appears that SCP-8017 can anomalously take information about the player's background and implement it into the game. It also appears that it has an addictive effect, coaxing players into playing the game for longer hours. Request for another D-class is to be made.]
Dr. Janowski: Greetings, D-class. You are required to continue with the progress of the previous player. I also hope there will be no tantrums thrown after the session's time has elapsed. Understood?
(D-81809 loads into previous save file and continues where D-81789 had left off. As per a quest, the player forges an arming sword and travels back into Westwood to present the sword to a Coalition captain. The player character enters a camp where the captain is waiting.)
Dr. Janowski: You know what? That sounds like a plan. (Into mic.) D-class, change of plans. We require you to be as belligerent as possible in the game. Attack NPCs on sight and cause mayhem.
(Martin is set on fire and then killed with a sword. His body ragdolls from the hit. After this, D-81809 steals a horse and goes around Westwood causing chaos. Equipping torches and bombs, he also destroys nearby buildings.)
(D-81809 leaves Westwood into the woods to the nearest Zartok camp. On the way, he blows up a travelling merchant and loots him. Arriving at the camp, the bandits there appear to already be aggravated. )
(The player replenishes his stats before continuing his journey through the forest. After some time of riding, he approaches a mountain with a cave. He stops for a moment and quicksaves before making his way to the cave on foot. As he nears the entrance, a massive lindwyrm4 emerges. A large health bar appears on the top of the screen along with the title: Sakhur the Devourer, as intense music begins playing in the background.)
(The player character runs on foot back to the cave, where Sakhur is seen patrolling the entrance. He once again engages in combat with the dragon. The health bar and title reappear, however, the former is reduced. The fight continues until the lindwyrm kills the player character with poisonous fire breath. Once again, the player respawns next to his horse and makes his way to the cave.)
(After 15 more attempts, the player returns and sees Sakhur lying at the entrance of the cave and breathing heavily. Upon seeing the player it lets out a curt growl and the health bar and title reappear, the former now being 1/5 of its original size. D-81809, possibly now more used to the monster's attack pattern, dodges several attacks and deals critical damage to the dragon. Once its health is almost depleted, the lindwyrm suddenly begins swallowing its tail.)
(The player character respawns once again and runs to the cave where Sakhur is seen lying on the ground. Spotting the player, it quickly gets up and raises its limbs. A text bubble appears accompanied by a roar.)
(D-81809 pauses the game and selects a previous save in Westwood before he went on a rampage; noted to be made by the previous player. As the game loads, flies can be heard buzzing around as the screen opens to the player surrounded by trash.)
(The player walks with Martin towards a non-destroyed Westwood. As they move closer, several Coalition and Zartok soldiers are seen patrolling the area, while a large group of NPCs and mobs of all types are standing at the entrance of the town. Upon reaching the crowd, all of whom are giving him crossed looks, Martin turns to face the player.)
Martin: Good. We'll see you then. Also, do make sure this man behaves himself. If you seek to find whatever you are searching for, do allow us to be ourselves. It would be very much appreciated.
Field Investigation
The following investigation was carried out by Agents Agnar Magnus and Agent Karl Larsson. One of the killings was recorded on CCTV footage. Andy's brother, Charles Martinsson, 31, and his fianc Christin Angstrm, 29, were found beaten and stabbed to death outside their car in Lerum. Footage showed their car moving down a country road at 11:32 pm, though the murder occurred just out of range of the camera's view. Upon closer examination, a woman was spotted hiding and peeking behind a nearby fence, potentially witnessing the crime. This woman was identified as Fransiska Nordlund, 35, and tracked down to an apartment in Gothenburg. The two agents were dispatched to the scene.
Nordlund: The woman? She was trying so hard to scream but they held her mouth shut. She tried to fight them but they hit her as well. After the man had stopped moving, they went for her. Once she fell to the ground, one of them pulled out a knife and began pushing it into her.
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