Blood Angels Codex

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Amelie Robertos

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Aug 4, 2024, 4:04:06 PM8/4/24
to riocresinac
BloodAngels reward a player who wants to hit hard and fast in the fight phase, with a particular focus on jump pack units and heroic characters. Thanks to their powerful Chapter Tactic, all Blood Angels are dangerous in a fight, but their best units take that to 11, able to cleave through huge hordes or giant monsters with equal proficiency. This is backed up by strong support for getting up the field in a hurry, with an inbuilt boost to their advance and charge rolls, and the ability to make pre-game moves with some of their best units. Finally, the heroes of the Blood Angels are some of the most potent and varied among the ranks of the Space Marines, including glorious golden angels, vampire wizards and corrupted, blood-crazed murderers lost to the Black Rage. Play Blood Angels if you want a force that never has to run from a fight, and has the tools to hunt down and butcher anyone that tries to flee before them.

The set of rules that Blood Angels now get access to follows the standard template for a 9th Edition Marine supplement, with the exception that they have some extra character upgrades to represent those lost to the Black Rage, and that there are some rules specifically for the Flesh Tearers in all of these sections.


Alongside this is Spiritual Might, which gives you one extra Psychic cast per turn for 1CP, and Visions of Sanguinius, again also previewed and allowing you to double-dip on Death Visions and discussed more below in that section.


Death Visions gives you a choice of 3 possible abilities that any character with the rule can use. Ordinarily, you can only use each Death Vision once, and each character can only use it once. Warhammer Community previewed what is probably the best one, On the Bridge of the Vengeful Spirit:


Visions of Sanguinius allows you to either do another (unused) Death Vision, or use two (again, not previously used ones) this phase. The most obvious application here is to slam a Captain into something nasty that you want him to beat up, and then slam both Vengeful Spirit and Grace of the Angel at the same time to try and murder them all or ride it out if you fail.


A list written with the constraint in mind that unlike Wings I might put it on a physical table at some point in the future and therefore based around models I mostly already own. I can already hear Innes @ing me in Discord to tell me that the Eradicators and Devs should be more Attack Bikes, but I already have the former painted, so nyah.


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The original stubborn, hoody wearing, emo kids are back this month as they take up the mantle of first Space Marine Chapter to receive a 6th Edition Codex. Read on as I discuss fluff, art, models and army lists contained within the book.


A quick side note on models. All the units in the army list now have a model to represent them which you can buy from Games Workshop. There are no models in the the army list that are awaiting 2nd wave releases. This is true of the Chaos Space Marine Codex. Games Workshop are obviously clamping down on third party miniature manufacturers that have been making models to fill the gaps in the Citadel range.


Land Speeder Vengeance is in the Heavy Support section which is odd to see a fast skimmer there, but then if you think of pure Ravenwing armies it makes sense. 3 of those with Plasma storm batteries and you still have all your fast attack choices left! Land Speeders can be taken in units of 5!


Another interesting rule is if you take a Land Raider as a dedicated transport for any Deathwing unit then you have to pay to upgrade it to a Deathwing Vehicle. At 30pts this turns an already expensive unit into a massive points sink. It does give you preferred enemy (Chaos Space Marines) and you can make your opponent reroll on the Penetrating Hit table. That makes it pretty resilient.


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who can buy a weeks groceries for $50, mine is 80, 40 on gas, 20 on electric, 30 on petrol etc etc, I can get the dark angels codex for 24 which is cheaper than taking the wife out for a burger and a drink from a cheap pub.


Should I feel sorry for GW because they have financial obligations? It's their business, and they can do with it what they will. There are still plenty of people out there who can afford GW and choose to buy their products, and that's fine. Ultimately, $50 USD for a codex is expensive for the average family, and there are plenty of people who have stopped playing GW games specifically because of the cost increases.


That's just not true and I'm sick of hearing it. A two-player battle box for Warmachine is more expensive than Dark Vengeance. Sure, you can buy a Warmachine battlegroup for less than a 40K battle force, but neither of those are representative of how most people actually play the game.

I play both GW and PP games and the ammount of money I have to sink into them is perfectly comparable.


The one thing that can be said about PP is that they have never raised the price of a product even though some of them have been in production for almost a decade. In that same decade the price of a GW product will have doubled in some cases and as a consumer that feels very much like being taking advantage off.


Try thinking of another company in this hobby with as many retail outlets, designers, developers, artists, authors, in house sculptors or just staff. Games Workshop employees more people in this industry then any other because of all their retail outlets, factories, warehouses and large head office. They do everything in house apart from print.


You don't have to buy the excuses but there is a lot of reality to those said excuses. Having worked in a retail environment the last couple years its actually easy to see why the costs have gone up. In the last 10 years the price of fuel has tripled, and that right there my friend causes EVERYTHING else to go up, because like fuel, plastics are a by product of oil. So if one goes up so does the other.


I'm not saying GW doesn't have any level of greed, of course they do.. they are a business after all but when you compare the cost of production as well as quality on average of their models I don't think the costs are out to lunch. You get what you pay for remember.


Great review that I totally agree with. I have the iPad version and I'm very impressed with it. The fluff and backstory is great, the units are interesting and cool, and most of the new models are pretty awesome looking. I don't miss the hobby content section because TBH I dont think a codex or WFB army book has had that for quite some time? They basically broke that stuff out for white dwarf and separate "how to paint" books on iPad (usually a bit costly).


I think GW stuff is, comparatively, VERY expensive. When you consider a high-quality board game goes for $80, where there are many plastic models, board, tokens etc, you wonder about a $60 tag on a book that is just one small component of many needed to play an actual game. The only thing that makes sens are the starter sets, which are an amazing value compare to the rest of the stuff.


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