Sims 3 Utopian Future

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Amelie Robertos

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Aug 4, 2024, 1:51:38 PM8/4/24
to riocresinac
Thishas to do with the utopian opportunity series that you get from the almanac of time, and the time traveler. I can do the distopian (and back-to-normal future) opportunity lines easy, no problems. But when I try to do the utopian opportunities, I always get stuck at the same point. The second opportunity, called "Dewing a Trial Run," where the Time Traveler asks you to "Use Dew on yourself."

I just can't find any interaction that involves this. My sim hasn't received any new items. The time traveler's never done any scanning interaction. (He says to use dew on yourself so he can scan you while you're laughing) I've tried getting the conversation between the sims to hilarious, clicked and explored all the interactions between my sim and the time traveler. I've reset the game to see if that jogged anything, but I'm just not seeing how you advance the opportunity.


i've seen an image of a giant flower with a sim holding a bottle or vial up to the flower maybe that's what you need to do get the dew from the flower then use dew on your self with the time traveler there


Well okay, I have been to Oasis landing (the future). Like I said, the whole dystopia and normal futures (and their opportunities) go off without a hitch. The only future I couldn't reach was the utopia future. I've actually gotten to the utopian future last night using alternative methods to the opportunities, but the opportunity is still bugged. I've also noticed that when I try to collect dew from the flowers in the future, I don't have get dew in my inventory when the interaction succeeds. So it looks like it is an actual bug, not just an oversight done by me.


ok i just got this quest after i clicked on the future utiopa in the almanc trigger this event emit appeared he asked me to scan smiles he put the scanner incthe inventory i clicked on as i made them laugh and scanned i had to scan 3 sims in all then the doing the dew emit gave me some dew i had to use on my self after that he gave me 10 bottles of dew which i have to throw at 6 other sims it turns them to the colours of the rainbow


edit to add the next part is introduceing the dew too the enviorment emet gave me something i have to go to the army base to give the goop to them i now have after that emit arrives and tells you something about cause and effect i now have the utopian future


Oasis Landing is a futuristic sub-world that was shipped with The Sims 3: Into the Future. It is set in the distant future, relative to other worlds in The Sims series. Sims can engineer children, something that is not possible anywhere else. They can buy (or build) a Plumbot, or sell one to the masses, set up a digiblast display, or even buy new high-tech stuff from the imports gallery.


There are three types of Oasis Landing: normal, utopian and dystopian.[2] The player starts out in the normal future, but can alter it to a utopian or dystopian future by tampering with certain aspects of life in the present.


It is the only Maxis-created Sims 3 world to have no large saltwater bodies, making it impossible to place a diving area in it. However, saltwater can be found by digging with the terrain modifier in lots placed in the wasteland, while mermaid Sims[TS3:IP] can swim in the dam and Wasteland ZEPHYR stop lakes to keep their tail, despite the transition-to-human moodlet specifying saltwater.


Like several other worlds, Oasis Landing contains various references to real world culture, in this case mainly science-fiction themed media. For example, Fryderyk Rama, Lilah Turni, and Bend0 are parodies of Philip J. Fry, Turanga Leela, and Bender respectively from the animated sitcom Futurama. Chelsea Gateway and Gladys are a spoof of Chell and GLaDOS from the Portal series, while the Mere-Wilkins family is a parody of the Doctor's married Companions Amy Pond and Rory Williams, along with their daughter Melody Pond, and the homeless Sims Samantha Loo and Colby Texas are references to the characters Leeloo and Korben Dallas from The Fifth Element. Another homeless Sim, Martin McFleet, is a reference to the character Marty McFly from the Back to the Future series. Other families that reference popular culture include the Bannister family, who appear to be a parody of House Lannister from A Song of Ice and Fire series, the Castle family, who appear to be a parody of the main family in Castle, the Dunes, who are a reference to the Fremen from the Frank Herbert's Dune series, and the Planesons, who are a parody of the Jetson family from the animated sitcom The Jetsons.


This world contains several different references to the Star Wars series, for example the Orey family are a parody of the Organa family, which comprises Bail, Breha and (Princess) Leia Organa, while the Larson family are a parody of the Lars family, which comprises of (Uncle) Owen Lars, (Aunt) Beru Lars, and Luke Skywalker. Bennett Obi is a parody of Obi-Wan 'Ben' Kenobi.


There are also several references to The Hunger Games. The architecture of the town, as well as the fashions of many of the characters who live in it, seems to have been inspired by The Capitol in The Hunger Games series, particularly the movies. The Mannins are a reference to the types of families living in District 12, and incidentally, the description states that they moved to the Mining District, which happens to be District 12's main industry.


The Utopian version adds large flowers that can be collected colored dew from or shaken, and digging spots with stones in a circle formation. Most trees will have a purple, blue, or pink hue. Virtually all NPCs will use the Stride of Pride as their walk, whether from the Wonderland Sim hidden trait and/or the Wonderland moodlet.


The Dystopian version adds explorable geyser rifts, large waste piles that can be jumped into or cleaned, smaller bits of waste spread around, and the ability to eat collectible beetles and butterflies. The skies are cloudy and dark, and most trees will have dark or no leaves (seemingly from pollution), similar to their The Sims 3: Seasons winter forms.


The names of the four ZEPHYR stops fairly explicitly state possible names for the city's districts, though their coverage of some areas are spotty (especially west Wasteland and Acclivity Ridge). Taking the four stops' names at face value, the districts would be:


Ekistics is the the science of human settlements, of how we fit into our environments, and how those environments affect us. The term was coined in 1942 by Greek archictect and town planner Constantinos Apostolou Doxiadis, who developed a set of 15 hierarchical levels for talking about places to live. He called them "Ekistic units" and they range from the "anthropos" and "room", with a population of one and two respectively, past the polis (pop. 75,000), metropolis (pop. 4,000,000), all the way up to the ecumenopolis (pop. 50,000,000,000).


Ekistics is also a collection of generative pen plotter artworks, created by Duncan Geere (that's me) in July and August 2020. It questions our relationship with mass media, making the case that imaginary utopias are how we begin building a better world. It was exhibited at Llama Lloyd in September 2020.


I've been fascinated by the concept of an "ideal city" for decades. In 2011, I wrote an article for Rock, Paper, Shotgun about how the 1994 videogame Sim City 2000 "laid a utopian streak in my thinking" at a formative point in my youth, and since then I've written widely about utopian ideas for cities. It's fair to say it's a bit of an obsession of mine.


So when I visited the Gothenburg's Stadsmuseum in February 2020, I was really interested to find an exhibit about the ideas that the Dutch planners used to design the city in the early 1600s. They followed the principles of Italian polymath Leon Battista Alberti:


About the same time, I was getting into generative art. I had just bought a book called Generative Design, and I was interested in finding new projects to tackle. The acquisition of a pen plotter not long after sealed the deal. When a local cafe announced that it was re-opening in August, and was looking for artists to exhibit their work, I eagerly signed up without much idea of what I was going to show.


With that game plan in mind, I was then able to start the process of figuring out what artworks I wanted to create. I began by researching historical utopias - both those featured in the Gothenburg Stadsmuseum and others too. I made a shortlist of the most visually interesting, and then noticed that I had a nice temporal spread, going from ancient Greece to the present day. With a little more curation, I settled on four designs that I'd feature. Each would be plotted twice - once white on black, and once black on white - and arranged in a checkerboard pattern on the wall.


Atlantis is a fictional island described in Plato's Socratic dialogues, where it exists as an antagonistic naval power that besieges "Ancient Athens", Plato's utopian ideal of a city-state. The story goes that Athens is able to repel the attack due to the superiority of Plato's ideas for how the city should be run. The gods then get annoyed with Atlantis' warmongering and sink it below the waves.


While Atlantis is distinctly not the utopia in the original story, it did go on to inspire key utopian writers during the Renaissance. It shares a name with Francis Bacon's New Atlantis, an island where "generosity and enlightenment, dignity and splendour, piety and public spirit" are commonplace. Similarly, Thomas More's Utopia tells the story of a fictional island society and its enviable religious, social, and political customs.


Today we primarily know Atlantis as a stand-in for any generic lost civilization, thanks largely to the mistakes of amateur scholars of the 19th century who failed to recognise the story as an allegory and thought that it was historical fact. US Congressman and early conspiracy theorist Ignatius L. Donnelly, among many others, promoted Atlantis as a technologically sophisticated, advanced culture, from which all known ancient civilizations descended. They were, of course, wrong.

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