could have included given your other choices (wonder if you intentionally kept them out)
Blue
surprise includes (curious how they're doing):
could have included given your other choices (wonder if you intentionally kept them out)
Black
surprise includes (curious how they're doing):
could have included given your other choices (wonder if you intentionally kept them out)
Red
surprise includes (curious how they're doing):
could have included given your other choices (wonder if you intentionally kept them out)
Green
surprise includes (curious how they're doing):
could have included given your other choices (wonder if you intentionally kept them out)
artifact general comments:
multicolor general comments:
INS
blind obedience — great card for aggro decks, very bad in control (possible cut)
marshal’s anthem — mediocre anthem plus mediocre recursion makes a sweet card everyone wants, i love it
galepowder mage — one of my favorites, complements venser pw for repeatable blink
callous oppressor — i like control-magic effects powerful but fragile (sower), i’m a big fan
vexing sphinx — terrific creature and reanimator enabler (discard outlet)
cloudfin raptor — cutting, it didn’t work out
liliana of the veil — really fun, actually one of the worst walkers since her power is tied directly to the power of her format, so she’s the nuts in legacy and modern but merely good in cube. discard outlet + edict all in one too (noticed you were looking for more of those)
bloodchief ascension — too early to say, with dredge and mill theme though probably quite good (certainly preferable to sygg, river cutthroat)
victimize — universally beloved
reckless spite — really awesome
furystoke giant — terrific 5-drop, could rotate in and out. worse than siege-gang but roughly as good as, say, thundermaw or thunderblust, and far more interesting
stigma lasher — might cut, but red does need 2’s and he’s sometimes very good
pyreheart wolf — universally beloved
pulse of the forge — i love this card
hellspark elemental — kinda meh since cube aggro is never burn. i’m soliciting suggestions for red 2’s
scute mob — fantastic
hermit druid — dredge theme
borderland ranger — i could do farhaven or wood elves, but i wanted a little more fat for green 3’s. people really like this card, well worth the slot imho
gold section — still fiddling with it. i won’t say it’s perfect or even ‘precise’ but i will say it’s ‘accurate’ and one thing that makes me proud of my cube
OUTS
windbrisk heights — it’s in already
flickerwisp, fiend hunter, leonin relic-warder — wisp is ok, i could try it again (i do love eventide and 187s). fiend hunter is mechanically interesting but kinda bad. relic-warder is a sweet card but my group didn’t want it anymore; the WW cost is a big liability in a gold cube
attunement — thought about it, never tried it though. i have tried magus of the bazaar (given the glut at 3cmc for blue this is my preference + it’s more powerful) but i took it out since it sucked outside of dredge. cryptologist and looter il-kor are my favorites for this effect
putrid imp, pack rat — pimp is too weak, pack rat would either be too weak or too strong and therefore (i think) no fun. i want 1-2 more discard outlets but since reanimator always has blue (compulsive, thirst, search, looters) and black has prowler and lili these are imo not worth adding.
nekrataal, skinrender — out for curve issues. typical cubes have way, way too many cards at cmc4. shriekmaw is 2 and shredder is 3 and they both play better with graveyard themes cuz they bin themselves
consuming vapors — sometimes i rotate it in, i do love this card a lot.
torch fiend, manic vandal — too bad to include
R haste creatures cmc3-5 — there’s a few in the gold section (ram-gang, aristocrat) on top of sparkmage, hellrider, red hero, zealous, i think it’s enough that i don’t need more. again i find thundermaw and thunderblust uninspiring and they’re both just worse than sgc
lotus cobra — excluded not because it’s too good but too bad. who wants a 2-mana dork when the upside is 10/405 fetches and not 12/60 and the downside is you just played a piker that makes no mana when you miss land drops?
indrik stomphowler, sylvok replica — see comments on fiend, vandal. with qpm, wickerbough, slime, thornscape battlemage in addition to putrefy, mortify, abrupt decay, vindicate, maelstrom pulse, trygon predator, i’m happy with the amount of art/ench hate i have, though cutting duergar hedge-mage may have been wrong
mortarpod — trying it this time, has in the past been underwhelming
mimic vat — have tried it before, nobody played with it, but will try it again if badgered enough
fetches beyond 10 — i’d like to (maybe go to 15 with 2x of each ZEN one to support enemy colors?) but i like all the fixing already and there’s a ton of it
in:
flickerwisp
hostility
loxodon warhammer
elspeth tirel
darkblast
liliana vess
innocent blood
snuff out
terastodon
protean hulk
borborygmos enraged
out:
ultimate price
ohran viper
marshal’s anthem
olivia voldaren
life from the loam
blind obedience
ninja of the deep hours
wonder
murderous redcap
fiery justice
disfigure