When I record myself playing along with a drumless track I sound perfectly in time, but when playing along with a track that already has drums in it I am a tiny fraction out which makes every note sound like it is being played twice very quickly together.
Ultimately my question has two parts: how can I practice getting fully in time with the drums on a track, and how much would this 'double hit' effect show up if I was playing an acoustic set live to a recorded backing track?
In my experience (so this is purely anecdotal) the ideal difference range (how much time you can differ from the recorded drums) is around -+4 milliseconds, so you have 8 ms of error range. From -+5 to 7 ms it still sounds fine, but some good ears might catch some subtle mistakes here and there, so 14 ms of error range might still be enough. At around -+8 to 10 ms the difference starts to be perceived as two separate sounds, so you want to stay away from that.
If there's a drum track already, you don't need to play THAT part again. At the very best you'll get an ADT effect - quite effective on vocals but (as you've discovered) annoying on drums! (And if you DID manage to get it spot on, there'd be a danger of phase cancellation.) Play some 'extra percussion'. Or play nothing, if that's what the music needs. Which is a distinct possibility.
Upon arrival to the program, participants are required to perform a placement audition. Be prepared to play a short piece of music no more than two minutes long. Your audition piece will help the audition team measure your ability and place you in the appropriate classes. You do not need to read music, but if you do, you will be asked to demonstrate your skills in this area.
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Drum notation is different than sheet music, although they look similar and use some of the same concepts. In sheet music, the symbols on the staff correspond to different notes. In drum notation, the symbols represent different parts of the drum set (snare, hi-hat, bass drum, etc.) to be played. This is useful for beginners learning to coordinate their limbs, helping to develop the necessary skill sets to both comfortably keep steady time and play the correct part of the drum set.
Drum tab notation is a simplified version of drum notation. Instead of using the typical notes you would read in a piece of music, drum tablature uses a series of vertical and horizontal lines with different characters to represent rhythm and patterns for the drummer to play. All drummers are different and learn in different ways.
Ghost notes are often played as light, bouncy notes on a snare drum that can sound like many quick notes played in succession. This technique is often used in drum beats to help create more rhythmic movements within a piece of music, and can be played with both the right and left hands.
A rim-click, or cross-stick, technique is employed when the drummer places the stick across the drum and taps the rim. You can strike the rim using the shoulder of the stick or can even turn the stick around and use the bottom side. Each gives a different sound. This technique is often used in soft, quiet pieces of music.
A loose hi-hat technique is in between a closed and open technique. You will typically press down lightly on the foot pedal, allowing the two cymbals to bounce off each other, but not so much that they resonate for a long time. You can use this technique to create a louder dynamic within a piece of music.
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When learning a new song on drums, divide its sections into unique groups and work on them one at a time. Then connect them together. This trick will help you memorize the parts of the song more quickly.
New drummers need to develop coordination between their limbs. Learning drums is just as much of a mental challenge as it is a physical challenge. A good method for new drummers is to practice rudiments and paradiddles taught in our drum lessons so that you can learn different patterns of right and left strokes on the drums.
For beginners, learning to read drum notation is a lot like learning a new language. Use associations early on to remember what certain things mean on the drums. For example, certain words contain syllables that are applicable to different rhythms.
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The percussion family is the largest in the orchestra. Percussion instruments include any instrument that makes a sound when it is hit, shaken, or scraped. It's not easy to be a percussionist because it takes a lot of practice to hit an instrument with the right amount of strength, in the right place and at the right time. Some percussion instruments are tuned and can sound different notes, like the xylophone, timpani or piano, and some are untuned with no definite pitch, like the bass drum, cymbals or castanets. Percussion instruments keep the rhythm, make special sounds and add excitement and color. Unlike most of the other players in the orchestra, a percussionist will usually play many different instruments in one piece of music. The most common percussion instruments in the orchestra include the timpani, xylophone, cymbals, triangle, snare drum, bass drum, tambourine, maracas, gongs, chimes, celesta, and piano.
Timpani look like big polished bowls or upside-down teakettles, which is why they're also called kettledrums. They are big copper pots with drumheads made of calfskin or plastic stretched over their tops. Timpani are tuned instruments, which means they can play different notes. The timpanist changes the pitch by stretching or loosening the drumheads, which are attached to a foot pedal. Timpani are a central part of the percussion family because they support rhythm, melody and harmony. Most orchestras have four timpani of different sizes and tuned to different pitches and they are usually played by one musician, who hits the drumheads with felt-tipped mallets or wooden sticks. The timpani player must have a very good ear because he/she usually needs to change the pitches of the drums during performances.
The snare drum is a smallish drum made of wood or brass with drumheads made of calfskin or plastic stretched over both ends of a hollow cylinder. It has a set of wire-wrapped strings stretched across the bottom head (the snare), which give the snare drum its unique "rattling" sound when the drum is hit. A small switch on the side of the drum allows the player to turn the snare on or off depending on the requirements of the piece. The snare drum is an untuned drum, so it doesn't sound distinct pitches. It is often used in military music and is a central part of any marching band. Snare drums are used to keep the rhythm and make special sounds, such as drumrolls. You play the snare drum by hitting the top with drumsticks, mallets or brushes.
These fun wooden instruments come from Spain and are used to punctuate the music with a distinctive clickety-clack. Castanets are made of two pieces of wood tied together. To play them, you hold them with your fingers and click the two pieces of wood together. In the orchestra, castanets are sometimes mounted on a piece of wood, and the percussionist plays them by hitting them with his/her hands.
So I'd say Reason is your best bet. It's got lots of single shots, which can be loaded as individual sounds, or ready-made drumkits, organised by sub-categories within dance music (house, techno, d'n'b, trip-hop, glitch, IDM, etc).
I use Ultrabeat and Stylus RMX. Stylus also has single kicks, snares, etc, that are also tweakable. But I think Ultrabeat alone is outstanding. Also, I use Camel Audio's effects. You can try Camel Crusher, which is what Camel Audio distributes free and is the little brother to their line of effects. They add some crazy flare to oridinary sounds. I use them on synths, drums..etc.
I am updating to Logic Pro 8 from Logic Express. I also need to figure out a quick and efficient way to do drums. I was thinking of Guru, but the sounds in Battery are too good. Can I put Battery drums sounds into ultrabeat and does that work well?? if not what should i do? Also, can i put Battery Drum sounds into Guru? and then into Logic? like a double plug-in. Im not sure.
Before there was Ultrabeat i mainly used Battery (and some analogue machines) but now we have Ultrabeat i prefer Ultrabeat. It is an excellent mixture between a sample player and a drumsynth. Lately i hardley use samples, most of the stuff is synthesized within Ultrabeat only. With some simple equing (i love the Neve EQ from my UAD on a kick) and some mild compression in am able to make some really deep beats.
I use refx nexus with the dance drums expansion. Its possibly too simple for a lot of people as the tweakability factor isn't very high , but if you're just looking for something that will work and require minimal extra mixing then its a pretty good bet.
Please know that we are listening for the quality of your sound, swing feel, improvisation ideas, and demonstrated knowledge of the music (i.e. accurate melodies, harmonies, underlying rhythms, and form) and the appropriate emotional and stylistic aesthetics inherent in the source recordings, including lyrics where applicable.
Please note: Etudes are required so that applicants can demonstrate their technical proficiency, not their knowledge of any particular style of classical music. Please bring two copies of your etude to the audition.
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