Hmmit exists in loot tables, but it seems to be subject to loot probabilities from ProbT2; which turns out to become 0 at loot stage 240 and above. If you're below that, you have a chance of finding one. It's rare since it's along a lot of other stuff of course, so you may have gone past the necessary stages. Biome multipliers may come in handy there, you might be below the threshold in forest or some other..
Another potential source is questing, where it follows QuestT3Prob; that uses numbers between 0 and 7 for "level", I assume that means quest level; but I don't know how that translates into actual quests. The best chance is from a "level" 5, looking at quest.xml, I assume it's actual Tier 5 quests, but ehh, it's not exactly readable.
And well, while useful, the mod merely disables a little regen; unless it was changed for A20, a decent burst kill won't be effected at all, only if you let one run around freely for a while will you need extra rounds due to the regen. So it's not that big of a deal; of course the completionist in me cries for you..
Unless I missed something (and I might have), in the Loot.xml, that schematic is in the loot group "schematicsModsAndGeneralT2" which is only listed for T3 quest rewards and Twitch schematic drops. I'm not seeing a reference or any sort of additional parent group(s) that would allow it to drop elsewhere.
The mod itself has a chance to appear in the buried supplies quests, weapons bags, hidden stash boxes, small safes, and strong + boss zombie loot bags. And it's in a group within a group, so it's a low probability within a low probability.
LOL Yeah, I was coming back to edit my post when I saw yours. And @POCKET951's level is just about at peak probability for that group so while still rare, it could possibly show up in various paper goods containers,
my lootstage just standing in the middle of a road in the forest is 167, and its 190 in a tier 3 POI, I also think it is silly that it is 0 percent at lootstage 240+ because that means I can't find it in any other biome
can we fix that? shouldnt a rad remover schematic/mod be able to drop at any lootstage in the game?
There's an infinite ways to fixing that, one would mostly need to decide what they want, make a mod and test whatever else they've ended up messing up in the loot - the "problematic" ProbT2 is used in a whole host of places.
Holy crap good catch. I'm not a game designer and neither is my girlfriend, but that sure seems like a bug. Or a design change with unintended consequences? At a basic level, we all can understand this mechanic:
But should lower-level loot become unavailable? A19.3 didn't have this problem, with T1 only going down to 0.37 and T2 only going down to 0.46, so they always were in the mix. If they're going to have finite probability curves, they need to make extra special sure that every item is available somehow outside of the curves. But IMO the A19 solution was just fine.
it makes no sense to me that schematics no longer drop after lootstage 240. It means I can only find this item in the forest and the more rewarding zones, are not actually more rewarding because some of the things I want just wont drop in the those zones
oh those things I have done zero of. looks like I will be doing some tier 5 Poi's in the forest. but I will probably only be able to do 2 per 3 hour cycle because I have to dedicate a day every 3 days to trader checking
This specific issue with probT2 (and also probT1) going to 0 probability probably requires its own modlet. Which I can also throw together. Basically putting it back to how A19 was, with a small but neverending chance of getting T1 or T2 loot even as you get into higher gamestages. It will shift the balance towards weaker loot as the game progresses, but at least nothing would be cut off entirely.
Not a trader expert, but from the looks of it (traders.xml, which includes its own complete set of loot groups) the Rad Remover schematic is not available from traders at all. The Rad Remover mod itself is available, but not the schematic.
If we don't call these things to the pimps attention they probably aren't going to know. Much as I love to rag on QA people, there are simply too many items and too many combinations of loot stage and RNG for them to possibly catch everything.
I'm unsure if TFP intended the 'unintended' consequence of the loot probability changes, but at the very least this modlet will allow "no trader" players to still find that last schematic or anything else tied to the T0-T2 probability tables.
As near as I can tell, yes. The item just doesn't appear anywhere in traders.xml which does specifically list every single item traders sell I think. It doesn't reference back out to loot.xml, which is for generic and quest loot.
definitely an unintended oversight. It is something that isn't an ESSENTIAL lategame item, but it can only be found in early to mid game, and can't be found in the lategame when you will most likely make use of/need it. It would make more sense if I could find it in the wasteland or the snow biome where my lootstage is over 300+ but I can't and I am level 120. It doesn't make sense considering how many irradiated zombies I encounter that an item that helps deal with them just doesn't drop
The new A20 loot.xml makes it impossible to find lootstage-scaled loot past a certain lootstage. The player gets "too good" to ever find lower-tier things. It's probably most troublesome with the "Tier 2" loot - especially books & schematics - which are still valuable later in the game.
it would most certainly explain why I am not finding these things at level 120 in the wasteland/snow biomes, with 5/5 lucky looter my lootstage is so high that I completely cut off my ability to get alot of these items
This obviously isn't intentional but players shouldn't be punished for playing super efficiently or trying to min/max the game, you should be able to get everything in the game regardless of playstyle.
Just an observation, and I am sure everyone agrees. It is just a matter of finding things in the game that still need tuning and tweaking. It is an early release game afterall.
A20 loot is still very new, And I am sure it will be changed and altered and tweaked many times between now, Alpha 21 and going into gold.
That said ,I am really enjoying Alpha 20 overall and I will continue to grind and play out late game, providing feedback and reporting any bugs I find.
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