Re: Simcity 4 Mac Download Pirate

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Lovie Berlinghof

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Jul 15, 2024, 11:27:30 AM7/15/24
to rinehaco

@chompykaleburger hmm about the ''pirate imp''.. maybe your kid meant about the ''Scallywag Imp'', yes that character is under legendary category, which means you can obtain it from the sticker within the Sticker Shop in game, you have to buy the Wondrous Pack of greatness, which costs 35,000 coins, but have in mind that the drop ratio isn't so great, you'd have to spend great amount of coins to get the 2 character pieces needed to unlock it, second option is to wait the DLC to be available for purchasing, they come and go after sometime, but in my opinion is better to play the game make coins and keep purchasing the Wondrous Pack as i mentioned above, so good luck
and just a picture preview from me unlocking the Scallywag Imp from the Sticker Shop, so yes is possible

Simcity 4 Mac Download Pirate


Download File https://urluso.com/2yLSir



With the new modeling tools and an renewed interest in this game I'm looking to enhance my own experience (and others) with SimCity through this mod. As a person that has always had an interest in game mods and who is currently in school to develop video games I thought I would finally create a mod to share with the public. After several hours of looking through the code of SimCity I started to make changes and see what I can do to effect balance and numbers. What started as an attempt to fix the broken traffic in SimCity has bloomed into something completely different. At this time I can't say for sure what this mod's final release will change into. Yet, I can share the progress along the way. The only limits being what my imagination and tools will allow. All changes I make in this mod will try to keep balance and capability in mind. Yet, after spend far to many hours looking at the code I've had to implement an unorthodox method to make the changes I want. So please TAKE SPECIAL NOTE TO INSTALL INSTRUCTIONS. This method will make this mod incompatible with updates it is not designed with, as well as not compatible with mods that target the same package file. Yet, at the time of this post, any mod posted on this site should work with mine. So without further a due here is what my mod will do....

*Maintenance costs - All buildings that are not in specialty tab have been set to 90% of default maintenance cost. This should make it easier to build cities around population. Buildings placed before installing mod will show the decrease in cost when selected but will not reflect in budget. Sorry but you have to replace them or start a new city to get this change. Cities already built will still get decreased maintenance cost on new buildings.

*I will no longer be tweaking energy and water needs of buildings. To much work for little pay off. Instead I've increased the amount of modules you can place in water and sewage plants. I will consider increasing module limits on power plants if community feels it is needed.

*I may increase taxes generated by buildings by 5-10% if my maintenance cost drop still has not made enough of a difference towards population based cities. Let me know what you think. May even only do this on higher density buildings since my small and medium density cities always seem to generate more money then the high density ones.

*Traffic is broken - Everyone knows it including the developers. I wish I had a way to fix the AI traffic. As a student in game development I already know of 4 ways I could fix the bad traffic AI (which comes down to broken left turns). Yet, I have not seen where I can fix this. I'm hoping to fix this one way or another but no promises.

*Re"balance" resource extraction rate - My hope is to make resources last longer in the ground. There is no realistic reason that a player can place a mine down with no modules and the game tell them they have 2-3 years left of resources on that plot. I'm no expert in the field of natural resources but this seems unrealistic, at the least it is not fun. My hope is to change this. Ideally I would like to slow extraction rate while maintaining gain (so you get the same amount of resources but it leaves the ground slower). Yet, it may come in the form of extracting slower while buildings need less and they sell for more per unit. Either way I'm going to take a hard look at this.

*Anything else - I'm open to suggestions. Anything that will polish this game while keeping it balance I'm open ears for. Just please keep in mind I'm limited on what my tools will allow. This game is programmed in C++ and JavaScript which is not an issue for my understanding. The only issue is what EA/Maxis has locked for us to mod.

Most mods will have you copy package file to SimCityData. This will not work for my mod and will only give you bugs. Instead this file has to go into SimCityUserData/EcoGame. When you launch the game the launcher will validate you have X files with X name in this folder. My file will replace SimCity-Scripts_287520926.package (Update 10) and SimCityDLCRomanCasino-Scripts_276985846.package. These files overwrite older versions and are the changes that EA makes with each patch. Sadly this is a must since these files overwrite anything in SimcityData and can cause problems (so I can't just put my changes in this folder). If a user adds any extra files to the EcoGame folder, the launcher will delete them. Yet, it will not validate the contents of the files. This is how I'm able to change things I don't think I'm "suppose to". This means This mod is NOT meant for online play as it effects "balance". So please use at your own risk (regardless that you gave EA money and they want to support mods blah blah). When I have more time to look into this issue I will see if there is a way to skip the launcher validation but I'm guessing the pirates have already fixed this.

Delete SimCity-Scripts_287520926.package & SimCityDLCRomanCasino-Scripts_276985846.package, then run launcher. Launcher will see you are "out of date" and download this package for you. This is a 2MB file so shouldn't take to long. Otherwise keep a backup of original file and replace my file with it.

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 20th year online! You really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

You know that error you get when you claim abandoned cities on multiplayer? The one where you need more content? So, you get all the DLC, and you still get it? Well I have the solution. You have all the dlc in ONLY AMERICA. You heard me right. I'll show you right now.

These other 5 DLC, these aren't forged. Look them up. They're all free. You can find the freaking scripts in SImCityUserData\EcoGame! But I'm an American, how could I possibly access these? With Origin's geo-location services, how could I access the other DLCs? Easy, by using a VPN service, or even a proxy, I was able to access these and now I have them all. I'd like to thank xoxide for teaching me how to get these. By getting these I will probably never get that error again. BTW, this does not glitch the game out in any way. When xoxide figured out this, Maxis found this one glitch where you could have 2 special DLC's at the same time, but they secretly fixed it in like patch 2 or 3. And get this guys, ITS LEGAL!

Well hey, if this works, it's terrific news! I just got done buying all the damn DLC (YOU'RE WELCOME EA, YOU MOTHEROFASOMETHINGOROTHERS!!!) and I was beyond frustrated that I STILL can't seem to get at all these freaking cities. Hopefully this finally gets me back some measure of control.

I could certainly use some more information, though. Which VPN service did you use? Is it possible to download this content even if you DON'T go through a VPN? Looks like there's even more of an inventment for such a service, and after giving EA ninety (!!!) frickin' dollars for the game so far, I really can't justify more.

This coming from a guy who bought SC4 like four times at retail... I'm really starting to understand why everyone apparently just pirates games these days... I WANT to buy the game legally but it's such a hassle I'm ready to just give up.

I loved the original SimCity, planning out my eventual metropolis from its humble village beginnings, building it meticulously and planning out the roads, trainlines, and power grid with an eye for where the nuclear power plants and airports would be.

And when I had grown the city as large as it would get (or simply started to lose interest in it), I would reach into the pulldown menu and unleash an array of disasters upon my unwitting SimCitizens.

In March of 2013, EA did basically the same thing with all the good will the SimCity franchise had built up over the years, launching the first mainline SimCity game in a decade, but doing it with an ill-advised always-online requirement, having apparently learned nothing from seeing Blizzard gleefully run full steam into the same sliding glass door with Diablo 3 just the year before.

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