A builder is a machine that, when powered, will automatically build a structure based off a template, using resources supplied by the player. As a note, the template does not include the types of blocks in the original template, so that it will use whatever you put in the builder, and not in any pattern. If, however, a blueprint is used in place of a template, the types of blocks are recorded. Once placed, a stone pick or greater is required to retrieve the builder.
Place the builder in your world, and right click on it to display the builder interface. Place a template or blueprint into the template slot.The area that the template uses will be displayed in the world so you can adjust the position of the builder if needed.
Put some resources into the builder, and supply some power, and the builder will automatically build the structure from the template. A steam engine or greater can power a Builder. 2 green status combustion engines burning fuel are required to fully power the builder.
At this power level, the builder will place approximately 350 blocks a minute, or 5 and a half full stacks. If there is something in the area already, the builder will either remove it if it is not part of the template, or leave it there if it is. Blocks removed this way will remain on the ground, they will not pop out of the builder.
Jelle de Graaf Unfortunately I think the make code/code builder program is really designed for teaching the basics of coding and you seem to have progressed well beyond the basics. You my friend may want to look into developing code blocks for the program (I don't know what is involved in it but I do know there is an avenue to do just that.)
I too have noticed that using the code builder and the agent with minecraft can be rather laggy even on a PC, in fact if I try to take a screen shot of a larger program to post it just crashes make code. I've also noticed that it isn't consistent in what projects it saves and keeps available for me so I have to make sure to back up the projects so that I can re-import them back into the worlds. And just opening the code builder tends to cause minecraft to become unresponsive for a few minutes.
That said. I was struggling with some of this sort of stuff (like how can I run the code or commands from my agent position instead of my own position.) I wound up having to re-write the code using different blocks. Have you tried simply using the execute as blocks? Using those blocks, you can pretty much put any command in that you could use in game and essentially create a function file in code builder.
Now with the issues with code builder and lag, perhaps you want to talk to your teacher about setting you up with a behavior pack you can use to create function files to run your more complex commands in a format that doesn't cause you as many lag problems (if this is for a world you are creating and not some activity being hosted on another computer.)
Thanks for the response Aleece, i will try to look into using the execute block but with things like a "while certain block at relative coords to the agent is this" cant really be put in a execute block. And what do you mean with developing blocks?
Regarding the behavior pack pack for functions: i dont really like functions. I generally build maps using command blocks (skywars, parkour, pvp minigames, etc.) and I like them more then functions. But when trying the code builder i ran into problems within the first 1 hour of using it.
Pretty much any command you can type in or put in a command block can be placed into the execute block, you just have to type it in (and therefore need to figure out the correct order/syntax to use so that it will work.) Which is also the case when writing function, which is why you often have to write it in minecraft to see if the command works and if it does, copy and paste it.
I only thought perhaps since you were having issues with delay/lag from code builder that perhaps especially on perhaps less powerful devices, the functions might prove to be a lighter weight way to run more of the commands with less lag.
My problems with function packs are as follows: 1. Everything done in a function can also be done with command blocks. 2. In fuctions you can add weird and complicated redstone circuits to make different commands work together (for example: if one command block gives a output, a different command block should not, but when that command block gets triggered via a different input it should ignore the first command block.) And when you put them in the code builder I can expect a lag fest.
I searched for developing blocks but could only find making blocks for micro:bit makeCode. Do you have a link to a website or youtube video?
Okay, I've got a new one that's stumping me. I've got an Escape Estate co-taught lesson happening for thousands of students in one week. Tech rehearsal today, this is happening every time I try to code with blocks (I haven't tried python). It's stuck loading the first tutorial, the agent forever walking but never reaching a destination. It's NOT happening to anyone else on my tenant trying to run this on their devices. I've run this world dozens of times, the last just a couple weeks ago. No changes to my whitelist, computer, or router settings. Tried other copies of the world, tried a malware scan, tried rebooting. Nothing's working so far. Any ideas?
ETA: Code builder itself works fine in other worlds, but I just checked Coding Fundamentals 1.2 and it's happening there too. It's just tutorial loading.
I just uninstalled the whole thing, including the Minecraft Education folder in AppData, and reinstalled. Still can't launch the tutorials. I have no idea what's happening. I have used this world and Coding FUNdamentals SO many times without issue, and every usual trick up my sleeve is failing.
Windows 10 Pro
I've tried a couple more of the tutorial worlds. Once when I opened code builder in FUNdamentals 1.2 I got a brief flash in the "Starting tutorial" space of something that looked like "Update download complete. Reloading." or something, but nothing happened and the tutorial is still stuck on "starting."
I had the .exe install. Is there anything other than the folder in Roaming that I should have deleted after uninstalling?
How do I check the registry?
The "View my Worlds" folder was completely blank after the reinstall. No worlds. (I have backups saved elsewhere)
From what I can see, when you load the game and the codebuilder starts, very briefly (blink and you'll miss it), there's a green "Updating..." message that flashes under the coding agent. Once this happens it gets stuck loading. Message does not appear on subsequent loads of the game, even if I delete the world and reload it. Interestingly, if I try to start the codebuilder at any point prior (such as before you click the poster to start the game), it loads just fine (there's just no coding to do).
I'm going to continue to try to see if I can find a work around and will advise if I find anything.
That said, it just started working on my Windows 10 computer for no real reason I can discern. I accidentally hit immersive reader while Dr. Breakowski came up and cancelled it, but I think that was just a coincidence. Tried that on my Windows 11 system, codebuilder still doesn't work.
Danny, at this point I'm wondering if it's a communications thing. Codebuilder seems to be trying to connect somewhere for Escape Estate, and just can't seem to do it on Windows systems most of the time. I'm wondering if there's a server somewhere that needs a kick.
A couple more updates, I've tried turning my firewall off entirely, and it's still not loading. It loads without issue right away on my Macbook. My Makerspace Technician tried it on her Dell laptop, and it loaded eventually, but took about 15 seconds. (I'm sitting here trying again this morning, and it's been "starting tutorial" for about 15 minutes on the PC. Still no luck).
Dani Noble I'd been testing in on Coding Fundamentals 1.2, the sea turtles lesson and got the same eternal "starting tutorial." So I just tried number 1, and I don't even get starting tutorial on that one, just a black screen.I couldn't close the Code builder after that, so I had to force quit the entire application. When I tried loading the world again, I got the "starting tutorial" march and that message flash again! Too fast to grab it .
First, try clearing out your cache for codebuilder. There should be a gear icon or a setting icon that you can select in codebuilder, under that select "Reset". If you can't reach that, try the following:
Close out of Minecraft
In File Explorer, navigate to C:\Users\AppData\Local\Temp
Find a folder called minecraftpe\codeBuilderV1
Rename this folder (or delete, or zip it up and send to us for troubleshooting)
Then launch Minecraft again and see if Code Builder comes up
The folder would still be called "minecraftpe" that holds the codeBuilderV1 folder. Since the file paths can vary on different Chromebook devices, you can search for this folder in your Files app. Make sure to click on the vertical dots in the top right and select "Show hidden files" and "Show all Play folders" to make sure your search is pulling up the right result. Then, delete the codebuilder folder and launch Minecraft Education again.
If that doesn't work, someone was also wondering if the cache may live somewhere in this folder for Chromebook: Settings > Apps > Manage Your Apps > MEE > More Settings and Permissions > Storage & Cache
I still have the same problem with some of my students. Apparently optimization for some PC systems does not work well. Resetting inside Minecraft does not help, so we delete the folder according to the instructions above.
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