A jury in San Francisco this week ruled that Google has operated as an illegal monopoly in the way it controls its app store. In a separate but related case involving Apple, a court ruled the opposite way. AP hide caption
Tim Sweeney's gripe? That the tech Goliaths have too much power over the multibillion-dollar mobile economy by forcing nearly everyone with a smart phone to download apps through Apple and Google app stores and process payments within each company's own system. For that, the tech giants collect a commission of up to 30% on every transaction.
"These stores are making a lot more money from creative works than the creators," Sweeney told NPR in 2020 when he unveiled federal lawsuits against Apple and Google with the aim of blowing a hole in the so-called "walled gardens" the tech companies maintain on their devices that Sweeney said locked out competitors.
On Monday, a jury in San Francisco ruled in favor of Epic Games after a four-week trial focused on Google's app store policies. The jury found that Google acts like an illegal monopoly in the way it distributes apps and in how it bills within the app store.
"For Tim Sweeney, this is a surprising turn of events, since his real enemy has always been Apple, not Google," said Harvard Business School professor Andy Wu, who pointed out that Apple's app store policies are even more closed-off than Google's. "The Google case was seen almost as a sideshow compared to Epic's case against Apple, and it's turned out in the opposite direction."
So Sweeney's lawsuits have resulted in one court finding that Google is acting like a monopoly and another court ruling that Apple is not behaving like a monopoly. But what will it all mean for the hundreds of millions of people in the U.S. with iPhones or Androids?
Epic is asking the U.S. Supreme Court to review the decision in the Apple case. While Apple largely won, the court ordered Apple to give people more ways to pay for things in its app store, not just through Apple's own payment processor, which can take a fee of up to 30% of the transaction. Apple has appealed that to the Supreme Court. Apple does not have to make any changes to its app store until the high court has its say.
The Google case is on a different path. The judge who presided over the trial, U.S. District Judge James Donato, has said hearings will be held in January in San Francisco about remedies, or in plain English: What Google will have to change to comply with the law and stop operating like a monopoly?
For example, the judge could order Google to let Fortnite back into its app store. (It was kicked out after Epic violated Google's app store policies and offered gamers a way to circumvent Google's app store fees. Epic did the same with Apple).
"The judge could blow up the idea of exclusivity in the app store and say Google can't discriminate among apps," Lemley said. So, Google could be required to treat all apps the same, regardless of whether they were downloaded through Google Play or elsewhere.
Even though Google, unlike Apple, allows for what is known as sideloading, or downloading apps outside of its app store, more than 95% of all downloads onto Android phones in the U.S. happen through Google Play Store.
Apple and Google have said that they compete against each other, undercutting the idea that either of them has monopoly control over the mobile economy, or more specifically, the economy of downloading and paying for apps. That argument persuaded a judge in the Apple case, but failed to convince the jury in the Google trial.
The commissions generate billions of dollars a year for Apple and Google. Any "digital good or service" that costs money is charged the fee, including virtual items purchased in games, or subscriptions to an exercise app, or dating app or any other paid app.
Sweeney has long said that forcing Apple and Google to loosen their ironclad grip over app stores would allow app developers to make more money, lower prices for consumers and allow for greater innovation. Granted, in such a situation, Epic Games would be poised to get richer, too. Nonetheless, legal scholars generally agree that more competition against the two tech behemoths would benefit anyone who uses a mobile device.
"Even though it might be a significant, but not huge, percentage of Google's revenue, it is important to get competition where competition could and should exist," said Eleanor Fox, a professor at New York University School of Law, referring to the app store commissions. "The Google decision could open up innovation opportunities, so more players can be in the space, because right now, Google does not feel competitive pressure from the outside."
As part of the EU's sweeping Digital Markets Act, Apple is preparing to allow other app stores on its devices. That would let customers sidestep what's become known as "the Apple tax" and even the playing field for third-party developers, Bloomberg reported last year.
It is not clear if Apple's changes to its App Store in Europe will eventually extend to the rest of the globe, and if so, how Google might respond, but Europe is the third-largest App Store revenue stream, behind China and the U.S., so changes there can exert pressure on the company to make wholesale changes how the app store operates.
Wu from Harvard points out that forcing Silicon Valley companies to change has long been an uphill battle, since the antitrust laws being used against the high-tech firms are more than a century old. And as long as Congress does not write new competition laws for the digital age, it might be up to the Supreme Court to provide some clarity.
"There's a lot of ambiguity right now in antitrust law around digital platforms, and it would be very helpful for a high-level court to settle these issues," Wu said. "We need the Supreme Court to step in on these matters."
Epic Games v. Google is a lawsuit brought by Epic Games against Google in August 2020 in the Northern District of California.[1] Filed concurrently with Epic Games v. Apple, Epic had challenged Google's monopolistic practices on its Google Play Store on Android devices. A jury trial was held in November and December 2023, after which the jury found for Epic on all counts, ruling that Google violated anti-trust laws in maintaining the Play Store as the dominant storefront with Android, including making deals to ensure apps would be solely published through the Play Store and requiring the Play Store be installed on third-party devices.
Google operates the Google Play Store for Android devices. Similar to Apple and its App Store for iOS devices, Google takes a 30% share of the revenue for all sales made through the Play Store, including in-app purchases. This 30% revenue share was comparable to what other digital storefronts, like Steam, require as of 2019.[2]
Tim Sweeney, the CEO of Epic Games, had been outspoken about this 30% fee, believing that storefronts could significantly reduce this while still being profitable.[3][4] Part of the reasoning behind the Epic Games Store was to show that Epic could operate this storefront at a 12% revenue share.[5] Epic released Fortnite Battle Royale for computers and consoles in 2018 as a free to play title supported by microtransactions, allowing players to buy in-game "V-bucks" currency for cosmetic items. When Fortnite was brought to mobile devices, Epic initially released the game through sideloading as to avoid giving Google any revenue from in-game sales. However, this led to a number of clones, some with malicious behavior, to appear in the Google Play Store to masquerade as the real Fortnite game, and Epic eventually discontinued the sideloaded version in favor of a legitimate Google Play version in 2020.[6]
On August 13, 2020, Epic initiated "Project Liberty", a plan developed by Sweeney to challenge the 30% revenue fees on Google's and Apple's stores.[7] Both the Android and iOS versions of Fortnite were updated with code to allow players to buy V-bucks directly from Epic alongside the respective storefront, providing a better deal for those buying directly from Epic. This practice violated the allowable terms for apps for both the Google Play Store and App Store, and Fortnite was removed from these storefronts that same day.[8][9] Epic used this action to file federal lawsuits it had prepared against both Google and Apple in the United States District Court for the Northern District of California, asserting their storefronts engaged in anti-competitive behavior.[10]
In Apple's case, Epic's case was overseen by Judge Yvonne Gonzalez Rogers. Apple filed a countersuit against Epic within weeks of Epic's action, citing a breach of contract.[11] The trial was held in May 2021,[12] and Rogers made her decision in both suits in September 2021, ruling against Epic on nine of their ten claims, but upholding a claim related to Apple's anti-steering provisions, which prevented apps from advertising other means to purchase in-game content.[13] Rogers ordered that Apple must allow for apps to include such steering. Both Epic and Apple appealed the ruling to the Ninth Circuit, while upheld Rogers' ruling in Apple 2023.[14] The Supreme Court of the United States declined to hear the subsequent appeals, leaving Rogers' order to Apple in place.[15]
In initiating the lawsuits against Google and Apple, Epic did not seek monetary damages but instead was "seeking injunctive relief to allow fair competition in these two key markets that directly affect hundreds of millions of consumers and tens of thousands, if not more, of third-party app developers."[16] In comments on social media the next day, Sweeney said that they undertook the actions as "we're fighting for the freedom of people who bought smartphones to install apps from sources of their choosing, the freedom for creators of apps to distribute them as they choose, and the freedom of both groups to do business directly. The primary opposing argument is: 'Smartphone markers can do whatever they want.' This as an awful notion.[sic] We all have rights, and we need to fight to defend our rights against whoever would deny them."[17] While Epic had focused on whether Apple held a monopoly on iOS devices in that trial, Epic instead argued that Google used aggressive deal-making with partners as to maintain the strength of the Google Play Store within the Android operating system.[18]
d3342ee215