Since yesterday I have been facing a problem. I carry out IFR flights, declare, and monitor. At the end of the flight when I go to the "PILOT REGISTRATION" section I realize that FSX has not recorded the last flight in the "flight log".
Please let me know how to fix this.
Sincerely
Joseph87360
Ah, the classic challenge of flights not being recorded in the flight log of FSX Gold Edition! While FSX is a superb simulator, occasionally some quirks can arise. Let's troubleshoot your problem step-by-step.
From my knowledge, issues like this are quite common across multiple platforms, including the newer Microsoft Flight Simulator (2020). The methods of resolution might differ, but the core principles often remain the same.
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Microsoft Flight Simulator X (abbreviated as FSX) is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features in Windows Vista and was marketed by Microsoft as the most important technological milestone in the series at the time. FSX is the first version in the series to be released on DVD media.
In December 2012, over six years after its release, the FSX multiplayer matchmaking system over the GameSpy network was discontinued. On July 8, 2014, Dovetail Games, the developer of Train Simulator, announced that it had signed a licensing agreement with Microsoft to continue development on FSX and the production of new content.[2] On December 18, 2014, the FSX: Steam Edition version of the simulator was made available through digital distribution via Steam. The updated release of FSX includes support for Windows 8.1 and later, along with updated hosting of FSX multiplayer features through Steam.[3]
Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities. The player can fly anything from a small glider or a light experimental aircraft to jumbo jets. The game features an immersive air traffic control system and dynamic real-world condition weather. The geography matches the part of the world that the player is flying in. Jetways and ground equipment are also included in the game.
Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7, and with Windows 8 or Windows 10 via Steam. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider,[4] and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail.Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The graphical quality of the simulator has greatly increased.
On January 22, 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off.[5][6] The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time.[7] On August 17, 2010, Microsoft announced Microsoft Flight, a new simulation game that boasted a further-improved graphics engine and enhanced simulation features.[8] In April 2012, Flight was released. In August 2012, further development of Flight was cancelled by Microsoft.
Flight Simulator X was released in two editions: Standard and Deluxe. Compared to the Standard Edition, the Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air traffic control (ATC) for other online users with a radar screen.[9][10]
Base scenery is automatically generated using data provided from Navteq while airport and real-world weather data were provided by Jeppesen.[12] This provides the simulation with information to create a facsimile of the real world with accurate airport layouts, terrain information, and road networks. Major airports and landmarks, such as Stonehenge, Victoria Falls and Charles Lindbergh's grave are further improved through custom object modelling and photorealistic aerial imagery. Some animations such as fireworks are time triggered, that is, they only appear on certain dates or times.[13]
The inclusion of "Missions" adds a new facet to the simulation, adding task-oriented goals and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event-oriented situations substantially extends the potential for user interaction. Pilots have the ability earn achievements through the "Rewards" functionality, for completing missions and reaching specific accomplishments throughout the "Free Flight" mode.[14] Some missions have multiple and hidden rewards, receipt being dependent on actions during the mission.
The Learning Center has been carried over from FS2004, which introduces the user to the various features of FSX. Flying lessons are included (and improved from previous versions), voiced over by real-life pilot and instructor Rod Machado. The user can fly a checkride at the end of the learning process. Completion of these various check rides certify the user with simulated pilot ratings (e.g. Private Pilot, Commercial Pilot, Airline Transport Pilot, etc.).
Artificial intelligence (AI) aircraft are non-playable aircraft built primarily for scenery and ambience. They sometimes also play a key role in missions. Three aircraft (the McDonnell Douglas MD-83, the Piper Cherokee, and the de Havilland Dash 8) are present in the simulation as AI aircraft only. In addition to aircraft, more basic road vehicle and shipping is present.
Microsoft released another service pack for Flight Simulator X about the same time as its expansion pack. The update is primarily for Vista users that had DirectX 10 compatible graphics adapters. This version takes advantage of DX10's improved shader model and more pixel pipelines and increased performance for Vista, approaching overall FSX performance on XP. It also adds the capability for players who do not have the expansion pack to participate in multiplayer activities with users of the expansion pack, along with support for multi-core processors.[16][17] FSX-SP2 also fixes some more bugs over the original release of Flight Simulator X. SP1 is not compatible with SP2 or Acceleration in Multiplayer. Players with SP1 cannot enter a session with players who have SP2 or Acceleration in Multiplayer. In order to install SP2, SP1 must be installed already.
A preview of the DirectX 10 rendering engine was available with later versions of FSX. This update brought improvements to the look and feel of the simulator, most notably in the scenery aspect. Water and terrain in particular, became much more vibrant, with accurate reflections and lighting. Users could easily switch back to DirectX 9 via a toggle in the settings menu.
The soundtrack used in the main menu for Flight Simulator X was composed, orchestrated and produced by the Seattle-based musician Stan LePard.[18][19] The default audio track, named "Pilot for Hire" or "FSX01" in the game gained nostalgic prominence with users, and is featured in Microsoft Flight Simulator (2020) as a menu music option titled "Legacy".[20]
In late 2007, Aces Games Studio announced the release of licenses to use Microsoft Enterprise Simulation Platform, the engine which Microsoft Flight Simulator X is based on, to companies who would like to use the technology to create products. Following the closure of Aces Game Studio in January 2009, American Aerospace company Lockheed Martin announced in late 2009 that they had negotiated with Microsoft a licensing agreement to purchase the intellectual property (including source code) for the Microsoft ESP, with the code-base of Flight Simulator X Service Pack 2. Lockheed Martin announced that the new product based upon the ESP source code would be called Prepar3D, a simulation tool intended for students, military and commercial operators to use primarily as an open world simulator. Lockheed Martin hired members of the original Aces Game Studio team to continue further development of the product.
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