Ive seen that I can tweak my game by editing files like bioinput.ini and bioengine.ini, but I couldn't find these files anywhere. They seem to be part of another file called coalesced.bin, and I don't know how to edit it. I want to do this so that I can tweak some graphics settings and set up some cheats, like unlimited ammo, free skill points, free credits, etc.
A lot of game tweaks are possible for the PC version of Mass Effect 3, both in terms of graphics and "cheats", and can be done by editing Coalesced.bin. Most of the results you find when you Google for how to do a tweak or cheat will tell you which ini file and variable to change, but not exactly HOW to do that.
The coalesced.bin file is basically a collection of variables that the game uses to determine different things, from graphical effects to key bindings to things like shield recharge rates. You can affect the game in fairly signficant ways by modifying this file. To do so, you'll want to grab the ME3 Coalesced Utility.
It's a tool that unpacks the .bin file so that you can edit it, and then repacks it when you save. There are many ways you can do this, but this is the easiest to use tool that I've found. You can grab it here.
One common usage will probably be to bind keys to commands so that you can manually trigger them in-game. For example, this is how the current answer about how to tweak your Field of View does it. You smack a numpad key and it changes your FOV. In general, you can do a lot of things this way by doing the following:
Again, this is about how to edit the file, not necessarily what to edit. If there's something you want, like how to unlock all weapons (which you can do), Google it and and you'll probably quickly find the command you need. Or ask a specific question about what you want to do (via the "Ask a Question" button up top, not by leaving a comment on this answer). I'm not trying to turn this answer into a repository for every possible cheat and tweak. The purpose was to explain to you how you get to the point where you enter these commands in the first place.
I do not recommend you use this with multiplayer! Yes, I said this already. It was worth saying twice. I have seen rumors that EA might block/ban players who are using a tweaked file, since they could use it to cheat. I'm trying to get a definite answer on if non-cheating tweaks will be a problem, but for now, better safe than sorry.
A good place to find more information and tips on tweaking the game and unlocking all weapons, armor. Is at masseffect wiki .. under guides there is a section for Mass Effect 3 PC Tweaks. They have the information where to go and copy and paste the coding to unlock all weapons. Than you hit whatever key you bind it to and you get them all.
Under the section I also have guides to increase scanning radius, speed up the scanning on planets. Also to make the red circle on items you can pick up appear from further away, because in ME3 you have to be on top of an item to see the red circle and is easy to miss some weapons and armor on your first play through because of it.
Tomorrow (or Friday in blighted Blighty) is Mass Effect O'Clock, and the day when we discover whether or not the purported conclusion of Shepherd's adventures can live up to over a year of having enough marketing to make twenty Daikatanas a success fired continually at our exhausted eyes and ears.
Which means we have scant hours/days to ensure we get the ME3 we want. I'm in a tricky situation whereby the crew I wound up with at the end of ME2 is not the crew I'd want in ME3: is endlessly replaying the climactic ME2 suicide mission until the right folk make it out alive my only hope of rewriting my destiny? Nope! Mass Effect 2 spoilers and savegame-fiddling below.
If you've played Mass Effect 2 to conclusion, and presuming you're not some manner of perfect, blessed god of gaming who 100% everything and didn't put a foot wrong, you'll know that its climactic battle usually results in the seemingly and horrifyingly arbitrary loss of some of your team. I really, really screwed up. It was a massacre.
With an awful, incomprehensible knowingess, my game summarily executed my three favourite cast members, Legion, under-appreciated DLC character Leslie Grantham Zaaed and Mordin - even though I'd done all their loyalty stuff, upgraded them to the max and spent all the time I could with them.
Oh, and Tali and Jack also bought it, but while sad about it I can deal with the loss of the former and am overtly looking forward to an ME3 free from the latter's posturing. (Yes, yes, a sad past and a fierce combatant, whatever - she's still a prick).
At the time, I was resolute that I would accept these losses. They were, in a way I didn't even begin to understand because ME2 is so opaque about the conditions which affect the outcome of the suicide mission, causalities of my decision-making, and for that reason their deaths were genuinely powerful, resulting in an ending that carried personal weight as well as a cutscene. This was the world I had made, and it was only right that my future adventures would bear the scars.
Time passed. Mass Effect 3 drew closer. And I was faced with the increasingly dark prospect of saving the universe without jabbered bon mots from the singing Salarian scientist, trying to read emotion into Legion's Shockwave-esque mono-eye or hearing surly, growled, Laaaahndaaadhn admiration from Space Dirty Den. Mass Effect 3 seems dramatically less appealing. And, while I would ideally like to accept that this is roleplaying and that it will actually lend something to my ME3 experience, I do feel somewhat resentful about the extent to which ME2 randomly sucker-punched me and didn't seem to reflect the Loyalty decisions I'd focused on.
So, I replayed the suicide mission repeatedly, as much as my remaining savegames would allow (it was too late to reselect who crawled through the vents, for instance). I was aware that sending Mordin back with the crew when asked to pick massively increased his chances of survival, but I couldn't get that far - he'd always get shot by Collectors just after he emerged from the overheating ducts I'd sent him through. Once, for some reason, Legion made it through. Jack survived a couple of times. I couldn't seem to get Uncanny Miranda or Plastic Jacob killed off if I tried.
Twitter directed me to Masseffectsaves.com, which offers a large repository of other people's savegames. There were plenty where the entire cast made it out alive, plenty where those I wanted to survive survived, and plenty that broadly reflected the generally Paragon choices I'd made throughout ME1 and ME2.
The option to enter a 'face code' into ME3 when it came out in theory ensured I've had a Shepherd that looked like my (gaunt-cheeked, Michael Jackson-nosed) female commander, not whatever strangers the savegames' creators had come up with. Still... it just wasn't my game. With one of these, ME3 wouldn't be a continuation of my choices, even if it did contain most of them. I felt as uncomfortable as a man wearing underpants made from stinging nettles about that.
Another option - as seen in the ME3 demo, simply answer the questions at the start of the new game to come up with a universe that reflected some of my decisions and failings. Again though, it'd be humming along to someone else's tune.
So the third option is the Gibbed savegame editor, which enables all sorts of cheaty save hacks to expedite your progress through ME2. It also allows modification of the cast and crew's status after the Suicide mission. That's what I'm going with so far, though it's a little arcane (each crew member has a good half-dozen different end game status toggles to flick). But everyone I want to be alive is alive, and Jacob and Jack are dead. Well, technically. Jacob is listed as dead and can't be selected for missions, but he is still on the ship and up for a boring chat. Hmm.
I do now have all the fish and model spaceships in Shepherd's quarters though, so there's that. More experimentation is needed, but I think I've worked out how to entirely eradicate Jacob. It's going to work out. I will still carry the guilt of Mordin, Legion and Den's deaths with me, and now also the guilt of forcibly altering my own destiny, but the prospect of finding them alive and well in ME3 is a happy one.
Players can once again revisit the Milky Way galaxy in Mass Effect: Legendary Edition. With updated visuals and other quality-of-life improvements, experiencing this epic sci-fi trilogy has never felt better. Yet, nothing is ever perfect, and the developers can't think of everything. Fortunately, that's where the modding community comes into play.
Already, the list of mods for the Legendary Edition on Nexus is growing extensively. Never before has it been so easy to mod the entire trilogy in one convenient place. From graphical tweaks to unlocking previously cut content, these essential mods deserve some attention before taking off in the Normandy one final time.
Updated July 27, 2022 by Mark Hospodar: The modding community for Mass Effect: Legendary Edition has unsurprisingly grown much larger since the game's release in May. Perusing what Nexus has to offer is now a more time-intensive activity.
Nevertheless, although the list has grown larger, there are still plenty of excellent mods to choose from on Mass Effect's Nexus page. Whatever players seek to accomplish with their mods, fans can rest assured that this selection of add-ons incorporates the best of the bunch. As if fans needed one more reason to get lost in the world of this sci-fi epic? This list has been expanded to include a few more worthwhile Mass Effect Legendary Edition mods, specifically for the original game.
Games are never perfect and Mass Effect: Legendary Edition is no exception. Bugs are frustrating. Therefore, mods that fix said bugs are typically a godsend for gamers at the end of their rope. Luckily, two stellar mods exist for Legendary Edition that all players should consider.
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